包金币结束
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@@ -34,6 +34,7 @@ public class MonsterContral : MonoBehaviour
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public string forwordXYZ;
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protected RectTransform uirootRect;
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protected Camera mainCamera;
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public FishTypeEnum fishenum;
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public virtual void DieFish(RoomKillNotice obj =null)
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{
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Destroy(gameObject);
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@@ -89,10 +90,12 @@ public class MonsterContral : MonoBehaviour
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default:
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break;
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}
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switch ((FishTypeEnum)monsterData.fishTypeConfig.fishType)
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fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType;
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switch (fishenum)
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{
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case FishTypeEnum.普通鱼:
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Destroy(gameObject, Time);
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break;
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case FishTypeEnum.Boss鱼:
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Destroy(gameObject, Time);
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@@ -13,10 +13,12 @@ using System.Drawing;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Threading;
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using TMPro;
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using Unity.Collections;
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using Unity.Jobs;
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using UnityEditor;
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using UnityEngine;
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using static UnityEditor.Progress;
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using Random = UnityEngine.Random;
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public class CreateFishManager : MonoSingleton<CreateFishManager>
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@@ -918,7 +920,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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/// </summary>
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/// <param name="count"></param>
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/// <returns></returns>
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public List<string> SyncGameData_SendRendromDieFishID(int count,List<RedPacketRecord> coinNum=null)
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public List<string> SyncGameData_SendRendromDieFishID(int count,List<RedPacketRecord> coinNum)
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{
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@@ -957,6 +959,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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frameData = new FrameData_RandomDieFish
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{
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guids = list,
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coinNum= coinNum,
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count = count
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}
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};
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@@ -976,7 +979,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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fishDatas_hashCodekey.Remove(fishId);
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}
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}
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public void Id_DieFish_FX(string fishId)
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public void Id_DieFish_FX(string fishId, RedPacketRecord coinNum)
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{
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if (fishDatas_hashCodekey.ContainsKey(fishId))
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{
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@@ -984,8 +987,14 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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var monster = fishDatas_hashCodekey[fishId];
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Instantiate(monster.effect_Die == null ? dieFXPrefab : monster.effect_Die, monster.transform.position, Quaternion.identity, transform.parent);
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//award效果
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//Instantiate(monster.effect_DieAward == null ? dieFXPrefabAward : monster.effect_DieAward, monster.transform.position, Quaternion.identity, transform.parent);
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if (monster.effect_DieAward == null && monster.fishenum != FishTypeEnum.Boss鱼)
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{
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var award = Instantiate(monster.effect_DieAward == null ? dieFXPrefabAward : monster.effect_DieAward, currGameType.subPanelParent.parent);
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award.GetComponent<RectTransform>().anchoredPosition =CoordinateTransformation.WorldPos_ToCanvas(monster.transform.position, UIManager.Instance.uiRoot.GetComponent<Canvas>());
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award.transform.GetChild(2).GetComponent<TextMeshProUGUI>().text = coinNum.Amount.ToString();
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}
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MonsterDieList.Instance.SmallHuangYiHuang(monster.transform.position, monster.monsterData.fishTypeConfig.fishNumber, 1000);
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//Destroy(monster.gameObject);
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@@ -1009,11 +1018,11 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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}
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}
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public void Id_DieListFish_FX(List<string> ids)
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public void Id_DieListFish_FX(List<string> ids, List<RedPacketRecord> coinNum)
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{
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foreach (var item in ids)
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{
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Id_DieFish_FX(item);
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for (int i = 0; i < ids.Count; i++) {
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Id_DieFish_FX(ids[i], coinNum[i]);
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}
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}
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@@ -1026,6 +1035,14 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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AudioManager.Instance.PlayerFX(60004);
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var monster = fishDatas_hashCodekey[killFish.fishId];
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Instantiate(monster.effect_Die == null ? dieFXPrefab : monster.effect_Die, monster.transform.position, Quaternion.identity, transform.parent);
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if (monster.effect_DieAward == null&& monster.fishenum != FishTypeEnum.Boss鱼)
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{
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var award = Instantiate(monster.effect_DieAward == null ? dieFXPrefabAward : monster.effect_DieAward, currGameType.subPanelParent.parent);
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award.GetComponent<RectTransform>().anchoredPosition = CoordinateTransformation.WorldPos_ToCanvas(monster.transform.position, UIManager.Instance.uiRoot.GetComponent<Canvas>());
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award.transform.GetChild(2).GetComponent<TextMeshProUGUI>().text = killFish.gold.ToString();
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}
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MonsterDieList.Instance.SmallHuangYiHuang(monster.transform.position, monster.monsterData.fishTypeConfig.fishNumber, 1000);
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//Destroy(monster.gameObject);
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monster.DieFish(killFish);
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@@ -69,6 +69,7 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
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public class FrameData_RandomDieFish : FrameData
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{
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public List<string> guids=new List<string>();
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public List<RedPacketRecord> coinNum=new List<RedPacketRecord>();
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public int count;
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}
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}
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