1
This commit is contained in:
@@ -741,10 +741,10 @@ public class MonsterContral : MonoBehaviour
|
||||
_yzPosLogged = true;
|
||||
var cam = mainCamera != null ? mainCamera : Camera.main;
|
||||
float worldW = cam != null ? cam.orthographicSize * 2f * cam.aspect : 0f;
|
||||
Debug.Log($"[阵鱼定位] guid={guid} yzID={yzID} prefix={_yzPrefix} " +
|
||||
$"start={_yzStartWorld.ToString("F2")} dir={_yzMoveDir.ToString("F3")} " +
|
||||
$"moveTime={moveTime:F3} offset={yzGroupTimeOffset:F3} speed={monsterData.moveLine.moveTime:F2} " +
|
||||
$"pos={pos.ToString("F2")} 屏幕世界宽={worldW:F2} isMove={isMove} isyz={isyz}");
|
||||
//Debug.Log($"[阵鱼定位] guid={guid} yzID={yzID} prefix={_yzPrefix} " +
|
||||
// $"start={_yzStartWorld.ToString("F2")} dir={_yzMoveDir.ToString("F3")} " +
|
||||
// $"moveTime={moveTime:F3} offset={yzGroupTimeOffset:F3} speed={monsterData.moveLine.moveTime:F2} " +
|
||||
// $"pos={pos.ToString("F2")} 屏幕世界宽={worldW:F2} isMove={isMove} isyz={isyz}");
|
||||
}
|
||||
|
||||
// ⭐ 朝向保持生成姿态(分布角)不转——不调 ApplyFacingDirection:
|
||||
|
||||
Reference in New Issue
Block a user