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@@ -34,6 +34,8 @@ public partial class WebSocketSendList
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}
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public static void GameOperationChineseChess(string roomId, int operateID, string userId)
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{
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// ⚠ 文档定义: invoke("GameOperation", gameId, type, data),type: 1=求和 2=认输 3=悔棋,data=附加数据。
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// 现有 UI 层调用第三参传的是玩家编号,operateID 还含 4/5 等 UI 扩展值——与文档的语义对齐由 UI 层对话处理,协议层保持原样。
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"GameOperation\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\"," + operateID + ",\"" + userId + "\"]}");
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}
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@@ -66,4 +68,16 @@ public partial class WebSocketSendList
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string escaped = data == null ? "\"\"" : JsonConvert.SerializeObject(data);
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"SyncGameData\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\"," + escaped + "]}");
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}
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/// <summary>玩家挂起(2.13):对局中将自己标记为挂起状态,房间内其他玩家收到 PlayerAfkNotice</summary>
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public static void SetPlayerAfkChineseChess(string gameId, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"SetPlayerAfk\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\",\"" + userId + "\"]}");
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}
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/// <summary>取消挂起(2.13):房间内其他玩家收到 PlayerCancelAfkNotice,本人收到 BeginGame 恢复房间同步</summary>
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public static void CancelPlayerAfkChineseChess(string gameId, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"CancelPlayerAfk\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\",\"" + userId + "\"]}");
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}
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}
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