每日自动提交 2026-04-17 18:30
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@@ -5,6 +5,7 @@ using Newtonsoft.Json;
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using System;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Rendering;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoSingleton<GameManager>
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@@ -14,7 +15,22 @@ public class GameManager : MonoSingleton<GameManager>
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public GameData gameData = new GameData();
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public Scene scene;
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public CameraShaker cameraShake;
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// // 指定此方法在加载时立即调用,在显示启动动画前之前执行
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// [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
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// private static void BeforeSplashScreen()
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// {
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// //平台适配
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//#if UNITY_WEBGL
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// // 如果在 WebGL 平台上运行,立即停止启动动画
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// SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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//#else
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// // 如果不是在 WebGL 平台上,启动一个异步任务来停止启动动画
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// System.Threading.Tasks.Task.Run(() =>
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// {
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// SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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// });
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//#endif
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// }
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public void UpdataUserData(UserData user)
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{
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this.user = user;
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@@ -83,7 +99,7 @@ public class GameManager : MonoSingleton<GameManager>
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// Start is called before the first frame update
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void Start()
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{
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UIManager.Instance.ShowAsync(UIPanel.LoginPanel);
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UIManager.Instance.ShowAsync(UIPanel.LoginPanel,null,null,30);
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}
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// Update is called once per frame
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