包金币结束

This commit is contained in:
2026-04-25 00:12:55 +08:00
parent 0dca2b6e78
commit ccf19615fb
6 changed files with 57 additions and 209 deletions
@@ -34,6 +34,7 @@ public class MonsterContral : MonoBehaviour
public string forwordXYZ;
protected RectTransform uirootRect;
protected Camera mainCamera;
public FishTypeEnum fishenum;
public virtual void DieFish(RoomKillNotice obj =null)
{
Destroy(gameObject);
@@ -89,10 +90,12 @@ public class MonsterContral : MonoBehaviour
default:
break;
}
switch ((FishTypeEnum)monsterData.fishTypeConfig.fishType)
fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType;
switch (fishenum)
{
case FishTypeEnum.普通鱼:
Destroy(gameObject, Time);
break;
case FishTypeEnum.Boss鱼:
Destroy(gameObject, Time);
@@ -13,10 +13,12 @@ using System.Drawing;
using System.Linq;
using System.Security.Cryptography;
using System.Threading;
using TMPro;
using Unity.Collections;
using Unity.Jobs;
using UnityEditor;
using UnityEngine;
using static UnityEditor.Progress;
using Random = UnityEngine.Random;
public class CreateFishManager : MonoSingleton<CreateFishManager>
@@ -918,7 +920,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
/// </summary>
/// <param name="count"></param>
/// <returns></returns>
public List<string> SyncGameData_SendRendromDieFishID(int count,List<RedPacketRecord> coinNum=null)
public List<string> SyncGameData_SendRendromDieFishID(int count,List<RedPacketRecord> coinNum)
{
@@ -957,6 +959,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
frameData = new FrameData_RandomDieFish
{
guids = list,
coinNum= coinNum,
count = count
}
};
@@ -976,7 +979,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
fishDatas_hashCodekey.Remove(fishId);
}
}
public void Id_DieFish_FX(string fishId)
public void Id_DieFish_FX(string fishId, RedPacketRecord coinNum)
{
if (fishDatas_hashCodekey.ContainsKey(fishId))
{
@@ -984,8 +987,14 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
var monster = fishDatas_hashCodekey[fishId];
Instantiate(monster.effect_Die == null ? dieFXPrefab : monster.effect_Die, monster.transform.position, Quaternion.identity, transform.parent);
//award效果
//Instantiate(monster.effect_DieAward == null ? dieFXPrefabAward : monster.effect_DieAward, monster.transform.position, Quaternion.identity, transform.parent);
if (monster.effect_DieAward == null && monster.fishenum != FishTypeEnum.Boss鱼)
{
var award = Instantiate(monster.effect_DieAward == null ? dieFXPrefabAward : monster.effect_DieAward, currGameType.subPanelParent.parent);
award.GetComponent<RectTransform>().anchoredPosition =CoordinateTransformation.WorldPos_ToCanvas(monster.transform.position, UIManager.Instance.uiRoot.GetComponent<Canvas>());
award.transform.GetChild(2).GetComponent<TextMeshProUGUI>().text = coinNum.Amount.ToString();
}
MonsterDieList.Instance.SmallHuangYiHuang(monster.transform.position, monster.monsterData.fishTypeConfig.fishNumber, 1000);
//Destroy(monster.gameObject);
@@ -1009,11 +1018,11 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
}
}
public void Id_DieListFish_FX(List<string> ids)
public void Id_DieListFish_FX(List<string> ids, List<RedPacketRecord> coinNum)
{
foreach (var item in ids)
{
Id_DieFish_FX(item);
for (int i = 0; i < ids.Count; i++) {
Id_DieFish_FX(ids[i], coinNum[i]);
}
}
@@ -1026,6 +1035,14 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
AudioManager.Instance.PlayerFX(60004);
var monster = fishDatas_hashCodekey[killFish.fishId];
Instantiate(monster.effect_Die == null ? dieFXPrefab : monster.effect_Die, monster.transform.position, Quaternion.identity, transform.parent);
if (monster.effect_DieAward == null&& monster.fishenum != FishTypeEnum.Boss鱼)
{
var award = Instantiate(monster.effect_DieAward == null ? dieFXPrefabAward : monster.effect_DieAward, currGameType.subPanelParent.parent);
award.GetComponent<RectTransform>().anchoredPosition = CoordinateTransformation.WorldPos_ToCanvas(monster.transform.position, UIManager.Instance.uiRoot.GetComponent<Canvas>());
award.transform.GetChild(2).GetComponent<TextMeshProUGUI>().text = killFish.gold.ToString();
}
MonsterDieList.Instance.SmallHuangYiHuang(monster.transform.position, monster.monsterData.fishTypeConfig.fishNumber, 1000);
//Destroy(monster.gameObject);
monster.DieFish(killFish);
@@ -69,6 +69,7 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
public class FrameData_RandomDieFish : FrameData
{
public List<string> guids=new List<string>();
public List<RedPacketRecord> coinNum=new List<RedPacketRecord>();
public int count;
}
}