每日自动提交 2026-04-13 18:30
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@@ -10,10 +10,21 @@ using UnityEngine.SceneManagement;
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public class GameManager : MonoSingleton<GameManager>
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{
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public GameConfig gameConfig;
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public UserToken user;
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public UserData user;
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public GameData gameData = new GameData();
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public Scene scene;
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public CameraShaker cameraShake;
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public void UpdataUserData(UserData user)
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{
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this.user = user;
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var a = UIManager.Instance.Get<UIHomeMain>(UIPanel.HomeMainPanel);
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if (a!=null)
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{
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a.UpdateUserData();
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}
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}
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protected override async void Awake()
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{
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