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@@ -1586,8 +1586,8 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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coinScript.Init(killFish.gold, sitData.transform.position, killFish.userId, sitData.posID, killFish.param);
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coinScript.isBoss = false;
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coinScript.SetCoinCount();
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coinScript.JiaFen = onScoreAdd;
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coinScript.SetCoinCount();
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break;
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}
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@@ -1638,8 +1638,8 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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coinScript.Init(killFish.gold, sitData.transform.position, killFish.userId, sitData.posID, killFish.param);
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coinScript.isBoss = false;
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coinScript.SetCoinCount();
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coinScript.JiaFen = onScoreAdd;
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coinScript.SetCoinCount();
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}
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@@ -1668,9 +1668,27 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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coinScript.Init(killFish.gold, sitData.transform.position, killFish.userId, sitData.posID, killFish.param);
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coinScript.isBoss = false;
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coinScript.SetCoinCount();
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coinScript.JiaFen = onScoreAdd;
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coinScript.SetCoinCount();
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// Boss 鱼:显示浮动分数文本
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var bossCtrl = (MonsterControl_BossBase)monster;
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bossCtrl.v3 = sitData.transform.position;
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if (bossCtrl.isToUI)
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{
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bossCtrl.currEffect_DieAward = Instantiate(
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monster.effect_DieAward != null ? monster.effect_DieAward : dieFXPrefabAwardTmp,
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currGameType.subPanelParent.parent);
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}
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else
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{
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bossCtrl.currEffect_DieAward = Instantiate(
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monster.effect_DieAward != null ? monster.effect_DieAward : dieFXPrefabAwardTmp);
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}
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bossCtrl.action_effect_DieAward?.Invoke(bossCtrl.currEffect_DieAward);
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bossCtrl.JiaFen = onScoreAdd;
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}
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break;
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case FishTypeEnum.特殊Boss:
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@@ -15,6 +15,9 @@ using UnityEngine.Video;
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public class GameManager : MonoSingleton<GameManager>
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{
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[Header("人机")]
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public bool enableBot = true; // 人机开关
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public GameConfig gameConfig;
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public Dictionary<string, FishTypeConfig> dic_fishTypeConfigs=new Dictionary<string, FishTypeConfig>();
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public UserData user;
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