ai前存档
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@@ -53,8 +53,8 @@ public class TurretData : MonoBehaviour
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private void Awake()
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{
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if (setPosData != null)
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setPosData.OnStateChange = ChangeState;
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//if (setPosData != null)
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// setPosData.OnStateChange = ChangeState;
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// 自动判断:如果狂暴攻击动画名不为空,就启用切换动画模式
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useFrenzyAnim = !string.IsNullOrEmpty(frenzyAttackAnim);
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