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@@ -102,6 +102,7 @@ using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using static UnityEditor.Progress;
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public class GameMainPanel_FishBase : GameMainPanel_Base
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{
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@@ -186,7 +187,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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foreach (var item in GameManager.Instance.gameData.currRoomData.players)
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{
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JoinGame(item.position, item.gold, item.cannonMultiple, 0, item.userId, item.cannonId);
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JoinGame(item.position, item.gold,item.diamond, item.cannonMultiple, 0, item.userId, item.cannonId);
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}
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// 生成人机:倒着填空余座位
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int botCount = GameManager.Instance.gameData.currRoomData.robotCount;
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@@ -201,11 +202,12 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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if (turretList != null && turretList.Count > 0)
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defaultTurret = turretList[0].turretNumber;
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int botGold = 100000;
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int botDiamond = 500;
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int botMultiple = paoBeiList != null && paoBeiList.Count > 0 ? paoBeiList[0] : 100;
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for (int pos = list_Sits.Count - 1; pos >= 0 && botCount > 0; pos--)
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{
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if (usedPositions.Contains(pos)) continue;
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JoinGame(pos, botGold, botMultiple, 0, "bot_" + pos, defaultTurret.ToString());
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JoinGame(pos, botGold, botDiamond, botMultiple, 0, "bot_" + pos, defaultTurret.ToString());
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var botSit = list_Sits[pos];
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if (botSit != null) botSit.isBot = true;
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botCount--;
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@@ -246,7 +248,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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targetSit.isBot = false;
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targetSit.gameObject.SetActive(false);
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}
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JoinGame(roomJoinNotice.position, roomJoinNotice.gold, roomJoinNotice.cannonMultiple, 0, roomJoinNotice.userId, roomJoinNotice.cannonId);
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JoinGame(roomJoinNotice.position, roomJoinNotice.gold,roomJoinNotice.diamond, roomJoinNotice.cannonMultiple, 0, roomJoinNotice.userId, roomJoinNotice.cannonId);
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}
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@@ -304,6 +306,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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EventCenter.Instance.AddEventListener<SyncGameData>(ConstEventString.SyncGameData_RendromDieFish, SyncGameData_RendromDieFish);
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EventCenter.Instance.AddEventListener<SyncGameData>(ConstEventString.SyncGameData_TurretState, SyncGameData_TurretState);
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EventCenter.Instance.AddEventListener<SyncGameData>(ConstEventString.SyncGameData_ChangeTurret, SyncGameData_ChangeTurret);
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EventCenter.Instance.AddEventListener<SyncGameData>(ConstEventString.SyncGameData_ChangeCannonMultiple, SyncGameData_ChangeCannonMultiple);
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EventCenter.Instance.AddEventListener<SyncGameData>(ConstEventString.SyncGameData_FreezeFish, SyncGameData_FreezeFish);
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btn_TuJian.onClick.AddListener(() =>
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{
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@@ -320,6 +323,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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EventCenter.Instance.RemoveEventListener<SyncGameData>(ConstEventString.SyncGameData_RendromDieFish, SyncGameData_RendromDieFish);
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EventCenter.Instance.RemoveEventListener<SyncGameData>(ConstEventString.SyncGameData_TurretState, SyncGameData_TurretState);
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EventCenter.Instance.RemoveEventListener<SyncGameData>(ConstEventString.SyncGameData_ChangeTurret, SyncGameData_ChangeTurret);
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EventCenter.Instance.RemoveEventListener<SyncGameData>(ConstEventString.SyncGameData_ChangeCannonMultiple, SyncGameData_ChangeCannonMultiple);
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EventCenter.Instance.RemoveEventListener<SyncGameData>(ConstEventString.SyncGameData_FreezeFish, SyncGameData_FreezeFish);
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@@ -1587,6 +1591,30 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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list_Sits[sync.sitPos].LoadTurret(data.turretIndex);
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}
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public void SyncGameData_ChangeCannonMultiple(SyncGameData sync)
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{
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if (sync.sitPos == currSitData.posID) return;
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var data = FrameDataParser.Parse<FrameData_ChangeCannonMultiple>(sync.frameData);
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var sit = list_Sits[sync.sitPos];
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sit.consumeGoldNum = data.cannonMultiple;
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sit.tMP_TurretConsumeNum.text = data.cannonMultiple.ToString();
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}
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/// <summary>同步炮倍切换</summary>
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public void SyncCannonMultiple(int consumeGold)
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{
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if (currSitData == null) return;
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SyncGameData sgd = new SyncGameData
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{
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sitPos = currSitData.posID,
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frameType = FrameDataType.changeCannonMultiple,
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time = BeijingTimeManager.Instance.CurrentTimestampMs,
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frameData = new FrameData_ChangeCannonMultiple { cannonMultiple = consumeGold }
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};
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WebSocketSendList.SyncGameData(sgd);
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}
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public void SyncGameData_FreezeFish(SyncGameData sync)
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{
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if (sync.sitPos == currSitData.posID) return; // 自己发的不管
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@@ -1603,7 +1631,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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#region 玩家加入/退出(PlayerJoinModule)
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public void JoinGame(int sitNum, long goldNum, long consumeGold, int currentTurretIndex, string user = null, string cannonId = null)
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public void JoinGame(int sitNum, long goldNum, long DiamondNum, long consumeGold, int currentTurretIndex, string user = null, string cannonId = null)
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{
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foreach (var sit in list_Sits)
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{
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@@ -1614,6 +1642,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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sit.consumeGoldNum = consumeGold;
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sit.tMP_GoldNum.text = goldNum.ToString();
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sit.tMP_DiamondNum.text = DiamondNum.ToString();
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sit.tMP_TurretConsumeNum.text = consumeGold.ToString();
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if (sit.user == GameManager.Instance?.user?.id)
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