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@@ -9,7 +9,7 @@ using UnityEngine;
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public class BullitMove : MonoBehaviour
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{
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public RoomJoinNotice user;
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public UserToken user;
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public float moveSpeed = 5;
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public float desTime = 10f;
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public string playerID;
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@@ -19,6 +19,7 @@ public class BullitMove : MonoBehaviour
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Vector3 vector3_startPosition;
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public bool isTriggerFirst = true;
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MonsterContral target;
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public string bulletID;
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// Start is called before the first frame update
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void Awake()
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{
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@@ -175,7 +176,7 @@ public class BullitMove : MonoBehaviour
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var v2 = GameManager.Instance.gameData.currRoomData;
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if (true)
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{
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WebSocketSendList.KillFish(v2.roomId, user.userId,monster.monsterData.fishTypeConfig.fishNumber, monster.hashCode, GameManager.Instance.gameData.roomJoinNotice.cannonMultiple);
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WebSocketSendList.KillFish(v2.roomId, user.id,monster.monsterData.fishTypeConfig.fishNumber, monster.guid, GameManager.Instance.gameData.roomJoinNotice.cannonMultiple);
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}
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