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+ m_SpriteID: 2827d64a66b65ba4fa9561f8cc902e98
diff --git a/Assets/Art/TuJianFishTexture/7005.asset.meta b/Assets/Art/TuJianFishTexture/7005.asset.meta
new file mode 100644
index 000000000..42631b18f
--- /dev/null
+++ b/Assets/Art/TuJianFishTexture/7005.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab
index 4600515df..0ca03054d 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab
@@ -4798,7 +4798,8 @@ MonoBehaviour:
yzID:
colliderList: []
lockPoint: {fileID: 0}
- bingDongEffect: {fileID: 0}
+ bingDongEffect:
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needLockEvent: 0
createVideoClip: {fileID: 0}
rotationPY: 60
@@ -28427,7 +28428,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1120839344043060}
serializedVersion: 2
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalRotation: {x: 1, y: 0, z: 0, w: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@@ -28437,7 +28438,7 @@ Transform:
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- {fileID: 4596422165639772}
m_Father: {fileID: 4896170711943738}
- m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0}
+ m_LocalEulerAnglesHint: {x: 180, y: -0, z: -0}
--- !u!33 &33771634755836024
MeshFilter:
m_ObjectHideFlags: 0
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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diff --git a/Assets/Art/XJMH/pw/pw_sprite/handbook/机械蝎.png b/Assets/Art/XJMH/pw/pw_sprite/handbook/机械蝎.png
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diff --git a/Assets/MyGame/Scripts/Turret/SitPosData.cs b/Assets/MyGame/Scripts/Turret/SitPosData.cs
index 82a552f49..b26d10983 100644
--- a/Assets/MyGame/Scripts/Turret/SitPosData.cs
+++ b/Assets/MyGame/Scripts/Turret/SitPosData.cs
@@ -440,6 +440,13 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
var zsDelay = currentZhanShenData as ZhanShenTurretData;
_laserPrepWait = zsDelay != null ? zsDelay.laserFXDelay : 0f;
+ // ⭐ 锁定建立:刷新 FireIndex=1 → Fire0→Fire1 过渡生效,激光动画的 SMB 事件负责开门
+ currentZhanShenData?.RefreshWarGodFireMode();
+ }
+ else if (!lockActive && _laserLockActive)
+ {
+ // ⭐ 锁定丢失:刷新 FireIndex=0 → 退回 Fire0 子弹动画(过渡条件 FireIndex==0)
+ currentZhanShenData?.RefreshWarGodFireMode();
}
_laserLockActive = lockActive;
diff --git a/Assets/MyGame/Scripts/Turret/TurretData.cs b/Assets/MyGame/Scripts/Turret/TurretData.cs
index 3b1c22101..20b9157c5 100644
--- a/Assets/MyGame/Scripts/Turret/TurretData.cs
+++ b/Assets/MyGame/Scripts/Turret/TurretData.cs
@@ -492,6 +492,22 @@ public class TurretData : MonoBehaviour
&& sit.monCotl_Lock_Position.gameObject.activeInHierarchy;
}
+ ///
+ /// 锁定状态变化瞬间刷新 FireIndex(0=子弹 Fire0 / 1=激光 Fire1):
+ /// ChangeState 同状态早退不会重跑 PlayWarGodAnimator,边开火边锁定时 FireIndex 会停在旧值,
+ /// 动画不切 Fire1、SMB 事件永不触发,特效只能等 laserFXDelay 兜底定时器“直接激活”。
+ /// 锁定建立/丢失时调用本方法刷新参数 → Fire0↔Fire1 过渡(FireIndex 条件)立即生效,
+ /// 特效显示由此完全交给 Fire1 上的 ZhanShenLaserLoopSMB 动画事件开门。
+ ///
+ public void RefreshWarGodFireMode()
+ {
+ if (!_warGodAnimMode || !_hasFireIndex) return;
+ if (currState != TurretState.Attack
+ && currState != TurretState.LaserStart
+ && currState != TurretState.LaserLoop) return;
+ SetNumericParam(fireIndexParam, _fireIndexType, IsLaserActive() ? 1 : 0);
+ }
+
///
/// 战神激光 loop 动画开始通知(ZhanShenLaserLoopSMB 状态机行为 / 剪辑动画事件殊途同归):
/// 通知座位立即显示激光及全部特效(提前结束 laserFXDelay 等待)。
diff --git a/Assets/MyGame/aa/UI/Game/Sub/HHWKTuJianPanel.cs b/Assets/MyGame/aa/UI/Game/Sub/HHWKTuJianPanel.cs
index 669524874..895f69a29 100644
--- a/Assets/MyGame/aa/UI/Game/Sub/HHWKTuJianPanel.cs
+++ b/Assets/MyGame/aa/UI/Game/Sub/HHWKTuJianPanel.cs
@@ -28,7 +28,7 @@ public class HHWKTuJianPanel : SubUIBase
var v = CreateFishManager.Instance.spawnList;
foreach (var item in v)
{
- if (!GameManager.Instance.dic_fishTypeConfigs.TryGetValue(item.fishNumber, out var cfg))
+ if (!GameManager.Instance.dic_fishTypeConfigs.TryGetValue(item.fishNumber, out var cfg))
continue;
TuJianItem prefabToUse;
diff --git a/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanelXJMH.prefab b/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanelXJMH.prefab
index e0468fa22..87d006a3b 100644
--- a/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanelXJMH.prefab
+++ b/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanelXJMH.prefab
@@ -3865,7 +3865,7 @@ MonoBehaviour:
subPanelParent: {fileID: 1078076760308578925}
textMeshProUGUI_RoomID: {fileID: 222610915537559086}
obj_DJSPanel: {fileID: 5476404289453217958}
- tmp_DJS: {fileID: 2479921937008509017}
+ tmp_DJS: {fileID: 7541570264601691626}
btn_QueRen: {fileID: 4624491302151963912}
btn_QuXiao: {fileID: 2238313060525282867}
sceneName: XJMH
@@ -4163,7 +4163,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 66}
+ m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 256, y: 256}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &45333424778729664
@@ -5384,7 +5384,7 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
- m_fontSize: 45.25
+ m_fontSize: 59.65
m_fontSizeBase: 37.07
m_fontWeight: 400
m_enableAutoSizing: 1
@@ -7855,9 +7855,9 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: -405.93396, y: -281.78986}
+ m_AnchoredPosition: {x: -342.40753, y: -181.04694}
m_SizeDelta: {x: -811.868, y: -563.5797}
- m_Pivot: {x: 0.5, y: 0.5}
+ m_Pivot: {x: 0.4217527, y: 0.32124478}
--- !u!114 &5812222518583518
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -8050,7 +8050,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!224 &4415992113508979064
RectTransform:
m_ObjectHideFlags: 0
@@ -8075,9 +8075,9 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: 418, y: -281.78986}
+ m_AnchoredPosition: {x: 482.52466, y: -187.01053}
m_SizeDelta: {x: -811.868, y: -563.5797}
- m_Pivot: {x: 0.5, y: 0.5}
+ m_Pivot: {x: 0.42052296, y: 0.3318262}
--- !u!114 &3631726351435843207
MonoBehaviour:
m_ObjectHideFlags: 0