cun
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@@ -373,6 +373,10 @@ public class MonsterContral : MonoBehaviour
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/// <param name="nextPos">下一帧目标位置</param>
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private void ApplyFacingDirection(Vector2 nextPos)
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{
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Transform child = transform.GetChild(0);
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Vector3 localPos = Vector3.zero;
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localPos.z = depthOffset;
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child.localPosition = localPos;
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if (!isRotate) return;
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Vector2 toNext = nextPos - (Vector2)transform.position;
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@@ -396,8 +400,7 @@ public class MonsterContral : MonoBehaviour
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// 是否为子物体单独控制朝向和深度
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if (ischild0)
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{
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Transform child = transform.GetChild(0);
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Vector3 localPos = Vector3.zero;
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//// 父物体朝向
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switch (forwordXYZ)
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@@ -477,8 +480,7 @@ public class MonsterContral : MonoBehaviour
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// case "Z": localPos.x = depthOffset; break;
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// case "-Z": localPos.x = -depthOffset; break;
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//}
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localPos.z = depthOffset;
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child.localPosition = localPos;
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}
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else
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{
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