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- type: 0 - count: 0 - otherId: - product: - number: - name: - desc: - imageUrl: - type: 0 - level: 0 - weight: 0 - totalCount: 0 - drawnCount: 0 - isDrawn: 0 diff --git a/Assets/MyGame/aa/UI/Home/Sub/Activity/ChouJiangItem.cs b/Assets/MyGame/aa/UI/Home/Sub/Activity/ChouJiangItem.cs index 02eeb9a7f..cecbdb524 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/Activity/ChouJiangItem.cs +++ b/Assets/MyGame/aa/UI/Home/Sub/Activity/ChouJiangItem.cs @@ -29,8 +29,12 @@ public class ChouJiangItem : MonoBehaviour public float prizeScale = 1f; [Tooltip("图标中心相对格子中心的纵向偏移(0=居中,负数=往下贴)")] public float iconOffsetY = 0f; + [Tooltip("是否使用网络图标(prize.icon):关闭则不下载网络图片,道具/碎片格子不显示图标(金币/钻石仍用本地图)")] + public bool useNetIcon = true; [Tooltip("数量文本字号")] public float fontSize = 22f; + [Tooltip("是否显示数量文本(关闭则本格子不生成数量)")] + public bool showCount = true; [Tooltip("已抽中置灰的颜色")] public Color drawnColor = new Color(0.35f, 0.35f, 0.35f, 0.5f); @@ -86,9 +90,12 @@ public class ChouJiangItem : MonoBehaviour img_Icon = CreateIcon(iconParent, side); SetPrizeIcon(img_Icon, prize); - // 数量:压在图标底部(文字叠在图片上面,不进蒙版) - tmp_Count = CreateCountText(rt, w, side); - tmp_Count.text = prize.count.ToString(); + // 数量:压在图标底部(文字叠在图片上面,不进蒙版);showCount 关闭则不生成 + if (showCount) + { + tmp_Count = CreateCountText(rt, w, side); + tmp_Count.text = prize.count.ToString(); + } // 道具名字(可选):拖了 tmp_Name 才显示,名字数据为空也隐藏 if (tmp_Name != null) @@ -201,6 +208,7 @@ public class ChouJiangItem : MonoBehaviour /// 3=道具 / 4=道具碎片 下载 icon(为空时用 product.imageUrl)。 /// 新版数据 icon 是相对路径(如 /uploads/11028.png),需拼 baseURL; /// 下载失败时用固定格式 /uploads/编号.png 兜底(编号优先 otherId,其次 product.number)。 + /// useNetIcon=false 时道具/碎片不下载网络图(icon 即网络图),格子不显示图标。 /// private void SetPrizeIcon(Image img, LotteryPrize prize) { @@ -219,6 +227,13 @@ public class ChouJiangItem : MonoBehaviour break; default: // 道具/碎片:下载图标 + // 关闭网络图标:不下载任何网络图,本格子不显示图标(避免留一个空白方块) + if (!useNetIcon) + { + img.enabled = false; + return; + } + string url = prize.icon; if 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androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/XiaoCHouPuKe.mat b/Assets/TextMesh Pro/Resources/Fonts & Materials/XiaoCHouPuKe.mat index 4b30ad4ac..92b9fd662 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/XiaoCHouPuKe.mat +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/XiaoCHouPuKe.mat @@ -121,7 +121,7 @@ Material: - _DstBlend: 0 - _DstBlendAlpha: 0 - _EnvironmentReflections: 1 - - _FaceDilate: 0.132 + - _FaceDilate: 1 - _FaceUVSpeedX: 0 - _FaceUVSpeedY: 0 - _GlossMapScale: 0 @@ -137,18 +137,18 @@ Material: - _MaskSoftnessY: 0 - _Metallic: 0 - _OcclusionStrength: 1 - - _OutlineSoftness: 0.117 + - _OutlineSoftness: 0.211 - _OutlineUVSpeedX: 0 - _OutlineUVSpeedY: 0 - - _OutlineWidth: 0 + - _OutlineWidth: 0.677 - _Parallax: 0.005 - _PerspectiveFilter: 0.875 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Reflectivity: 10 - - _ScaleRatioA: 0.75 - - _ScaleRatioB: 0.08850002 - - _ScaleRatioC: 0.08850002 + - _ScaleRatioA: 0.2843063 + - _ScaleRatioB: 0 + - _ScaleRatioC: 0 - _ScaleX: 1 - _ScaleY: 1 - _ShaderFlags: 0