HHWK0.1
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@@ -5,6 +5,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -17,6 +18,10 @@ public class SitPosData : MonoBehaviour
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[Header("金币")]
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public TextMeshProUGUI tMP_TurretConsumeNum;
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public TextMeshProUGUI tMP_GoldNum;
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public Button btn_TurretAdd;
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public Button btn_TurretMinus;
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public long goldNum;
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public long consumeGoldNum;
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[Header("炮台")]
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@@ -27,6 +32,7 @@ public class SitPosData : MonoBehaviour
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public TurretData currentTurret;
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[Header("锁定")]
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public MonsterContral monCotl_Lock;
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public Transform monCotl_Lock_Position;
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public bool isLock=false;
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public GameObject lockFX;
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@@ -45,6 +51,15 @@ public class SitPosData : MonoBehaviour
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// return td1.turretID.CompareTo(td2.turretLevel);
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//});
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dic_Turrets = list_Turrets.ToDictionary(td => td.turretID);
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btn_TurretAdd.onClick.AddListener(() =>
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{
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ChangeTurretAddConsumeNum(1000);
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});
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btn_TurretMinus.onClick.AddListener(() =>
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{
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ChangeTurretMinusConsumeNum(1000);
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});
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}
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public void Update()
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{
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@@ -83,6 +98,18 @@ public class SitPosData : MonoBehaviour
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consumeGoldNum = n;
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tMP_TurretConsumeNum.text = consumeGoldNum.ToString();
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}
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public void ChangeTurretAddConsumeNum(int n = 0)
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{
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consumeGoldNum += n;
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tMP_TurretConsumeNum.text = consumeGoldNum.ToString();
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}
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public void ChangeTurretMinusConsumeNum(int n = 0)
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{
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consumeGoldNum -= n;
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tMP_TurretConsumeNum.text = consumeGoldNum.ToString();
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}
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public bool ConsumeGold(int bl=1)
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{
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