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@@ -204,6 +204,10 @@ namespace Assets.MyGame.Scripts.Net
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break;
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case FrameDataType.freezeFish:
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_FreezeFish, syncGameData);
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break;
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case FrameDataType.changeTurretState:
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_TurretState, syncGameData);
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break;
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default:
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break;
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