HHWK0.1
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@@ -1,4 +1,5 @@
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using System;
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using Assets.MyGame.Scripts.Net.APIResponses.GameConfig_SubClass;
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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@@ -26,6 +27,11 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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/// 按房间等级出鱼配置
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/// </summary>
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public List<RoomFishLevelConfig> roomFishLevelList;
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/// <summary>
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/// 出鱼概率配置
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/// </summary>
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public List<RoomFishProbabilityConfig> roomFishProbabilityList= new List<RoomFishProbabilityConfig>();
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}
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+20
@@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Assets.MyGame.Scripts.Net.APIResponses.GameConfig_SubClass
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{
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[Serializable]
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public class RoomFishProbabilityConfig
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{
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public int roomLevel = 0;
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public int type = 0;
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public int fishType;
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public List<int> firstFishCountRange;
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public List<int> timeRange ;
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public List<int> countRange;
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public List<int> maxCountRange;
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}
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}
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+11
@@ -0,0 +1,11 @@
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