diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/GSL/4022_Timeline Variant.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/GSL/4022_Timeline Variant.prefab index 9a7fa7f50..1a82fc9be 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/GSL/4022_Timeline Variant.prefab +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/GSL/4022_Timeline Variant.prefab @@ -5732,6 +5732,11 @@ PrefabInstance: propertyPath: m_Layer value: 10 objectReference: {fileID: 0} + - target: {fileID: 6697986194447116423, guid: 6d1f14f0c958e7d4ab5d5e9dd5f2270a, + type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} - target: {fileID: 6727806731254963401, guid: 6d1f14f0c958e7d4ab5d5e9dd5f2270a, type: 3} propertyPath: m_Layer diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/JBP/176.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/JBP/176.prefab index 0f14c70bf..3360148e7 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/JBP/176.prefab +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/JBP/176.prefab @@ -2183,6 +2183,8 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 0 + useRouteFlipX: 0 baseMmove: 0 isRotate: 0 isNot1: 0 diff --git a/Assets/MyGame/aa/Game/FLZY/TSY/ShanDian/27.prefab b/Assets/MyGame/aa/Game/FLZY/TSY/ShanDian/27.prefab index cf2cc7b3a..3b7c6ec71 100644 --- a/Assets/MyGame/aa/Game/FLZY/TSY/ShanDian/27.prefab +++ b/Assets/MyGame/aa/Game/FLZY/TSY/ShanDian/27.prefab @@ -334,7 +334,7 @@ MonoBehaviour: isRotate: 1 isNot1: 0 ischild0: 1 - depthOffset: 0 + depthOffset: 350 is2DFish: 0 sortOrder2D: 0 keepAliveTime: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab index 7644641ad..2ea96a0be 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab @@ -584,16 +584,20 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: moveLine: bezierCurveData: name: @@ -602,6 +606,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13013 @@ -619,9 +625,17 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 5122533014505160175} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 0 ischild0: 1 depthOffset: 810 + is2DFish: 0 + sortOrder2D: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab index 6c05751a7..7eff14e65 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab @@ -623,16 +623,20 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: moveLine: bezierCurveData: name: @@ -641,6 +645,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13014 @@ -658,12 +664,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 5601320423330744558} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 0 ischild0: 1 depthOffset: 820 + is2DFish: 0 + sortOrder2D: 0 --- !u!4 &7456109067163209629 stripped Transform: m_CorrespondingSourceObject: {fileID: 4642988549198181, guid: 773962850d4405447bb584bc3734b93b, diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab index 3239fafaf..c6da44a6a 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab @@ -663,6 +663,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13016 @@ -680,11 +682,17 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 2550720441526352770} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 1 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 ischild0: 1 depthOffset: 840 + is2DFish: 0 + sortOrder2D: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab index 1eccb62f2..09f4bb6b2 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab @@ -692,6 +692,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 80 useMirrorCompensate: 1 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab index 4570716d3..6e4c08ae2 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab @@ -341,16 +341,20 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: moveLine: bezierCurveData: name: @@ -359,6 +363,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13018 @@ -376,12 +382,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 6536531906417029953} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 0 ischild0: 1 depthOffset: 860 + is2DFish: 0 + sortOrder2D: 0 --- !u!1001 &6537198470344860617 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab index 7b7d3ddba..446613079 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab @@ -373,16 +373,20 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: moveLine: bezierCurveData: name: @@ -391,6 +395,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13024 @@ -408,12 +414,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 6976749960772518159} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 0 ischild0: 1 depthOffset: 870 + is2DFish: 0 + sortOrder2D: 0 --- !u!1001 &6972630653134549612 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab index 8b515ab08..4d9ee7159 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab @@ -877,6 +877,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13020 @@ -894,12 +896,17 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 8092196371060847562} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 1 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 ischild0: 1 depthOffset: 890 + is2DFish: 0 + sortOrder2D: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab index 2cf8cf18f..24522b2e3 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab @@ -158,16 +158,20 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: moveLine: bezierCurveData: name: @@ -176,6 +180,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13001 @@ -193,12 +199,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 1497276017444126853} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: -90 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 1 ischild0: 1 depthOffset: 1000 + is2DFish: 0 + sortOrder2D: 0 --- !u!4 &3932267669272526887 stripped Transform: m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: 1461200f483c12642a09ef755696d8c4, diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab index 6e3a812ec..4a5368c12 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab @@ -158,16 +158,30 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: + moveLine: + bezierCurveData: + name: + start: {x: 0, y: 0} + controlPoints: [] + end: {x: 0, y: 0} + moveTime: 0 + moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13002 @@ -185,12 +199,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 6613943160179652640} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: -90 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 1 ischild0: 1 depthOffset: 1000 + is2DFish: 0 + sortOrder2D: 0 --- !u!4 &4798522997234469819 stripped Transform: m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: 6f9ba87c0c298204597a3786e912d4f3, diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab index 70e1202c8..5544dd6f2 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab @@ -164,16 +164,30 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: + moveLine: + bezierCurveData: + name: + start: {x: 0, y: 0} + controlPoints: [] + end: {x: 0, y: 0} + moveTime: 0 + moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13003 @@ -191,12 +205,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 843371976736088860} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: -90 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 1 ischild0: 1 depthOffset: 1000 + is2DFish: 0 + sortOrder2D: 0 --- !u!1001 &6761791426332002869 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab index fee335eb6..46ff0bfe5 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab @@ -318,16 +318,30 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: + moveLine: + bezierCurveData: + name: + start: {x: 0, y: 0} + controlPoints: [] + end: {x: 0, y: 0} + moveTime: 0 + moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13004 @@ -345,12 +359,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 65027620505796751} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: -90 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 1 ischild0: 1 depthOffset: 1000 + is2DFish: 0 + sortOrder2D: 0 --- !u!4 &7024093533638435985 stripped Transform: m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: d0d8725bed789824bb1b0462fde12f45, diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab index 0664fb64b..ce198df3e 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab @@ -158,16 +158,30 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: + moveLine: + bezierCurveData: + name: + start: {x: 0, y: 0} + controlPoints: [] + end: {x: 0, y: 0} + moveTime: 0 + moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13005 @@ -185,12 +199,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 1621051044293585920} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: -90 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 1 ischild0: 1 depthOffset: 1000 + is2DFish: 0 + sortOrder2D: 0 --- !u!4 &4331926983231046282 stripped Transform: m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: 51618a9fa649dc84bbbb0f2b2ae34548, diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab index 2952dd02a..c1fb92d11 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab @@ -53,7 +53,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: ee1e72c133ca6124485715190eaa1e3a, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: ee1e72c133ca6124485715190eaa1e3a, type: 3} propertyPath: m_TagString @@ -164,16 +164,30 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: + moveLine: + bezierCurveData: + name: + start: {x: 0, y: 0} + controlPoints: [] + end: {x: 0, y: 0} + moveTime: 0 + moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13006 @@ -191,12 +205,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 4063311169368434864} - bingDongEffect: {fileID: 0} - rotationPY: -90 + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} + rotationPY: 90 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 1 ischild0: 1 depthOffset: 1000 + is2DFish: 0 + sortOrder2D: 0 --- !u!1001 &5582305301452974272 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab index 7cf238fa0..7c58cf2be 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab @@ -324,16 +324,30 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: + moveLine: + bezierCurveData: + name: + start: {x: 0, y: 0} + controlPoints: [] + end: {x: 0, y: 0} + moveTime: 0 + moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13007 @@ -351,9 +365,17 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 4698499819094165687} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: -90 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 1 ischild0: 1 depthOffset: 1000 + is2DFish: 0 + sortOrder2D: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab index 12e8d6861..8e203cafb 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab @@ -158,16 +158,20 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: moveLine: bezierCurveData: name: @@ -176,6 +180,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13008 @@ -193,12 +199,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 4929093940051466871} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: -90 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 1 ischild0: 1 depthOffset: 1000 + is2DFish: 0 + sortOrder2D: 0 --- !u!4 &7201521853190922041 stripped Transform: m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: 8aca3c1d421ff8e4c87619bd4511a615, diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab index edac65e2a..922bb3687 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab @@ -164,16 +164,20 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: moveLine: bezierCurveData: name: @@ -182,6 +186,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13009 @@ -199,12 +205,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 1513225839292478598} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: -90 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 1 ischild0: 1 depthOffset: 1000 + is2DFish: 0 + sortOrder2D: 0 --- !u!1001 &6202979445234625319 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab index fe56c2f88..1ee69dc99 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab @@ -236,16 +236,20 @@ MonoBehaviour: m_EditorClassIdentifier: beilv: 0 guid: + lastMoveLineId: monsterData: die_Score: 0 isDie: 0 fishTypeConfig: fishNumber: fishName: + fishBrief: fishType: 0 fishScore: 0 killWeight: 0 pathList: + fishImage: + fishMultipleDesc: moveLine: bezierCurveData: name: @@ -254,6 +258,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13010 @@ -271,12 +277,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 8119681082241791630} - 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bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} + needLockEvent: 0 + createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 1 + useRouteFlipX: 1 + baseMmove: 0 isRotate: 1 isNot1: 0 ischild0: 1 depthOffset: 880 + is2DFish: 0 + sortOrder2D: 0 --- !u!1001 &8244822918661465325 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab index 796238bcb..7ac776777 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab @@ -701,6 +701,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13021 @@ -718,15 +720,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 7099483109033587896} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 1 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 ischild0: 1 depthOffset: 900 + is2DFish: 0 + sortOrder2D: 0 --- !u!4 &7952344689971121780 stripped Transform: m_CorrespondingSourceObject: {fileID: 4918264173551851, guid: a87bdbcfa12d35644b5c34825a6e6591, diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab index 36300b3bd..b6b8a8a5e 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab @@ -1052,6 +1052,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13022 @@ -1069,15 +1071,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 7626289246856194830} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 1 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 ischild0: 1 depthOffset: 910 + is2DFish: 0 + sortOrder2D: 0 --- !u!4 &8103313998890164229 stripped Transform: m_CorrespondingSourceObject: {fileID: 4900271049623953, guid: e4de03f3bbdf4d643b88a0ed7bd4df63, diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab index 36ee7d75b..16f30f2b2 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab @@ -433,6 +433,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13023 @@ -450,15 +452,20 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 6415108411962225159} - bingDongEffect: {fileID: 0} + bingDongEffect: + - 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SpawnUiEffect(critPrefab); + critObj = SpawnUiEffect(critPrefab); Debug.Log("[XingJiXunHang] 播放满屏暴击(自己,UI中心)"); } else { Vector3 critPos = GetSeatPosition() + Vector3.up * 2f; - var critObj = SpawnWorldEffect(critPrefab, critPos); + critObj = SpawnWorldEffect(critPrefab, critPos); if (critObj != null) critObj.transform.localScale = Vector3.one * 0.6f; Debug.Log($"[XingJiXunHang] 播放满屏暴击(他人) pos={critPos}"); } + + if (critObj == null) + { + Debug.LogWarning("[XingJiXunHang] 暴击文字生成失败,跳过分数写入"); + return; + } + + // ⭐ 写入分数:爆奖过程中小鱼死亡累加的面板分(_bossPanelScore) + // 该 TMP 的 spriteAsset 已配好「数字→图片」映射,直接赋数字即可 + var critTmp = critObj.GetComponentInChildren(true); + if (critTmp != null) + { + critTmp.text = _bossPanelScore.ToString(); + Debug.Log($"[XingJiXunHang] 暴击文字分数 = {_bossPanelScore}(上限{maxScore})"); + if (_bossPanelScore <= 0) + Debug.LogWarning("[XingJiXunHang] 暴击文字分数为 0:本次没有小鱼死亡累加(面板分仍为 0)"); + } + else + { + Debug.LogWarning($"[XingJiXunHang] 暴击文字 {critObj.name} 上没找到 TMP,分数未写入"); + } + + // ⭐ 修层级:嵌套 Canvas → Default(0) + 高于 FullScreen(order 12), + // 否则暴击文字会被全屏特效框挡住(美术里的 -559336389 在本项目 TagManager 里不存在) + var critCanvas = critObj.GetComponent(); + if (critCanvas == null) + critCanvas = critObj.GetComponentInChildren(true); + if (critCanvas != null) + { + critCanvas.overrideSorting = true; + critCanvas.sortingLayerID = 0; // Default(本项目只有 Default 一个排序层) + critCanvas.sortingOrder = 15; // 高于 FullScreen 的 12 + Debug.Log($"[XingJiXunHang] 暴击文字 Canvas 层级修正: Default / order={critCanvas.sortingOrder}"); + } + else + { + Debug.LogWarning($"[XingJiXunHang] 暴击文字 {critObj.name} 上没找到 Canvas,层级未修正"); + } } // ==================== 伽马风暴暴击框 ==================== diff --git a/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab b/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab index 057b26341..c1146b45f 100644 --- a/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab +++ b/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab @@ -1,5 +1,126 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &146279964181415709 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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float frenzyDuration = 5f; // 疯狂状态持续时间 + [Header("狂暴/冰封持续时间(秒,可在面板手动设置)")] + public float frenzyDuration = 15f; // 疯狂状态持续时间 public float currFrenzyTime = 0f; public Toggle toggle_BingFeng; public TextMeshProUGUI tmp_BingFengCount; public Image img_BingFeng; public GameObject bingFengEffect; // 冰封特效预制体(首次Instantiate,之后激活/隐藏) private GameObject _bingFengInstance; // 克隆出来的实例 - float bingFengDuration = 15f; // 冰封状态持续时间(服务端 FishFrozen 延长 15 秒,客户端写死 15s 倒计时) + public float bingFengDuration = 15f; // 冰封状态持续时间(服务端 FishFrozen 延长 15 秒,可在面板调整) public float currBingFengTime = 0f; private Dictionary _frozenAnimSpeeds = new Dictionary(); @@ -243,7 +258,10 @@ public class GameMainPanel_FishBase : GameMainPanel_Base public GameObject bulletParent; float changeTurretTime = 0f; bool isChangingTurret = false; - + [Header("超时自动退出倒计时")] + public GameObject autoExitGamePanel; //倒计时面板 + public TextMeshProUGUI tmp_ExitDaoJiShi; //里面显示的是这个 n秒后自动关闭 + public Button btn_CloseAutoExitGamePanel; //退出游戏按钮 // XJMH 长按炮台扇形切换 [Header("XJMH 炮台长按切换")] [Tooltip("长按炮台触发扇形切换的阈值(秒)")] @@ -279,6 +297,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base protected override void OnShow(object args = null) { base.OnShow(args); + // ⭐ 无操作自动退出:加载期间不计时,LoadResources 完成后重新开始计;确保倒计时面板初始隐藏 + _idleExitArmed = false; + HideIdleExitWarning(); LoadResources(); RefreshGGKCount(); //UIManager.Instance.ShowBoard("太好看了"); @@ -352,7 +373,11 @@ public class GameMainPanel_FishBase : GameMainPanel_Base currSitData.lockFX.transform.GetChild(0).gameObject.SetActive(false); currSitData.lockFX.transform.GetChild(1).gameObject.SetActive(true); if (mySitAnim != null && currSitData.turretParent != null) + { mySitAnim.transform.position = currSitData.turretParent.position; + // ⭐ 进入游戏圆圈:6 秒后自动消失(点击屏幕立即消失的逻辑在 HandleInput) + StartCoroutine(HideMySitAnimAfter(6f)); + } } else { @@ -478,6 +503,10 @@ public class GameMainPanel_FishBase : GameMainPanel_Base UnhookOpenPTLongPress(); UnhookAutoAttackOff(); + // ⭐ 无操作自动退出:面板隐藏即停止计时 + _idleExitArmed = false; + HideIdleExitWarning(); + UnLoadResources(); // 场景可能未加载或已卸载,做保护避免重复卸载报错 var scene = SceneManager.GetSceneByName(sceneName); @@ -604,6 +633,10 @@ public class GameMainPanel_FishBase : GameMainPanel_Base if (btn_ChangeRoom != null) btn_ChangeRoom.onClick.AddListener(StartChangeRoom); + // ⭐ 无操作自动退出:关闭倒计时面板并重新计时(未拖引用时为null,做保护) + if (btn_CloseAutoExitGamePanel != null) + btn_CloseAutoExitGamePanel.onClick.AddListener(OnCloseAutoExitPanel); + // ⭐ 左侧道具按钮:开启/关闭 obj_PropPanel(一级列表由 PropConfigData 配置构建, // 点击一级道具在 tmp_PropTwoPanel 展开二级子道具) if (btn_Prop != null) @@ -726,6 +759,124 @@ public class GameMainPanel_FishBase : GameMainPanel_Base if (btn_QueRen != null) btn_QueRen.interactable = true; } + #region 无操作自动退出(60秒静默 → 最后10秒倒计时面板 → 70秒自动回大厅) + + /// + /// ⭐ 每帧记录玩家操作(触摸/鼠标/键盘,含 UI 点击),超时自动走离房流程回大厅。 + /// 机器人/其他玩家的同步数据不算操作;退出确认面板开着时超时同样生效。 + /// 只在资源加载完成后计时(加载慢不会被踢);离房流程进行中不重复触发。 + /// 流程:前 idleExitTotalSeconds - idleExitPanelShowSeconds(默认60秒)全程无提示 + /// → 最后 idleExitPanelShowSeconds(默认10秒)才弹出倒计时面板(autoExitGamePanel) + /// 逐秒倒数 → 走满 idleExitTotalSeconds(默认70秒)自动退出回大厅; + /// 期间任意操作或点 btn_CloseAutoExitGamePanel → 关闭面板并重新计时。 + /// + private void UpdateIdleAutoExit() + { + if (idleExitTotalSeconds <= 0f || idleExitPanelShowSeconds <= 0f) + { + HideIdleExitWarning(); + return; + } + + // 任何触摸/鼠标/键盘输入(含点在 UI 上)都算一次操作 + if (IsAnyOperationThisFrame()) + { + _lastOperationTime = Time.realtimeSinceStartup; + // 有操作 → 立即隐藏倒计时面板 + HideIdleExitWarning(); + } + + // 计时未生效(加载中/已隐藏)或已在离房流程中 → 跳过 + if (!_idleExitArmed || _leaveRoomResponseTcs != null) return; + + float idleElapsed = Time.realtimeSinceStartup - _lastOperationTime; + // 面板弹出时刻:总时长 - 面板显示时长(70 - 10 = 60 秒) + float panelShowAt = idleExitTotalSeconds - idleExitPanelShowSeconds; + + if (idleElapsed >= idleExitTotalSeconds) + { + HideIdleExitWarning(); + Debug.Log($"[IdleExit] 连续 {idleExitTotalSeconds} 秒无操作,自动退出游戏回大厅"); + // 退出确认面板还开着 → 先关掉,再走离房流程 + if (_isLeavingCountdown) CancelLeaveCountdown(); + RequestLeaveRoom(); + return; + } + + // 只有最后 idleExitPanelShowSeconds 秒才显示面板;之前保持隐藏 + if (idleElapsed >= panelShowAt) + ShowIdleExitWarning(Mathf.CeilToInt(idleExitTotalSeconds - idleElapsed)); + else + HideIdleExitWarning(); + } + + /// 显示/刷新无操作退出倒计时面板(仅在剩余秒数变化时刷新文本,避免每帧 GC) + private void ShowIdleExitWarning(int remainingSeconds) + { + // 弹出倒计时面板(未拖面板引用时退化为只显示文本) + if (autoExitGamePanel != null) + { + if (!autoExitGamePanel.activeSelf) + autoExitGamePanel.SetActive(true); + } + else if (tmp_ExitDaoJiShi != null && !tmp_ExitDaoJiShi.gameObject.activeSelf) + { + tmp_ExitDaoJiShi.gameObject.SetActive(true); + } + + if (tmp_ExitDaoJiShi != null && _idleWarnShownSeconds != remainingSeconds) + { + _idleWarnShownSeconds = remainingSeconds; + tmp_ExitDaoJiShi.text = + $"({remainingSeconds}秒后自动退出)"; + } + } + + /// 隐藏无操作退出倒计时面板(有操作/关闭按钮/开始离房/面板隐藏时调用) + private void HideIdleExitWarning() + { + if (autoExitGamePanel != null) + { + if (autoExitGamePanel.activeSelf) + { + autoExitGamePanel.SetActive(false); + _idleWarnShownSeconds = -1; + } + return; + } + if (tmp_ExitDaoJiShi != null && tmp_ExitDaoJiShi.gameObject.activeSelf) + { + tmp_ExitDaoJiShi.gameObject.SetActive(false); + _idleWarnShownSeconds = -1; + } + } + + /// btn_CloseAutoExitGamePanel:关闭倒计时面板并从头重新计时 + private void OnCloseAutoExitPanel() + { + HideIdleExitWarning(); + _lastOperationTime = Time.realtimeSinceStartup; + } + + /// 本帧是否有玩家输入:触摸/鼠标按下、按住、松开 或 任意按键 + private bool IsAnyOperationThisFrame() + { + var input = GetInput(); + if (input.isPressed || input.wasPressedThisFrame || input.wasReleasedThisFrame) + return true; + var keyboard = Keyboard.current; + return keyboard != null && keyboard.anyKey.isPressed; + } + + /// 开始无操作计时(LoadResources 完成后调用,计时从当前时刻重新起算) + private void ArmIdleAutoExit() + { + _lastOperationTime = Time.realtimeSinceStartup; + _idleExitArmed = true; + } + + #endregion + public virtual void OnDestroy() { EventCenter.Instance.RemoveEventListener(ConstEventString.SyncGameData_Rotate, SyncGameData_Rotate); @@ -873,8 +1024,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base protected virtual void Update() { - - + UpdateIdleAutoExit(); HandleAutoRotate(); HandleInput(); @@ -991,6 +1141,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base ClearChangeRoomBar(); else if (JinDuTiao != null) JinDuTiao.Hide(); + + // ⭐ 无操作自动退出:加载完成,从现在开始计无操作时间 + ArmIdleAutoExit(); } public async void UnLoadResources() @@ -2074,6 +2227,14 @@ public class GameMainPanel_FishBase : GameMainPanel_Base } + /// 进入游戏圆圈 mySitAnim:延时自动消失(6 秒没点屏幕也消失;点击屏幕立即消失在 HandleInput) + private IEnumerator HideMySitAnimAfter(float delay) + { + yield return new WaitForSeconds(delay); + if (mySitAnim != null && mySitAnim.gameObject.activeSelf) + mySitAnim.gameObject.SetActive(false); + } + private void HandleInput() { // ⭐ 退出倒计时期间屏蔽本地玩家手动输入(旋转/开火/锁定),其他玩家和机器人不受影响 @@ -3123,7 +3284,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base MonsterContral m = kv.Value; if (m == null || !m.gameObject.activeInHierarchy) continue; if (selected.Contains(m.guid)) continue; // 跳过已选中的 - // ⭐ 路径进度过滤:刚出生(< 0.2)或即将离场(> 0.8)的鱼不作为目标 + // ⭐ 路径进度过滤:刚出生(< 0.1)或即将离场(> 0.9)的鱼不作为目标 if (!IsFishPathLockable(m)) continue; // ⭐ 可锁定过滤:出场效果期间/needLockEvent 鱼未就绪 → 跳过换下一条 if (!IsMonsterLockable(m)) continue; @@ -3444,20 +3605,23 @@ public class GameMainPanel_FishBase : GameMainPanel_Base // ⭐ 用世界坐标(Z=0平面),和 bot AI 一致,否则距离计算会异常(出现 3.4E+38 之类) Vector3 origin = currSitData.turretWorldPos; - // ⭐ 规则:特殊Boss / Boss鱼 / 特殊鱼 为高价值组(按优先级 + 距离最近), - // 黄金鱼 / 普通鱼 为普通组(随机选一只) - // 高价值组有目标时只从高价值组选;高价值组无目标时从普通组随机 + // ⭐ 规则:严格按优先级分层,高价值到低价值: + // 特殊Boss(5) > Boss鱼(4) > 特殊鱼(3) > 黄金鱼(2) > 普通鱼(1) + // - 特殊Boss/Boss鱼/特殊鱼:同层取距离最近 + // - 黄金鱼/普通鱼:各自独立分层,同层随机选一只 + // 高层有目标时绝不选低层 MonsterContral best = null; int bestPri = -1; float bestSqr = float.MaxValue; - var normalList = new List(); + var goldList = new List(); // 黄金鱼(2) 单独一层 + var smallList = new List(); // 普通鱼(1) 单独一层 foreach (var kv in CreateFishManager.Instance.fishDatas_hashCodekey) { MonsterContral m = kv.Value; if (m == null || !m.gameObject.activeInHierarchy) continue; - // ⭐ 路径进度过滤:刚出生(< 0.2)或即将离场(> 0.8)的鱼不作为自动锁定目标 + // ⭐ 路径进度过滤:刚出生(< 0.1)或即将离场(> 0.9)的鱼不作为自动锁定目标 if (!IsFishPathLockable(m)) continue; // ⭐ 可锁定过滤:出场效果期间/needLockEvent 鱼未就绪 → 跳过换下一条 if (!IsMonsterLockable(m)) continue; @@ -3475,19 +3639,27 @@ public class GameMainPanel_FishBase : GameMainPanel_Base best = m; } } - // 普通组:黄金鱼(2) / 普通鱼(1) → 先收集,后面随机 + // ⭐ 黄金鱼(2) / 普通鱼(1) 分开收集,不再混在一个列表里 + else if (pri == 2) + { + goldList.Add(m); + } else { - normalList.Add(m); + smallList.Add(m); } } - // 高价值组有目标 → 直接返回最高价值(同价值最近)的目标 + // ① 特殊Boss/Boss鱼/特殊鱼 有目标 → 返回最高价值(同价值最近)的目标 if (best != null) return best; - // 高价值组无目标 → 从普通组随机选一只 - if (normalList.Count > 0) - return normalList[Random.Range(0, normalList.Count)]; + // ② 没有特殊鱼及以上 → 黄金鱼层随机选一只 + if (goldList.Count > 0) + return goldList[Random.Range(0, goldList.Count)]; + + // ③ 没有黄金鱼 → 普通鱼层随机选一只 + if (smallList.Count > 0) + return smallList[Random.Range(0, smallList.Count)]; return null; } @@ -4489,7 +4661,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base { var m = kv.Value; if (m == null || !m.gameObject.activeInHierarchy) continue; - // ⭐ 路径进度过滤:刚出生(< 0.2)或即将离场(> 0.8)的 Boss 不作为目标 + // ⭐ 路径进度过滤:刚出生(< 0.1)或即将离场(> 0.9)的 Boss 不作为目标 if (!IsFishPathLockable(m)) continue; int ft = (int)m.fishenum; @@ -4820,7 +4992,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base { var m = kv.Value; if (m == null || !m.gameObject.activeInHierarchy) continue; - // ⭐ 路径进度过滤:刚出生(< 0.2)或即将离场(> 0.8)的鱼不作为目标 + // ⭐ 路径进度过滤:刚出生(< 0.1)或即将离场(> 0.9)的鱼不作为目标 if (!IsFishPathLockable(m)) continue; Vector3 fishPos = m.transform.position; @@ -4867,7 +5039,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base var m = kv.Value; if (m == null || !m.gameObject.activeInHierarchy) continue; if (m == exclude) continue; - 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