This commit is contained in:
2026-07-25 01:32:54 +08:00
parent abae53be60
commit cb0e4be017
15 changed files with 1619 additions and 24 deletions
Binary file not shown.

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Width:  |  Height:  |  Size: 3.3 MiB

After

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}
/// <summary>
/// �л�ս���������
/// 切换战神请求参数
/// </summary>
[Serializable]
public class ChangeGodWarParam : RequestParamBase
{
public string number; // ս����
public string number; // 战神编号
}
/// <summary>
/// 使用VIP经验包请求参数(count=使用数量)
/// </summary>
[Serializable]
public class UseVipExpParam : RequestParamBase
{
public int count;
}
/// <summary>
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}
/// <summary>
/// 使用VIP经验包(GET /api/Hall/UseVipExp)
/// 使用VIP经验包(GET /api/Hall/UseVipExp?count=)
/// 返回:string
/// </summary>
public static void UseVipExp(Action<string> callback = null)
/// <param name="count">使用数量(默认1)</param>
public static void UseVipExp(int count = 1, Action<string> callback = null)
{
APIManager.Response<string>(APIType.Hall_UseVipExp, callback);
APIManager.Response<string>(APIType.Hall_UseVipExp, new UseVipExpParam { count = count }, callback);
}
#endregion
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@@ -23,6 +23,7 @@ public class UIHome_BY_BackPackPanel : SubUIBase
public TextMeshProUGUI tMP_Description;
public Image img_Prop;
public string propID;
public string propName; // 当前选中道具名称(数量选择面板用)
public PropEnum propType;
public ScrollRect scrollRect;
@@ -38,12 +39,18 @@ public class UIHome_BY_BackPackPanel : SubUIBase
public TMP_InputField tMPText_DaLaBaLabel;
public Button btn_FaSong;
[Header("使用提示(带数量)")]
public GameObject useObj;
public Slider slider_UseNum;
public TextMeshProUGUI tMPText_ShiyongLabel;//确认使用道具 propname*<color=yellow>数量</color>
public Button btn_Add;
public Button btn_Subtract;
public Button btn_QueRen;
/// <summary>当前选中道具的拥有数量(用于数量选择面板上限)</summary>
private int _curPropOwnedCount;
/// <summary>当前选中数量选择面板对应道具的回调(确认使用时调用)</summary>
private System.Action<int> _curUseCountAction;
// 刷新时保存的状态
//private Vector2 savedScrollPos;
private string savedPropID;
@@ -66,6 +73,78 @@ public class UIHome_BY_BackPackPanel : SubUIBase
DaLaBaPanel.SetActive(false);
if (btn_FaSong != null)
btn_FaSong.onClick.AddListener(OnClickFaSong);
// 数量选择面板(默认隐藏)
if (useObj != null) useObj.SetActive(false);
if (slider_UseNum != null)
slider_UseNum.onValueChanged.AddListener(v => UpdateUseNumLabel());
if (btn_Add != null)
btn_Add.onClick.AddListener(() =>
{
if (slider_UseNum != null)
slider_UseNum.value = Mathf.Min((int)slider_UseNum.value + 1, (int)slider_UseNum.maxValue);
});
if (btn_Subtract != null)
btn_Subtract.onClick.AddListener(() =>
{
if (slider_UseNum != null)
slider_UseNum.value = Mathf.Max((int)slider_UseNum.value - 1, (int)slider_UseNum.minValue);
});
if (btn_QueRen != null)
btn_QueRen.onClick.AddListener(OnClickConfirmUseNum);
}
/// <summary>刷新数量选择标签</summary>
private void UpdateUseNumLabel()
{
if (tMPText_ShiyongLabel == null) return;
int n = slider_UseNum != null ? Mathf.RoundToInt(slider_UseNum.value) : 1;
tMPText_ShiyongLabel.text = $"确认使用道具 <color=yellow>{propName}</color> * <color=yellow>{n}</color>";
}
/// <summary>确认使用按钮:执行当前数量回调</summary>
private void OnClickConfirmUseNum()
{
int n = slider_UseNum != null ? Mathf.RoundToInt(slider_UseNum.value) : 1;
if (n <= 0)
{
UIManager.Instance.ShowBoardError("数量必须大于0");
return;
}
var cb = _curUseCountAction;
HideUseNumPanel();
cb?.Invoke(n);
}
/// <summary>显示数量选择面板</summary>
/// <param name="ownedCount">当前拥有数量(滑块上限)</param>
/// <param name="onConfirm">确认使用回调(参数=使用数量)</param>
private void ShowUseNumPanel(int ownedCount, System.Action<int> onConfirm)
{
_curPropOwnedCount = ownedCount;
_curUseCountAction = onConfirm;
if (useObj != null) useObj.SetActive(true);
if (slider_UseNum != null)
{
slider_UseNum.minValue = 1;
slider_UseNum.maxValue = Mathf.Max(1, ownedCount);
slider_UseNum.value = 1;
slider_UseNum.wholeNumbers = true;
}
UpdateUseNumLabel();
}
/// <summary>隐藏数量选择面板</summary>
private void HideUseNumPanel()
{
if (useObj != null) useObj.SetActive(false);
_curUseCountAction = null;
}
private void OnClickFaSong()
@@ -196,6 +275,7 @@ public class UIHome_BY_BackPackPanel : SubUIBase
tMP_Name.text = product.name;
tMP_Description.text = product.desc;
propID = product.number;
propName = product.name;
propType = (PropEnum)product.type;
WebTool.DownImage(APIManager.baseURL + product.imageUrl, (texture) =>
@@ -227,12 +307,12 @@ public class UIHome_BY_BackPackPanel : SubUIBase
case PropEnum.技能: break;
case PropEnum.召唤卡: break;
case PropEnum.VIP经验:
UIManager.Instance.ShowTiShi($"确定要使用VIP经验包吗?", () =>
// 数量选择面板:滑块上限=当前拥有数量
ShowUseNumPanel(product.count, n =>
{
APIRequestList.UseVipExp((result) =>
APIRequestList.UseVipExp(n, (result) =>
{
UIManager.Instance.ShowBoardError("使用成功");
// 刷新用户数据
APIRequestList.GetUser(GameManager.Instance.user.id, (user) =>
{
GameManager.Instance.UpdataUserData(user);
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