每日自动提交 2026-04-13 18:30
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@@ -4,6 +4,7 @@ using Assets.MyGame.Scripts.Net.APIRequest.Objs;
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using Assets.MyGame.Scripts.Net.APIResponses.HomeMain_User;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -12,6 +13,8 @@ public class UIHomeMain : UIBase
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public SubUIManager subUIManager;
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public UIPanelAddressConfig panelAddressConfig;
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public Transform SubPanelParent;
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public TextMeshProUGUI tMP_GoldCoinNum;
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public TextMeshProUGUI tMP_DiamondNum;
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#region 中间
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[Header("风雷之渊")]
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public Button FXYButton;
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@@ -168,7 +171,16 @@ public class UIHomeMain : UIBase
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}
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protected override void OnShow(object args = null)
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{
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base.OnShow(args);
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UpdateUserData();
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}
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public void UpdateUserData()
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{
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tMP_GoldCoinNum.text = GameManager.Instance.user.assets.gold.ToString();
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tMP_DiamondNum.text = GameManager.Instance.user.assets.diamond.ToString();
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//user数据
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}
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}
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