From b080747b56cd4711048b0515023196869db3c757 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A3=AE2003?= <2384017988@qq.com> Date: Sat, 11 Jul 2026 21:14:30 +0800 Subject: [PATCH] 1 --- Assets/AddressableAssetsData/iOS.meta | 8 ++++++++ .../aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs | 11 +++++++++++ Assets/MyGame/aa/UI/Home/Sub/ZhanLing.prefab | 2 +- 3 files changed, 20 insertions(+), 1 deletion(-) create mode 100644 Assets/AddressableAssetsData/iOS.meta diff --git a/Assets/AddressableAssetsData/iOS.meta b/Assets/AddressableAssetsData/iOS.meta new file mode 100644 index 000000000..6225cbe18 --- /dev/null +++ b/Assets/AddressableAssetsData/iOS.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ad14641e466187a4f8fc71f2c747007e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs index 984140c13..1cff14572 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs @@ -1,5 +1,6 @@ using Assets.MyGame.Scripts.Net; using Newtonsoft.Json; +using Spine.Unity; using System; using System.Collections; using System.Collections.Generic; @@ -57,6 +58,16 @@ public class ChineseChessMainPanel : GameMainPanel_Base private Coroutine waitCountdown; + public SkeletonGraphic skeletonGraphic; + public string skineName_JinXingZhong; + public string skineName_KaiShi; + public string skineName_PiPeiChengGong; + public string skineName_ZhengZaiPiPei; + + public string animName_Close; + public string animName_Open; + public string animName_Loop; + /// /// 加载头像精灵(优先使用缓存,否则异步下载) /// diff --git a/Assets/MyGame/aa/UI/Home/Sub/ZhanLing.prefab b/Assets/MyGame/aa/UI/Home/Sub/ZhanLing.prefab index 0d889b840..d6e3f2a6f 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/ZhanLing.prefab +++ b/Assets/MyGame/aa/UI/Home/Sub/ZhanLing.prefab @@ -26160,7 +26160,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} m_AnchoredPosition: {x: 117.685, y: -25} - m_SizeDelta: {x: 235.37, y: 50} + m_SizeDelta: {x: 0, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4614401808319948171 CanvasRenderer: