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@@ -163,6 +163,9 @@ public class LieYanFengBao_BOSS : MonsterControl_BossBase
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{
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ChangeState(CharacterStateType.move);
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isMove = true;
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// ⭐ 复位死亡标记(同 XingJiXunHang):非最终死亡 Boss 不回池,
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// isDead 卡 true 会让锁定子弹被 BullitMove 判 target.isDead 立即 NotLock
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isDead = false;
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Debug.Log("[LieYanFengBao] 未死亡爆奖结束,恢复游动");
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}
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currEvent = null;
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