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@@ -26,6 +26,7 @@ public class MonsterContral : MonoBehaviour
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public CharacterStateType currState;
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public int HP = 5;
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public GameObject effect_Die;//删除
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public GameObject effect_DieAward;
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GameObject hurt;
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public bool isMove = true;
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public bool is3D = false;
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@@ -189,6 +189,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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private NativeArray<float> frequencies;
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private NativeArray<int> shouldSpawn;
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public GameObject dieFXPrefab;
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public GameObject dieFXPrefabAward;
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private List<RoomFishDetailConfig> spawnList; // 当前房间的鱼配置
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private Dictionary<string, RoomFishDetailConfig> spawnDic; // 当前房间的鱼配置
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Dictionary<FishTypeEnum, List<RoomFishDetailConfig>> fishTypeConfig;//当前房间鱼类型配置列表
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@@ -379,11 +380,13 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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{
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result.Add(rand.Next(min, max)); // max 是开区间
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}
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return result.ToList();
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}
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/// <summary>
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/// 检测是否创建鱼(主线程执行,负责生成鱼对象)
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/// </summary>
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private void Update()
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{
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if (spawnList == null)
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@@ -417,14 +420,14 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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{
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list.Add(item);
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}
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//list[Random.Range(0, c.Count)].isCreate = 2;
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foreach (var item in list)
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{
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if (item.fishNumber == 13029.ToString())
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{
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item.isCreate = 2;
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}
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}
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list[Random.Range(0, list.Count)].isCreate = 2;
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//foreach (var item in list)
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//{
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// if (item.fishNumber == 13029.ToString())
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// {
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// item.isCreate = 2;
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// }
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//}
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}
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boss = 25;
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}
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@@ -542,6 +545,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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}
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}
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}
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#region 创建鱼
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public void CreateFish(SyncGameData syncGameData)
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{
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//if (syncGameData.sitPos == GameManager.Instance.gameData.roomJoinNotice.position)
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@@ -844,6 +848,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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}
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#endregion
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public void EnterRoom(GameTypeEnum gameType)
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{
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InitSpawnSystem(gameType);
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@@ -875,6 +880,83 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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break;
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}
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}
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#region 杀鱼
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/// <summary>
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/// 随机杀死count条小鱼/黄金鱼
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/// </summary>
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/// <param name="count"></param>
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/// <returns></returns>
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public List<string> SyncGameData_SendRendromDieFishID(int count)
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{
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List<string> list = new List<string>();
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List<string> templist = new List<string>();
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templist.AddRange(fishDatas_hashCodekey_Small.Keys);
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if (fishDatas_hashCodekey_Small.Count < count)
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{
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foreach (var item in fishDatas_hashCodekey_Small)
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{
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list.Add(item.Key);
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}
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}
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else
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{
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for (int i = 0; i < count; i++)
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{
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int index = Random.Range(0, templist.Count);
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list.Add(templist[index]);
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templist.RemoveAt(index);
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}
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}
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{
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int posID=0;
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switch (GameManager.Instance.gameData.currGameType)
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{
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case GameType.JQQD:
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break;
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case GameType.defaultPanel:
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break;
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case GameType.FLZY:
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posID = UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelFLZY).currSitData.posID;
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break;
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case GameType.TGXX:
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posID = UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelTGXX).currSitData.posID;
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break;
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case GameType.ZGXQ:
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break;
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case GameType.XJMH:
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posID = UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelXJMH).currSitData.posID;
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break;
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case GameType.HHWK:
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posID = UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelHHWK).currSitData.posID;
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break;
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default:
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break;
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}
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SyncGameData sgd = new SyncGameData
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{
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sitPos = posID,
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frameType = FrameDataType.changeAutoTarget,
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time = BeijingTimeManager.Instance.CurrentTimestampMs,
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frameData = new FrameData_RandomDieFish
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{
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guids = list
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}
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};
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WebSocketSendList.SyncGameData(sgd);
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}
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return list;
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}
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public void Id_DieFish_NotFX(string fishId)
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{
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if (fishDatas_hashCodekey.ContainsKey(fishId))
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@@ -892,6 +974,10 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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AudioManager.Instance.PlayerFX(60004);
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var monster = fishDatas_hashCodekey[fishId];
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Instantiate(monster.effect_Die == null ? dieFXPrefab : monster.effect_Die, monster.transform.position, Quaternion.identity, transform.parent);
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//award效果
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//Instantiate(monster.effect_DieAward == null ? dieFXPrefabAward : monster.effect_DieAward, monster.transform.position, Quaternion.identity, transform.parent);
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MonsterDieList.Instance.SmallHuangYiHuang(monster.transform.position, monster.monsterData.fishTypeConfig.fishNumber, 1000);
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//Destroy(monster.gameObject);
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monster.DieFish();
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@@ -913,18 +999,6 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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}
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}
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public void SyncGameData_SendRendromDieFishID(int count)
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{
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List<string> list = new List<string>();
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if (fishDatas_hashCodekey_Small.Count<count)
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{
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foreach (var item in fishDatas_hashCodekey_Small)
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{
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list.Add(item.Key);
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}
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}
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}
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public void Id_DieListFish_FX(List<string> ids)
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{
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@@ -994,6 +1068,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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}
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}
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#endregion
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}
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@@ -104,7 +104,10 @@ public class GameManager : MonoSingleton<GameManager>
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void Start()
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{
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var v = UIManager.Instance.ShowLoadPanel(startVideoClip);
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UIManager.Instance.ShowAsync(UIPanel.LoginPanel,null,null,28);
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UIManager.Instance.ShowAsync(UIPanel.LoginPanel, null, (a) =>
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{
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v.LoadBar(100);
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}, 28);
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btn_Skip.onClick.AddListener(() =>
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{
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UIManager.Instance.StopShowPanel();
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@@ -183,7 +183,7 @@ namespace Assets.MyGame.Scripts.Net
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{
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var json = req.downloadHandler.text;
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var res = JsonConvert.DeserializeObject<APIResponse<T>>(json);
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Debug.Log("url----" + url+"--"+ "Json-"+json+"res--"+JsonConvert.SerializeObject(res));
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// 自动保存 token
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if (typeof(T) == typeof(UserToken))
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{
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@@ -192,7 +192,6 @@ namespace Assets.MyGame.Scripts.Net
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Debug.Log("微信登录成功 Token" + token);
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}
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Log(json + "\n------Get");
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if (res.code == 0)
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{
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action?.Invoke(res.data);
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@@ -237,7 +236,8 @@ namespace Assets.MyGame.Scripts.Net
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{
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var json = req.downloadHandler.text;
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var res = JsonConvert.DeserializeObject<APIResponse<T>>(json);
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Log(json + "\n------Post");
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Debug.Log("url----" + url + "--" + "Json-" + json + "res--" + JsonConvert.SerializeObject(res));
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if (res.code == 0)
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{
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action?.Invoke(res.data);
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