This commit is contained in:
2026-09-29 18:09:08 +08:00
parent c91eaef60b
commit f4b5347fde
14 changed files with 866 additions and 762 deletions
@@ -2,6 +2,7 @@ using Assets.MyGame.Scripts.Net.API;
using Assets.MyGame.Scripts.Net.WebResponses;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -116,12 +117,10 @@ namespace Assets.MyGame.Scripts.Net
}
if (UIManager.Instance.Get<GameMainPanel_Base>(uIPanel)==null)
{
UIManager.Instance.ShowAsync(uIPanel, UIPanel.HomeMainPanel, msg);
// 卸载所有已加载的游戏地图场景(保证场景唯一性)
// ① 先卸载其他已加载的游戏地图场景(保证场景唯一性),不卸载即将加载的目标场景
string[] gameScenes = { "FLZY", "YYSC", "XJMH", "HHWK" };
foreach (var sn in gameScenes)
{
// 不卸载即将加载的目标场景
if (sn == sceneName) continue;
var s = SceneManager.GetSceneByName(sn);
if (s.IsValid() && s.isLoaded)
@@ -130,16 +129,15 @@ namespace Assets.MyGame.Scripts.Net
_loadedGameScenes.Remove(sn);
}
}
// 目标场景仅加载一次:标记已加载后不再重复 LoadSceneAsync(防止人机通知触发重复加载)
if (!string.IsNullOrEmpty(sceneName) && !_loadedGameScenes.Contains(sceneName))
{
_loadedGameScenes.Add(sceneName);
var targetScene = SceneManager.GetSceneByName(sceneName);
if (!targetScene.IsValid() || !targetScene.isLoaded)
SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
}
UIManager.Instance.Close(UIPanel.HomeMainPanel);
// ② 先显示游戏面板(加载页面,含进度条):ShowAsync 的 onShown 回调在面板实例化并显示后触发,
// 用它保证"面板先显示 → 再加载场景 → 再加载资源"的严格先后顺序。
// 全程为协程异步,不做 WaitForCompletion 之类的同步等待,不阻塞主线程。
UIManager.Instance.ShowAsync(uIPanel, UIPanel.HomeMainPanel, msg, (panel) =>
{
UIManager.Instance.StartCoroutine(LoadSceneThenResources(panel, sceneName));
});
WebSocketManager.Instance.isGame = true;
}
else
@@ -165,6 +163,30 @@ namespace Assets.MyGame.Scripts.Net
}
/// <summary>
/// ③ 加载游戏场景(异步等待完成)→ ④ 场景就绪后再让面板加载资源(鱼/音频/路线等)。
/// 全程逐帧 yield 等待,不做同步等待,不阻塞主线程。
/// </summary>
private static IEnumerator LoadSceneThenResources(UIBase panel, string sceneName)
{
// ③ 目标场景仅加载一次:标记已加载后不再重复 LoadSceneAsync(防止人机通知触发重复加载)
if (!string.IsNullOrEmpty(sceneName) && !_loadedGameScenes.Contains(sceneName))
{
_loadedGameScenes.Add(sceneName);
var targetScene = SceneManager.GetSceneByName(sceneName);
if (!targetScene.IsValid() || !targetScene.isLoaded)
{
var op = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
while (op != null && !op.isDone) yield return null;
}
}
// ④ 场景就绪后再加载面板资源
if (panel is GameMainPanel_FishBase fishPanel)
fishPanel.BeginLoadResources();
}
/// <summary>
/// 把 RoomJoinNotice 玩家数据写入 currRoomData.players(存在则更新,不存在则添加)。
/// JoinGame 里 SetUserInfo 按 userId 从 currRoomData.players 查显示信息