1
This commit is contained in:
@@ -141,14 +141,14 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
public Toggle toggle_BaoZou;
|
||||
public TextMeshProUGUI tmp_BaoZouCount;
|
||||
public Image img_BaoZou;
|
||||
public float frenzyDuration = 5f; // 疯狂状态持续时间
|
||||
float frenzyDuration = 5f; // 疯狂状态持续时间
|
||||
public float currFrenzyTime = 0f;
|
||||
public Toggle toggle_BingFeng;
|
||||
public TextMeshProUGUI tmp_BingFengCount;
|
||||
public Image img_BingFeng;
|
||||
public GameObject bingFengEffect; // 冰封特效预制体(首次Instantiate,之后激活/隐藏)
|
||||
private GameObject _bingFengInstance; // 克隆出来的实例
|
||||
public float bingFengDuration = 5f; // 冰封状态持续时间
|
||||
float bingFengDuration = 5f; // 冰封状态持续时间
|
||||
public float currBingFengTime = 0f;
|
||||
private Dictionary<Component, float> _frozenAnimSpeeds = new Dictionary<Component, float>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user