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This commit is contained in:
@@ -81,60 +81,78 @@ public class BeijingTimeManager : MonoSingleton<BeijingTimeManager>
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private IEnumerator FetchBeijingTime()
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private IEnumerator FetchBeijingTime()
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{
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{
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// 使用返回北京时间的API
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string[] timeServers = new string[]
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string[] timeServers = new string[]
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{
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{
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"https://quan.suning.com/getSysTime.do", // 直接返回北京时间
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"https://timeapi.io/api/Time/current/zone?timeZone=Asia/Shanghai",
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"http://api.m.taobao.com/rest/api3.do?api=mtop.common.getTimestamp", // 返回时间戳
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"http://worldtimeapi.org/api/timezone/Asia/Shanghai",
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"https://quan.suning.com/getSysTime.do"
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};
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};
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foreach (string url in timeServers)
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foreach (string url in timeServers)
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{
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{
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using (UnityWebRequest request = UnityWebRequest.Get(url))
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using (UnityWebRequest request = UnityWebRequest.Get(url + "?_=" + DateTime.Now.Ticks))
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{
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{
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request.timeout = 5;
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request.timeout = 5;
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request.url = url + "?_=" + DateTime.Now.Ticks; // 避免缓存
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yield return request.SendWebRequest();
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yield return request.SendWebRequest();
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if (request.result == UnityWebRequest.Result.Success)
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if (request.result == UnityWebRequest.Result.Success)
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{
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{
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string jsonText = request.downloadHandler.text;
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Debug.Log($"返回原始数据:{jsonText}");
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if (!jsonText.TrimStart().StartsWith("{"))
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{
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Debug.LogWarning("返回的不是 JSON,跳过该源");
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continue;
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}
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try
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try
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{
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{
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if (url.Contains("suning"))
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JObject json = JObject.Parse(jsonText);
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if (url.Contains("timeapi.io"))
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{
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string timeStr = json["dateTime"]?.ToString();
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Debug.Log(timeStr);
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if (!string.IsNullOrEmpty(timeStr))
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{
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_currentBeijingTime = DateTime.Parse(timeStr);
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_timeSinceLastSync = 0;
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_isTimeSynced = true;
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Debug.Log($"北京时间同步成功:{_currentBeijingTime:yyyy-MM-dd HH:mm:ss}");
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OnTimeSynced?.Invoke(_currentBeijingTime);
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yield break;
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}
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}
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else if (url.Contains("worldtimeapi"))
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{
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string timeStr = json["datetime"]?.ToString();
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Debug.Log(timeStr);
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if (!string.IsNullOrEmpty(timeStr))
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{
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_currentBeijingTime = DateTimeOffset.Parse(timeStr)
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.ToOffset(TimeSpan.FromHours(8))
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.DateTime;
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_timeSinceLastSync = 0;
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_isTimeSynced = true;
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Debug.Log($"北京时间同步成功:{_currentBeijingTime:yyyy-MM-dd HH:mm:ss}");
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OnTimeSynced?.Invoke(_currentBeijingTime);
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yield break;
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}
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}
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else if (url.Contains("suning"))
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{
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{
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// 苏宁直接返回北京时间字符串
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string jsonText = request.downloadHandler.text;
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JObject json = JObject.Parse(jsonText);
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string timeStr = json["sysTime2"]?.ToString();
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string timeStr = json["sysTime2"]?.ToString();
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Debug.Log(timeStr);
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if (!string.IsNullOrEmpty(timeStr))
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if (!string.IsNullOrEmpty(timeStr))
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{
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{
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_currentBeijingTime = DateTime.ParseExact(timeStr, "yyyy-MM-dd HH:mm:ss", null);
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_currentBeijingTime = DateTime.ParseExact(timeStr, "yyyy-MM-dd HH:mm:ss", null);
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_timeSinceLastSync = 0;
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_timeSinceLastSync = 0;
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_isTimeSynced = true;
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_isTimeSynced = true;
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Debug.Log($"北京时间同步成功:{_currentBeijingTime:yyyy-MM-dd HH:mm:ss}");
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OnTimeSynced?.Invoke(_currentBeijingTime);
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yield break;
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}
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}
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else if (url.Contains("taobao"))
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{
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// 淘宝返回时间戳(毫秒)
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string jsonText = request.downloadHandler.text;
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JObject json = JObject.Parse(jsonText);
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string timestampStr = json["data"]?["t"]?.ToString();
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if (!string.IsNullOrEmpty(timestampStr))
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{
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long timestamp = long.Parse(timestampStr);
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// 时间戳是UTC时间的毫秒数,需要加8小时得到北京时间
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DateTime utcTime = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddMilliseconds(timestamp);
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_currentBeijingTime = utcTime.AddHours(8);
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_timeSinceLastSync = 0;
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_isTimeSynced = true;
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Debug.Log($"北京时间同步成功:{_currentBeijingTime:yyyy-MM-dd HH:mm:ss}");
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Debug.Log($"北京时间同步成功:{_currentBeijingTime:yyyy-MM-dd HH:mm:ss}");
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OnTimeSynced?.Invoke(_currentBeijingTime);
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OnTimeSynced?.Invoke(_currentBeijingTime);
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yield break;
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yield break;
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@@ -155,6 +173,9 @@ public class BeijingTimeManager : MonoSingleton<BeijingTimeManager>
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_isTimeSynced = false;
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_isTimeSynced = false;
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}
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}
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/// <summary>
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/// <summary>
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/// 获取格式化的北京时间
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/// 获取格式化的北京时间
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/// </summary>
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/// </summary>
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@@ -368,7 +368,7 @@ SpriteRenderer:
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m_SortingOrder: -10
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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m_FlipY: 0
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||||||
type: 3}
|
type: 3}
|
||||||
|
|||||||
@@ -113,6 +113,10 @@ public class MonsterContral : MonoBehaviour
|
|||||||
// ================================================================
|
// ================================================================
|
||||||
|
|
||||||
public virtual void Awake()
|
public virtual void Awake()
|
||||||
|
{
|
||||||
|
LoadHitEffect();
|
||||||
|
}
|
||||||
|
public async void LoadHitEffect()
|
||||||
{
|
{
|
||||||
// 查找受击特效子物体并默认隐藏
|
// 查找受击特效子物体并默认隐藏
|
||||||
var hitTra = FindDeepChild(transform, "HitEffect");
|
var hitTra = FindDeepChild(transform, "HitEffect");
|
||||||
@@ -202,7 +206,7 @@ public class MonsterContral : MonoBehaviour
|
|||||||
public IEnumerator yanchi(GameObject obj,float time)
|
public IEnumerator yanchi(GameObject obj,float time)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(time);
|
yield return new WaitForSeconds(time);
|
||||||
Pool.Instance.Return(gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
}
|
}
|
||||||
// ================================================================
|
// ================================================================
|
||||||
// 状态机
|
// 状态机
|
||||||
@@ -399,8 +403,8 @@ public class MonsterContral : MonoBehaviour
|
|||||||
{
|
{
|
||||||
AudioManager.Instance.PlayerFX(res.dieAudio[0]);
|
AudioManager.Instance.PlayerFX(res.dieAudio[0]);
|
||||||
}
|
}
|
||||||
CreateFishManager.Instance.DieFishList(guid);
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
Pool.Instance.Return(gameObject);
|
|
||||||
//Destroy(gameObject);
|
//Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -138,7 +138,7 @@ public class MonsterControl_BossBase : MonsterContral
|
|||||||
public override void DieFish(RoomKillNotice obj = null)
|
public override void DieFish(RoomKillNotice obj = null)
|
||||||
{
|
{
|
||||||
isDieFish = true;
|
isDieFish = true;
|
||||||
CreateFishManager.Instance.DieFishList(guid);
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
GameManager.Instance.cameraShake.ShakePresets.Explosion2D(3f, 4f, 1f);
|
GameManager.Instance.cameraShake.ShakePresets.Explosion2D(3f, 4f, 1f);
|
||||||
if (obj != null)
|
if (obj != null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
private RoomFishProbabilityConfig bossCreateData; // Boss 创建数据
|
private RoomFishProbabilityConfig bossCreateData; // Boss 创建数据
|
||||||
private float bossTimer = 999f; // Boss 刷新倒计时(秒)
|
private float bossTimer = 999f; // Boss 刷新倒计时(秒)
|
||||||
private RoomFishProbabilityConfig yzCreateData; // 鱼阵创建数据
|
private RoomFishProbabilityConfig yzCreateData; // 鱼阵创建数据
|
||||||
private float yzTimer=999f; // 鱼阵刷新倒计时(秒)
|
private float yzTimer = 999f; // 鱼阵刷新倒计时(秒)
|
||||||
private RoomFishProbabilityConfig ptCreateData; // 普通鱼创建数据
|
private RoomFishProbabilityConfig ptCreateData; // 普通鱼创建数据
|
||||||
private float ptTimer = 999f; // 普通鱼批量启用倒计时(秒)
|
private float ptTimer = 999f; // 普通鱼批量启用倒计时(秒)
|
||||||
private int yzCount; // 本轮同时激活阵型数量
|
private int yzCount; // 本轮同时激活阵型数量
|
||||||
@@ -138,7 +138,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
|
|
||||||
/// <summary>是否开启放鱼(false 时 Update 不执行生成逻辑)</summary>
|
/// <summary>是否开启放鱼(false 时 Update 不执行生成逻辑)</summary>
|
||||||
public bool fangzhu;
|
public bool fangzhu;
|
||||||
public bool isResources=false;
|
public bool isResources = false;
|
||||||
// ================================================================
|
// ================================================================
|
||||||
// 懒加载属性
|
// 懒加载属性
|
||||||
// ================================================================
|
// ================================================================
|
||||||
@@ -193,7 +193,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
EventCenter.Instance.AddEventListener<SyncGameData>(
|
EventCenter.Instance.AddEventListener<SyncGameData>(
|
||||||
ConstEventString.SyncGameData_CreateFish, CreateFish);
|
ConstEventString.SyncGameData_CreateFish, CreateFish);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
public void InitChuYu()
|
public void InitChuYu()
|
||||||
@@ -202,8 +202,8 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
yzCount = Random.Range(yzCreateData.countRange[0], yzCreateData.countRange[1]);
|
yzCount = Random.Range(yzCreateData.countRange[0], yzCreateData.countRange[1]);
|
||||||
ptCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]);
|
ptCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]);
|
||||||
bossCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]);
|
bossCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]);
|
||||||
yzTimer = 0.5f ;
|
yzTimer = 0.5f;
|
||||||
ptTimer =0.5f ;
|
ptTimer = 0.5f;
|
||||||
bossTimer = 5f;
|
bossTimer = 5f;
|
||||||
//yzTimer = Random.Range(yzCreateData.timeRange[0], yzCreateData.timeRange[1]);
|
//yzTimer = Random.Range(yzCreateData.timeRange[0], yzCreateData.timeRange[1]);
|
||||||
//ptTimer = Random.Range(ptCreateData.timeRange[0], ptCreateData.timeRange[1]);
|
//ptTimer = Random.Range(ptCreateData.timeRange[0], ptCreateData.timeRange[1]);
|
||||||
@@ -265,9 +265,10 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
{
|
{
|
||||||
bossTimer -= dt;
|
bossTimer -= dt;
|
||||||
if (bossTimer > 0f) return;
|
if (bossTimer > 0f) return;
|
||||||
|
bossCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]);
|
||||||
|
|
||||||
bossTimer = Random.Range(bossCreateData.timeRange[0], bossCreateData.timeRange[1]);
|
bossTimer = Random.Range(bossCreateData.timeRange[0], bossCreateData.timeRange[1]);
|
||||||
|
|
||||||
if (!fishTypeConfig.TryGetValue(FishTypeEnum.Boss鱼, out var bossList) || bossList.Count == 0)
|
if (!fishTypeConfig.TryGetValue(FishTypeEnum.Boss鱼, out var bossList) || bossList.Count == 0)
|
||||||
return;
|
return;
|
||||||
//foreach (var item in bossList)
|
//foreach (var item in bossList)
|
||||||
@@ -277,7 +278,42 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
// item.isCreate = 2;
|
// item.isCreate = 2;
|
||||||
// }
|
// }
|
||||||
//}
|
//}
|
||||||
bossList[Random.Range(0, bossList.Count)].isCreate = 2;
|
|
||||||
|
StartCoroutine(buchongfu(bossList, bossCount));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
IEnumerator buchongfu(List<RoomFishDetailConfig> bossList,int count)
|
||||||
|
{
|
||||||
|
|
||||||
|
for (int j = 0; j < count; j++)
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
int i = Random.Range(0, bossList.Count);
|
||||||
|
if (fishDatas_hashCodekey_Boss.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var item in fishDatas_hashCodekey_Boss)
|
||||||
|
{
|
||||||
|
if (bossList[i].fishNumber != item.Value.fishTypeID.ToString())
|
||||||
|
{
|
||||||
|
bossList[i].isCreate = 2;
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bossList[i].isCreate = 2;
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>每 1~3 秒随机激活若干组鱼阵。</summary>
|
/// <summary>每 1~3 秒随机激活若干组鱼阵。</summary>
|
||||||
@@ -286,11 +322,11 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
yzTimer -= dt;
|
yzTimer -= dt;
|
||||||
if (yzTimer > 0f) return;
|
if (yzTimer > 0f) return;
|
||||||
|
|
||||||
|
|
||||||
yzCount = Random.Range(yzCreateData.countRange[0], yzCreateData.countRange[1]);
|
yzCount = Random.Range(yzCreateData.countRange[0], yzCreateData.countRange[1]);
|
||||||
|
|
||||||
yzTimer = Random.Range(yzCreateData.timeRange[0], yzCreateData.timeRange[1]);
|
yzTimer = Random.Range(yzCreateData.timeRange[0], yzCreateData.timeRange[1]);
|
||||||
|
|
||||||
|
|
||||||
int lineCount = yz_FishConfig_Line_List.Count;
|
int lineCount = yz_FishConfig_Line_List.Count;
|
||||||
if (lineCount == 0) return;
|
if (lineCount == 0) return;
|
||||||
@@ -473,8 +509,12 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
{
|
{
|
||||||
foreach (var item in config.normalFishList)
|
foreach (var item in config.normalFishList)
|
||||||
{
|
{
|
||||||
spawnDic[item.fishNumber] = item;
|
if (!spawnDic.ContainsKey(item.fishNumber))
|
||||||
spawnList.Add(item);
|
{
|
||||||
|
spawnDic[item.fishNumber] = item;
|
||||||
|
spawnList.Add(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (item.type == 1)
|
if (item.type == 1)
|
||||||
{
|
{
|
||||||
@@ -516,7 +556,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
//yzTimer=item.
|
//yzTimer=item.
|
||||||
yzCreateData = item;
|
yzCreateData = item;
|
||||||
break;
|
break;
|
||||||
@@ -528,7 +568,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
foreach (var item in config.roomFishLevelList)
|
foreach (var item in config.roomFishLevelList)
|
||||||
{
|
{
|
||||||
if (item.roomLevel != currRoomLevel) continue;
|
if (item.roomLevel != currRoomLevel) continue;
|
||||||
|
|
||||||
if (item.type == 2)
|
if (item.type == 2)
|
||||||
{
|
{
|
||||||
spawnDic[item.fishNumber] = item;
|
spawnDic[item.fishNumber] = item;
|
||||||
@@ -619,7 +659,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
if (fishRoot == null) return;
|
if (fishRoot == null) return;
|
||||||
foreach (var item in fishDatas_hashCodekey)
|
foreach (var item in fishDatas_hashCodekey)
|
||||||
{
|
{
|
||||||
if (item.Value.gameObject!=null)
|
if (item.Value.gameObject != null)
|
||||||
{
|
{
|
||||||
Destroy(item.Value.gameObject);
|
Destroy(item.Value.gameObject);
|
||||||
|
|
||||||
@@ -752,7 +792,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
mc.monsterData.fishTypeConfig = FishDatas[createFishData.fishNumber];
|
mc.monsterData.fishTypeConfig = FishDatas[createFishData.fishNumber];
|
||||||
mc.guid = createFishData.guid;
|
mc.guid = createFishData.guid;
|
||||||
mc.moveTime = (BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f;
|
mc.moveTime = (BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f;
|
||||||
mc.fishenum=(FishTypeEnum) fishType.fishType;
|
mc.fishenum = (FishTypeEnum)fishType.fishType;
|
||||||
// 按鱼类型放入对应字典
|
// 按鱼类型放入对应字典
|
||||||
RegisterFishInstance(mc, fishType.fishType);
|
RegisterFishInstance(mc, fishType.fishType);
|
||||||
|
|
||||||
@@ -766,9 +806,9 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
Debug.LogError(createFishData.fishNumber);
|
Debug.LogError(createFishData.fishNumber);
|
||||||
Debug.LogError(ex.Message);
|
Debug.LogError(ex.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -838,12 +878,12 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
int chosen710 = (prefix == "710")
|
int chosen710 = (prefix == "710")
|
||||||
? pathList[Random.Range(0, pathList.Count)]
|
? pathList[Random.Range(0, pathList.Count)]
|
||||||
: -1;
|
: -1;
|
||||||
|
StartCoroutine(YZ7007(createFishData, yz, pos, prefab, chosen710, time, yz.fishCount));
|
||||||
foreach (int pathId in pathList)
|
//foreach (int pathId in pathList)
|
||||||
{
|
//{
|
||||||
int actualPath = (prefix == "710") ? chosen710 : pathId;
|
// int actualPath = (prefix == "710") ? chosen710 : pathId;
|
||||||
StartCoroutine(YZ7007(createFishData, yz, pos, prefab, actualPath, time, yz.fishCount));
|
// StartCoroutine(YZ7007(createFishData, yz, pos, prefab, actualPath, time, yz.fishCount));
|
||||||
}
|
//}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@@ -888,7 +928,9 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
|
|
||||||
//var fish = Instantiate(prefab, pos, rotation, fishRoot);
|
//var fish = Instantiate(prefab, pos, rotation, fishRoot);
|
||||||
var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, rotation, fishRoot);
|
var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, rotation, fishRoot);
|
||||||
|
|
||||||
var mc = fish.GetComponent<MonsterContral>();
|
var mc = fish.GetComponent<MonsterContral>();
|
||||||
|
RegisterFishInstance(mc, FishDatas[yz.fishNumber].fishType);
|
||||||
|
|
||||||
mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
|
mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
|
||||||
mc.guid = createFishData.guid + i;
|
mc.guid = createFishData.guid + i;
|
||||||
@@ -920,6 +962,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, rotation, fishRoot);
|
var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, rotation, fishRoot);
|
||||||
|
|
||||||
var mc = fish.GetComponent<MonsterContral>();
|
var mc = fish.GetComponent<MonsterContral>();
|
||||||
|
RegisterFishInstance(mc, FishDatas[yz.fishNumber].fishType);
|
||||||
|
|
||||||
mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
|
mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
|
||||||
mc.guid = createFishData.guid + i;
|
mc.guid = createFishData.guid + i;
|
||||||
@@ -950,6 +993,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, Quaternion.identity, fishRoot);
|
var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, Quaternion.identity, fishRoot);
|
||||||
|
|
||||||
var mc = fish.GetComponent<MonsterContral>() ?? fish.AddComponent<MonsterContral>();
|
var mc = fish.GetComponent<MonsterContral>() ?? fish.AddComponent<MonsterContral>();
|
||||||
|
RegisterFishInstance(mc, FishDatas[yz.fishNumber].fishType);
|
||||||
|
|
||||||
mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
|
mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
|
||||||
mc.guid = createFishData.guid + i;
|
mc.guid = createFishData.guid + i;
|
||||||
@@ -1071,7 +1115,27 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
{
|
{
|
||||||
if (!fishDatas_hashCodekey.TryGetValue(fishId, out var monster)) return;
|
if (!fishDatas_hashCodekey.TryGetValue(fishId, out var monster)) return;
|
||||||
Pool.Instance.Return(monster.gameObject);
|
Pool.Instance.Return(monster.gameObject);
|
||||||
|
switch (monster.fishenum)
|
||||||
|
{
|
||||||
|
case FishTypeEnum.普通鱼:
|
||||||
|
fishDatas_hashCodekey_Small.Remove(fishId);
|
||||||
|
|
||||||
|
break;
|
||||||
|
case FishTypeEnum.Boss鱼:
|
||||||
|
fishDatas_hashCodekey_Boss.Remove(fishId);
|
||||||
|
|
||||||
|
break;
|
||||||
|
case FishTypeEnum.黄金鱼:
|
||||||
|
fishDatas_hashCodekey_Small.Remove(fishId);
|
||||||
|
|
||||||
|
break;
|
||||||
|
case FishTypeEnum.特殊鱼:
|
||||||
|
fishDatas_hashCodekey_Small.Remove(fishId);
|
||||||
|
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
fishDatas_hashCodekey.Remove(fishId);
|
fishDatas_hashCodekey.Remove(fishId);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1126,25 +1190,6 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
for (int i = 0; i < ids.Count; i++)
|
for (int i = 0; i < ids.Count; i++)
|
||||||
Id_DieFish_FX(ids[i], coinNum[i], v3Point);
|
Id_DieFish_FX(ids[i], coinNum[i], v3Point);
|
||||||
}
|
}
|
||||||
public void DieFishList(string guid)
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
fishDatas_hashCodekey.Remove(guid);
|
|
||||||
if (fishDatas_hashCodekey_Boss.ContainsKey(guid))
|
|
||||||
{
|
|
||||||
fishDatas_hashCodekey_Boss.Remove(guid);
|
|
||||||
|
|
||||||
}
|
|
||||||
if (fishDatas_hashCodekey_Small.ContainsKey(guid))
|
|
||||||
{
|
|
||||||
fishDatas_hashCodekey_Small.Remove(guid);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 收到服务器 WebSocket 杀鱼通知,处理金币加分、特效、音效。
|
/// 收到服务器 WebSocket 杀鱼通知,处理金币加分、特效、音效。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1156,13 +1201,13 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
Debug.Log($"[CreateFishManager] 杀鱼延迟:{DateTimeOffset.Now.ToUnixTimeSeconds() - killFish.timespan}s");
|
Debug.Log($"[CreateFishManager] 杀鱼延迟:{DateTimeOffset.Now.ToUnixTimeSeconds() - killFish.timespan}s");
|
||||||
foreach (var item in currGameType.list_Sits)
|
foreach (var item in currGameType.list_Sits)
|
||||||
{
|
{
|
||||||
if (item.user==killFish.userId)
|
if (item.user == killFish.userId)
|
||||||
{
|
{
|
||||||
item.monCotl_Lock=null;
|
item.monCotl_Lock = null;
|
||||||
//item.lockFX.gameObject.SetActive(false);
|
//item.lockFX.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!fishDatas_hashCodekey.TryGetValue(killFish.fishId, out var monster)) return;
|
if (!fishDatas_hashCodekey.TryGetValue(killFish.fishId, out var monster)) return;
|
||||||
|
|
||||||
// 加分回调(在金币飞完后执行)
|
// 加分回调(在金币飞完后执行)
|
||||||
@@ -1200,12 +1245,12 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
var coinScript = award.GetComponent<CoinScript>();
|
var coinScript = award.GetComponent<CoinScript>();
|
||||||
foreach (var item in currGameType.list_Sits)
|
foreach (var item in currGameType.list_Sits)
|
||||||
{
|
{
|
||||||
if (killFish.userId==item.user)
|
if (killFish.userId == item.user)
|
||||||
{
|
{
|
||||||
coinScript.endPoint = item.transform;
|
coinScript.endPoint = item.transform;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
coinScript.isBoss = false;
|
coinScript.isBoss = false;
|
||||||
coinScript.SetCoinCount(killFish.gold);
|
coinScript.SetCoinCount(killFish.gold);
|
||||||
coinScript.JiaFen = onScoreAdd;
|
coinScript.JiaFen = onScoreAdd;
|
||||||
@@ -1221,7 +1266,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
|||||||
bossCtrl.v3 = item.transform.position;
|
bossCtrl.v3 = item.transform.position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bossCtrl.tMP_CurrBossScore = Instantiate(
|
bossCtrl.tMP_CurrBossScore = Instantiate(
|
||||||
monster.effect_DieAward != null ? monster.effect_DieAward : dieFXPrefabAwardTmp,
|
monster.effect_DieAward != null ? monster.effect_DieAward : dieFXPrefabAwardTmp,
|
||||||
currGameType.subPanelParent.parent)
|
currGameType.subPanelParent.parent)
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!4 &5302568498764232125
|
--- !u!4 &5302568498764232125
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -82,6 +82,7 @@ MonoBehaviour:
|
|||||||
ZhuCam: {fileID: 0}
|
ZhuCam: {fileID: 0}
|
||||||
isDieFish: 0
|
isDieFish: 0
|
||||||
dieTime: 3
|
dieTime: 3
|
||||||
|
v3: {x: 0, y: 0, z: 0}
|
||||||
idleAnim: {fileID: 6129148253674940553}
|
idleAnim: {fileID: 6129148253674940553}
|
||||||
dieAnim: {fileID: 6970894660364473911}
|
dieAnim: {fileID: 6970894660364473911}
|
||||||
subCamera: {fileID: 4224776573722881310}
|
subCamera: {fileID: 4224776573722881310}
|
||||||
|
|||||||
@@ -39,9 +39,11 @@ public class HHWK_BGJ_Boss : MonsterControl_BossBase
|
|||||||
}
|
}
|
||||||
public override void OnMoveUpdata()
|
public override void OnMoveUpdata()
|
||||||
{
|
{
|
||||||
|
moveTime += Time.deltaTime;
|
||||||
if (moveTime >= monsterData.moveLine.moveTime)
|
if (moveTime >= monsterData.moveLine.moveTime)
|
||||||
{
|
{
|
||||||
Pool.Instance.Return(gameObject);
|
|
||||||
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -71,7 +71,8 @@ public class HHWK_BCJX_Boss : MonsterControl_BossBase
|
|||||||
base.OnMoveUpdata();
|
base.OnMoveUpdata();
|
||||||
if (moveTime >= monsterData.moveLine.moveTime)
|
if (moveTime >= monsterData.moveLine.moveTime)
|
||||||
{
|
{
|
||||||
Pool.Instance.Return(gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -109,7 +109,7 @@ public class HHWK_CE_Boss : MonsterControl_BossBase
|
|||||||
{
|
{
|
||||||
if (isEnd)
|
if (isEnd)
|
||||||
{
|
{
|
||||||
Pool.Instance.Return(gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
isEnd =true;
|
isEnd =true;
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ public class HHWK_ShaSeng_Boss : MonsterControl_BossBase
|
|||||||
obj_Skill103Effect.SetActive(false);
|
obj_Skill103Effect.SetActive(false);
|
||||||
obj_Skill2Effect.SetActive(false);
|
obj_Skill2Effect.SetActive(false);
|
||||||
obj_Skill3Effect.SetActive(false);
|
obj_Skill3Effect.SetActive(false);
|
||||||
idleAnim.transform.parent.gameObject.SetActive(false);
|
idleAnim.transform.parent.gameObject.SetActive(true);
|
||||||
skillAnim.transform.parent.gameObject.SetActive(false);
|
skillAnim.transform.parent.gameObject.SetActive(false);
|
||||||
idleAnim.Play("swim");
|
idleAnim.Play("swim");
|
||||||
}
|
}
|
||||||
@@ -37,7 +37,8 @@ public class HHWK_ShaSeng_Boss : MonsterControl_BossBase
|
|||||||
base.OnMoveUpdata();
|
base.OnMoveUpdata();
|
||||||
if (moveTime>=monsterData.moveLine.moveTime)
|
if (moveTime>=monsterData.moveLine.moveTime)
|
||||||
{
|
{
|
||||||
Pool.Instance.Return(gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public override void DieFish(RoomKillNotice obj = null)
|
public override void DieFish(RoomKillNotice obj = null)
|
||||||
|
|||||||
@@ -81,7 +81,8 @@ public class EffWuKong_Skill : MonoBehaviour
|
|||||||
AudioManager.Instance.PlayerFX(fishResourcesData.dieGlodAduio["End"]);
|
AudioManager.Instance.PlayerFX(fishResourcesData.dieGlodAduio["End"]);
|
||||||
|
|
||||||
}
|
}
|
||||||
Pool.Instance.Return(hHWK_SWK_Boss.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(hHWK_SWK_Boss.guid);
|
||||||
|
|
||||||
//Destroy(hHWK_SWK_Boss.gameObject);
|
//Destroy(hHWK_SWK_Boss.gameObject);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ public class HHWK_SWK_Boss : MonsterControl_BossBase
|
|||||||
base.OnMoveUpdata();
|
base.OnMoveUpdata();
|
||||||
if (moveTime >= monsterData.moveLine.moveTime)
|
if (moveTime >= monsterData.moveLine.moveTime)
|
||||||
{
|
{
|
||||||
Pool.Instance.Return(gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ public class HHWK_TS_Boss : MonsterControl_BossBase
|
|||||||
base.OnMoveUpdata();
|
base.OnMoveUpdata();
|
||||||
if (moveTime >= monsterData.moveLine.moveTime)
|
if (moveTime >= monsterData.moveLine.moveTime)
|
||||||
{
|
{
|
||||||
Pool.Instance.Return(gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ public class HHWK_TSGZ_Boss : MonsterControl_BossBase
|
|||||||
base.OnMoveUpdata();
|
base.OnMoveUpdata();
|
||||||
if (moveTime >= monsterData.moveLine.moveTime)
|
if (moveTime >= monsterData.moveLine.moveTime)
|
||||||
{
|
{
|
||||||
Pool.Instance.Return(gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!4 &1418836501065536891
|
--- !u!4 &1418836501065536891
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -83,6 +83,7 @@ MonoBehaviour:
|
|||||||
ZhuCam: {fileID: 0}
|
ZhuCam: {fileID: 0}
|
||||||
isDieFish: 0
|
isDieFish: 0
|
||||||
dieTime: 3
|
dieTime: 3
|
||||||
|
v3: {x: 0, y: 0, z: 0}
|
||||||
YuXiIdle: {fileID: 7257884918830399258}
|
YuXiIdle: {fileID: 7257884918830399258}
|
||||||
Skill1: {fileID: 7646974360807019699}
|
Skill1: {fileID: 7646974360807019699}
|
||||||
Skill2: {fileID: 5278187979067370685}
|
Skill2: {fileID: 5278187979067370685}
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ public class HHWK_ZBJ_Boss : MonsterControl_BossBase
|
|||||||
if (moveTime >= monsterData.moveLine.moveTime)
|
if (moveTime >= monsterData.moveLine.moveTime)
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
Pool.Instance.Return(gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -489,9 +489,9 @@ RectTransform:
|
|||||||
- {fileID: 46913393239263610}
|
- {fileID: 46913393239263610}
|
||||||
m_Father: {fileID: 8080891624328096898}
|
m_Father: {fileID: 8080891624328096898}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 375}
|
||||||
m_SizeDelta: {x: 1624, y: 750}
|
m_SizeDelta: {x: 1624, y: 750}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &1407431973574947431
|
--- !u!1 &1407431973574947431
|
||||||
|
|||||||
@@ -24,10 +24,14 @@ public class LoginPanel : UIBase
|
|||||||
//这里要跳转到具体的登录界面
|
//这里要跳转到具体的登录界面
|
||||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.LoginPanel);
|
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.LoginPanel);
|
||||||
}
|
}
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Destroy(GameManager.Instance.btn_Skip.gameObject);
|
||||||
|
|
||||||
|
}
|
||||||
public override void Show(object args = null)
|
public override void Show(object args = null)
|
||||||
{
|
{
|
||||||
base.Show(args);
|
base.OnShow(args);
|
||||||
Destroy(GameManager.Instance.btn_Skip.gameObject);
|
|
||||||
if (loadingParent.activeSelf)
|
if (loadingParent.activeSelf)
|
||||||
{
|
{
|
||||||
loadingParent.SetActive(false);
|
loadingParent.SetActive(false);
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ public class Eff_BCJX_Skill_AniEvent : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (index >= hWK_BCJX_Boss.prizeCount)
|
if (index >= hWK_BCJX_Boss.prizeCount)
|
||||||
{
|
{
|
||||||
Pool.Instance.Return(hWK_BCJX_Boss.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(hWK_BCJX_Boss.guid);
|
||||||
//Destroy(hWK_BCJX_Boss.gameObject);
|
//Destroy(hWK_BCJX_Boss.gameObject);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ public class Eff_bgjDie_AniEvent : MonoBehaviour
|
|||||||
public void skillEnd()
|
public void skillEnd()
|
||||||
{
|
{
|
||||||
//Destroy(transform.parent.parent.gameObject);
|
//Destroy(transform.parent.parent.gameObject);
|
||||||
Pool.Instance.Return(transform.parent.parent.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(GetComponentInParent<HHWK_BGJ_Boss>().guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
public void startFly()
|
public void startFly()
|
||||||
|
|||||||
@@ -49,7 +49,8 @@ public class Eff_changE_SkillEvent : MonoBehaviour
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Destroy(transform.parent.parent.gameObject);
|
//Destroy(transform.parent.parent.gameObject);
|
||||||
Pool.Instance.Return(transform.parent.parent.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(GetComponentInParent<HHWK_CE_Boss>().guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
isEnd = true;
|
isEnd = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,9 +29,10 @@ public class Eff_longDie_AniEvent : MonoBehaviour
|
|||||||
transform.parent.gameObject.SetActive(false);
|
transform.parent.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
Pool.Instance.Return(transform.parent.parent.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(hHWK_BLM_Boss.guid);
|
||||||
//Destroy(transform.parent.parent.gameObject);
|
|
||||||
isFirst = false;
|
//Destroy(transform.parent.parent.gameObject);
|
||||||
|
isFirst = false;
|
||||||
}
|
}
|
||||||
public void Jiao()
|
public void Jiao()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ public class Eff_long_AniEvent : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//transform.parent.parent.gameObject.SetActive(false);
|
//transform.parent.parent.gameObject.SetActive(false);
|
||||||
//Destroy( transform.parent.parent.gameObject);
|
//Destroy( transform.parent.parent.gameObject);
|
||||||
Pool.Instance.Return(transform.parent.parent.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(GetComponentInParent<HHWK_BLM_Boss>().guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
num++;
|
num++;
|
||||||
|
|||||||
@@ -121,10 +121,11 @@ public class Eff_shaseng_Skill1_AniEvent : MonoBehaviour
|
|||||||
HHWK_ShaSeng_Boss.obj_Skill2Effect.SetActive(false);
|
HHWK_ShaSeng_Boss.obj_Skill2Effect.SetActive(false);
|
||||||
if (count == 4)
|
if (count == 4)
|
||||||
{
|
{
|
||||||
Pool.Instance.Return(HHWK_ShaSeng_Boss.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(HHWK_ShaSeng_Boss.guid);
|
||||||
//Destroy(HHWK_ShaSeng_Boss.gameObject);
|
|
||||||
|
//Destroy(HHWK_ShaSeng_Boss.gameObject);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
skillAnimation.CrossFade(nextAnimationClip, 0.3f);
|
skillAnimation.CrossFade(nextAnimationClip, 0.3f);
|
||||||
FishResourcesData fishResourcesData;
|
FishResourcesData fishResourcesData;
|
||||||
|
|||||||
@@ -61,9 +61,10 @@ public class Eff_tangseng_AniEvent : MonoBehaviour
|
|||||||
if (index >= hWK_TS_Boss.prizeCount)
|
if (index >= hWK_TS_Boss.prizeCount)
|
||||||
{
|
{
|
||||||
//Destroy(hWK_TS_Boss.gameObject);
|
//Destroy(hWK_TS_Boss.gameObject);
|
||||||
Pool.Instance.Return(hWK_TS_Boss.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(hWK_TS_Boss.guid);
|
||||||
}
|
|
||||||
else
|
}
|
||||||
|
else
|
||||||
anim.Play("skill1");
|
anim.Play("skill1");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -50,7 +50,8 @@ public class Eff_tsgzSkill_AniEvent : MonoBehaviour
|
|||||||
public void eventRotationEnd()
|
public void eventRotationEnd()
|
||||||
{
|
{
|
||||||
//Destroy(hHWK_TSGZ_Boss.gameObject);
|
//Destroy(hHWK_TSGZ_Boss.gameObject);
|
||||||
Pool.Instance.Return(hHWK_TSGZ_Boss.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(hHWK_TSGZ_Boss.guid);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
public void eventShanAppear()
|
public void eventShanAppear()
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ public class Eff_yilongSkill_AniEvent : MonoBehaviour
|
|||||||
public void eventFallEnd()
|
public void eventFallEnd()
|
||||||
{
|
{
|
||||||
//Destroy(hHWK_YL_BOSS.gameObject);
|
//Destroy(hHWK_YL_BOSS.gameObject);
|
||||||
Pool.Instance.Return(hHWK_YL_BOSS.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(hHWK_YL_BOSS.guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -104,7 +104,7 @@ public class Eff_yilong_AniEvent : MonoBehaviour
|
|||||||
public void AniEnd()
|
public void AniEnd()
|
||||||
{
|
{
|
||||||
//CreateFishManager.Instance.Id_DieFish_NotFX(transform.parent.parent.GetComponent<MonsterContral>().guid);
|
//CreateFishManager.Instance.Id_DieFish_NotFX(transform.parent.parent.GetComponent<MonsterContral>().guid);
|
||||||
Pool.Instance.Return(hHWK_YL_BOSS.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(hHWK_YL_BOSS.guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -109,7 +109,7 @@ public class Eff_zhubajie_Skill_AniEvent : MonoBehaviour
|
|||||||
}
|
}
|
||||||
public void AniEnd()
|
public void AniEnd()
|
||||||
{
|
{
|
||||||
Pool.Instance.Return(hWK_ZBJ_Boss.gameObject);
|
CreateFishManager.Instance.Id_DieFish_NotFX(hWK_ZBJ_Boss.guid);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user