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@@ -8209,5 +8209,67 @@ PrefabInstance:
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_AddedComponents:
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- targetCorrespondingSourceObject: {fileID: 1709254077376921, guid: 1b4c638f59a7c2e4ba234d3dc9b370bf,
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type: 3}
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insertIndex: -1
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addedObject: {fileID: 1790523923753771629}
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m_SourcePrefab: {fileID: 100100000, guid: 1b4c638f59a7c2e4ba234d3dc9b370bf, type: 3}
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--- !u!1 &4901573134334982904 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 1709254077376921, guid: 1b4c638f59a7c2e4ba234d3dc9b370bf,
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type: 3}
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m_PrefabInstance: {fileID: 4901025000577733473}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &1790523923753771629
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4901573134334982904}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 72f8a466dd7252e42aac13fd797810ea, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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beilv: 0
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guid:
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monsterData:
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die_Score: 0
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isDie: 0
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fishTypeConfig:
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fishNumber:
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fishName:
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fishType: 0
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fishScore: 0
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killWeight: 0
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pathList:
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skeleton: {fileID: 0}
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isSpine: 1
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fishTypeID: 0
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currState: 0
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HP: 5
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effect_Die: {fileID: 0}
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effect_DieAward: {fileID: 0}
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currEffect_DieAward: {fileID: 0}
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isMove: 1
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is3D: 0
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forwordXYZ:
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fishenum: 0
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moveTime: 0
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isyz: 0
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yzID:
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colliderList: []
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isRotate: 0
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bossName:
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isToUI: 1
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tMP_CurrBossScore: {fileID: 0}
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currBossScoreValue: 0
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bossScoreValue: 0
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poolNum: 0
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prizeCount: 8
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ZhuCam: {fileID: 0}
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isDieFish: 0
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dieTime: 3
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v3: {x: 0, y: 0, z: 0}
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@@ -2,17 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FLZY_SSQL_BOSS : MonoBehaviour
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public class FLZY_SSQL_BOSS : MonsterControl_BossBase
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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