diff --git a/Assets/AddressableAssetsData/Windows/addressables_content_state.bin b/Assets/AddressableAssetsData/Windows/addressables_content_state.bin index 5fe43e0c8..ea981822c 100644 Binary files a/Assets/AddressableAssetsData/Windows/addressables_content_state.bin and b/Assets/AddressableAssetsData/Windows/addressables_content_state.bin differ diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_1.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_1.prefab index 1e01e5ef7..a05f41d72 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_1.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_1.prefab @@ -283,9 +283,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -293,3 +293,6 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 1 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_101.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_101.prefab index 621080c41..7cb3e6424 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_101.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_101.prefab @@ -5203,9 +5203,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -5213,3 +5213,6 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 12 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_102.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_102.prefab index fdd089135..e09487b2d 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_102.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_102.prefab @@ -2623,8 +2623,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 60 - useMirrorCompensate: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -2632,6 +2633,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 13 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1624971963216334 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab index 75a6d8aa6..74347d127 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab @@ -93,9 +93,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -103,6 +103,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 0 sortOrder2D: 14 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1044009816677565 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab index b32933db6..55cea3f70 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab @@ -217,9 +217,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -227,6 +227,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 15 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1255429736181811 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab index 18939bcef..4296188af 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab @@ -321,9 +321,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -331,6 +331,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 16 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1884890488517839 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab index d3285b657..4070b9197 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab @@ -282,9 +282,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -292,6 +292,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 17 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1795071719860704 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab index edc0c5a96..2253b2141 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab @@ -93,9 +93,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -103,6 +103,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 18 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1132027008156180 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab index 771385fb7..b4937182d 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab @@ -93,9 +93,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -103,6 +103,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 19 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1184502978110074 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab index e7cf29251..c38a73f3c 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab @@ -127,9 +127,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -137,6 +137,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 20 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1725329062678283 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab index e0de93e88..939a2f4e2 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab @@ -4866,9 +4866,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -4876,6 +4876,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 21 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1449117207360349 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab index 391ffd9ae..f6c1bebc6 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab @@ -2554,9 +2554,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -2564,6 +2564,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 22 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1691579565554018 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab index c7c1cbba7..7cc2fae5b 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab @@ -198,9 +198,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -208,6 +208,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 2 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1595304841115646 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab index 87e977572..5a226a62f 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab @@ -93,9 +93,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -103,6 +103,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 3 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1336747816721637 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_31.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_31.prefab index a8fe918a7..871307e14 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_31.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_31.prefab @@ -5036,9 +5036,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -5046,6 +5046,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 10 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1846468676422031 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab index 0499ce74d..39385b61f 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab @@ -2451,9 +2451,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -2461,6 +2461,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 11 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1108378699968777 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab index 47277ba63..108510838 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab @@ -198,9 +198,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -208,6 +208,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 4 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1479081812760233 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab index 27699b32e..60247b212 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab @@ -198,9 +198,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -208,6 +208,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 5 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1870431410166554 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab index df624fee9..034c6a930 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab @@ -178,9 +178,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -188,6 +188,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 6 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1708309997000407 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab index 35e15d9d2..ff92fc882 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab @@ -93,9 +93,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -103,6 +103,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 7 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1563192231362970 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab index 624d228aa..c103772a9 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab @@ -283,9 +283,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -293,3 +293,6 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 8 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab index 3d619faba..073c5c528 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab @@ -2596,9 +2596,9 @@ MonoBehaviour: needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 0 - useMirrorCompensate: 1 - useRollSignFlip: 1 - useRouteFlipX: 0 + useMirrorCompensate: 0 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -2606,6 +2606,9 @@ MonoBehaviour: depthOffset: 0 is2DFish: 1 sortOrder2D: 9 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} --- !u!1 &1897836496076248 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Framework/Pool/EffectPool.cs b/Assets/Framework/Pool/EffectPool.cs index f086370d0..b5d19ff57 100644 --- a/Assets/Framework/Pool/EffectPool.cs +++ b/Assets/Framework/Pool/EffectPool.cs @@ -33,6 +33,21 @@ public class EffectPool : Singleton /// autoReturn=false: 动画/UI 驱动特效(如 BJBase/DieEffect_TSY),由动画事件手动调用 Return() /// public GameObject Get(GameObject prefab, Vector3 position, Quaternion rotation, Transform parent, bool autoReturn) + { + return GetCore(prefab, position, rotation, parent, autoReturn); + } + + /// + /// 从池中取一个特效,不设置位置/旋转——位置、大小完全保留预制体里配置好的 + /// (爆奖特效用,z 也用预制体自带的,不被生成位置带偏)。 + /// + public GameObject Get(GameObject prefab, Transform parent, bool autoReturn) + { + return GetCore(prefab, null, null, parent, autoReturn); + } + + /// 取用核心:position/rotation 传 null 时不设置,保留预制体配置好的变换 + private GameObject GetCore(GameObject prefab, Vector3? position, Quaternion? rotation, Transform parent, bool autoReturn) { if (prefab == null) return null; @@ -53,13 +68,16 @@ public class EffectPool : Singleton if (obj != null) { obj.transform.SetParent(parent, false); - obj.transform.position = position; - obj.transform.rotation = rotation; + // ⭐ 只在传入时才设置位置/旋转;不传则保留预制体配置好的位置和大小 + if (position.HasValue) obj.transform.position = position.Value; + if (rotation.HasValue) obj.transform.rotation = rotation.Value; obj.SetActive(true); } else { - obj = GameObject.Instantiate(prefab, position, rotation, parent); + obj = position.HasValue + ? GameObject.Instantiate(prefab, position.Value, rotation ?? Quaternion.identity, parent) + : GameObject.Instantiate(prefab, parent); obj.SetActive(true); } diff --git a/Assets/Framework/Pool/Pool.cs b/Assets/Framework/Pool/Pool.cs index c67e5d233..72d44852a 100644 --- a/Assets/Framework/Pool/Pool.cs +++ b/Assets/Framework/Pool/Pool.cs @@ -96,7 +96,8 @@ public class Pool : Singleton if (dic.ContainsKey(id) && dic[id].poolList.Count > 0)//如果字典里有这个东西,并且它的数量大于0就取出来 { obj = dic[id].GetObj(); - obj.transform.position = position;//实例化时候的参数传过来 + // ⭐ 设置位置不带 z 轴:z 用预制体自带的深度,不被生成位置(如 9999,9999,0)擦掉 + obj.transform.position = new Vector3(position.x, position.y, obj.transform.position.z); obj.transform.rotation = rotation;//同上 obj.transform.SetParent(parent); } @@ -113,7 +114,10 @@ public class Pool : Singleton Debug.LogError($"[Pool] 找不到鱼 prefab, fishNumber={id}"); return null; } - obj = Object.Instantiate(prefab, position, rotation,parent) as GameObject;//没有就读取一个,不用存入字典 + // ⭐ 无位置实例化(保留预制体自带的位置/深度),再只覆盖 x/y,z 用预制体自带的 + obj = Object.Instantiate(prefab, parent) as GameObject;//没有就读取一个,不用存入字典 + obj.transform.rotation = rotation; + obj.transform.position = new Vector3(position.x, position.y, obj.transform.position.z); obj.SetActive(true); obj.name = id.ToString(); diff --git a/Assets/Framework/Tool/Camera/AddSubCamera.cs b/Assets/Framework/Tool/Camera/AddSubCamera.cs index 9165b29dc..4482e1796 100644 --- a/Assets/Framework/Tool/Camera/AddSubCamera.cs +++ b/Assets/Framework/Tool/Camera/AddSubCamera.cs @@ -18,5 +18,12 @@ public class AddSubCamera : MonoBehaviour { UniversalAdditionalCameraData mainCameraData = GameManager.Instance.ZhuCam.GetUniversalAdditionalCameraData(); mainCameraData.cameraStack.Add(subCamera); + + // 把 GameManager 的 cam 移动到列表末尾 + Camera cam = GameManager.Instance.cam; + if (cam != null && mainCameraData.cameraStack.Remove(cam)) + { + mainCameraData.cameraStack.Add(cam); + } } } diff --git a/Assets/MyGame/Scenes/UIScene.unity b/Assets/MyGame/Scenes/UIScene.unity index 1ba6aefb1..01063f896 100644 --- a/Assets/MyGame/Scenes/UIScene.unity +++ b/Assets/MyGame/Scenes/UIScene.unity @@ -2823,6 +2823,7 @@ MonoBehaviour: m_CameraType: 0 m_Cameras: - {fileID: 1931237644} + - {fileID: 1985717029} m_RendererIndex: -1 m_VolumeLayerMask: serializedVersion: 2 @@ -6201,7 +6202,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1810983794} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -6827,6 +6828,134 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1969162102} m_CullTransparentMesh: 1 +--- !u!1 &1985717028 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1985717033} + - component: {fileID: 1985717029} + - component: {fileID: 1985717031} + m_Layer: 0 + m_Name: Camera (1) + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!20 &1985717029 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1985717028} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 2 + m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_FocusDistance: 10 + m_FocalLength: 50 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 10000 + field of view: 60 + orthographic: 1 + orthographic size: 25 + m_Depth: -10 + m_CullingMask: + serializedVersion: 2 + m_Bits: 32768 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!114 &1985717031 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1985717028} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_RenderShadows: 1 + m_RequiresDepthTextureOption: 2 + m_RequiresOpaqueTextureOption: 2 + m_CameraType: 1 + m_Cameras: [] + m_RendererIndex: -1 + m_VolumeLayerMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_VolumeTrigger: {fileID: 0} + m_VolumeFrameworkUpdateModeOption: 2 + m_RenderPostProcessing: 0 + m_Antialiasing: 0 + m_AntialiasingQuality: 2 + m_StopNaN: 0 + m_Dithering: 0 + m_ClearDepth: 1 + m_AllowXRRendering: 1 + m_AllowHDROutput: 1 + m_UseScreenCoordOverride: 0 + m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0} + m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} + m_RequiresDepthTexture: 0 + m_RequiresColorTexture: 0 + m_Version: 2 + m_TaaSettings: + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 +--- !u!4 &1985717033 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1985717028} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: -500} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2075409196} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &2016282716 GameObject: m_ObjectHideFlags: 0 @@ -7033,11 +7162,12 @@ Transform: m_GameObject: {fileID: 2075409194} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 1346.259, y: 346.40878, z: -11.613456} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 514513975} + - {fileID: 1985717033} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &2075409197 @@ -7052,6 +7182,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: afce420be78fe7e45bf80ca49529e276, type: 3} m_Name: m_EditorClassIdentifier: + cam: {fileID: 1985717029} enableBot: 0 botConfig: enabled: 1 @@ -7412,11 +7543,11 @@ MonoBehaviour: type: 3} fishRoot: {fileID: 1184862095} poolRoot: {fileID: 1663842063} - bjEffectRoot: {fileID: 1810983795} + _bjEffectRoot: {fileID: 1810983795} spawnList: [] isCreateFish: 0 isFrozen: 0 - debugSpawnFishNumber: 12029 + debugSpawnFishNumber: 11040 isleft: 1 fishList_All: [] fishList_Small: [] @@ -8536,9 +8667,9 @@ SceneRoots: - {fileID: 329063929} - {fileID: 986838754} - {fileID: 1424607926} + - {fileID: 1810983795} - {fileID: 2075409196} - {fileID: 292266854} - {fileID: 160957285} - {fileID: 1184862095} - {fileID: 1663842063} - - {fileID: 1810983795} diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs index c897b28f6..0c7ff9d6e 100644 --- a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs +++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs @@ -22,7 +22,7 @@ using UnityEngine; using static MonsterMoveLine; /// -/// 鱼实体基类:封装状态机(移动/待机)、贝塞尔曲线路径跟随、动画播放、死亡逻辑。 +/// 鱼实体基类:封装状态机(移动/待机)、B样曲线路径跟随(原贝塞尔已切B样条)、动画播放、死亡逻辑。 /// 具体鱼类型(Boss等)通过继承重写虚方法扩展行为。 /// public class MonsterContral : MonoBehaviour @@ -191,7 +191,7 @@ public class MonsterContral : MonoBehaviour transform.localScale = scale; } - /// 路径已行进的时间(秒),用于贝塞尔曲线插值;可由外部预设偏移实现同步追帧。 + /// 路径已行进的时间(秒),用于B样曲线插值;可由外部预设偏移实现同步追帧。 public float moveTime = 0f; /// 是否为鱼阵成员 @@ -443,6 +443,10 @@ public class MonsterContral : MonoBehaviour private void Update() { + // ⭐ 调试:绘制当前鱼移动路线(Game视图Debug线,每帧重画;详见 DrawMoveLine) + if (drawMoveLine) + DrawMoveLine(); + OnUpdate(currState); } @@ -451,6 +455,10 @@ public class MonsterContral : MonoBehaviour /// public virtual void OnDisable() { + // ⭐ 清掉调试折线缓存:池回收后路线失效,重新 Init 换新路线时会按引用变化重建 + _drawLinePoints = null; + _drawLineCurve = null; + if (CreateFishManager.Instance == null) return; // ⭐ 重置初始化标志:鱼被回收后需要重新 Init 才能正常 Update @@ -503,9 +511,9 @@ public class MonsterContral : MonoBehaviour fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType; - // isMove=false 的鱼不需要移动路线,直接归位到 (0,0,0) + // isMove=false 的鱼不需要移动路线,x/y 归位到 (0,0);z 不带——用预制体自带的深度 if (!isMove) - transform.position = Vector3.zero; + transform.position = new Vector3(0, 0, transform.position.z); // ⭐ Boss朝向:不随路线切线旋转,按路线编号奇偶翻转X轴(单数左→右保持正向/双数右→左翻转) if (isMove && IsRouteFlipBoss) @@ -601,10 +609,10 @@ public class MonsterContral : MonoBehaviour public virtual void OnMoveExit() { } /// - /// 每帧更新鱼的位置(贝塞尔曲线插值)和朝向。 + /// 每帧更新鱼的位置(B样曲线插值)和朝向。 /// 鱼阵(isyz==true)按阵型 ID 前缀分支,普通鱼走统一逻辑。 /// ⭐ 性能优化(零 GC + 缓存): - /// - 贝塞尔求值:静态 Vector2[] 缓存 + ThreadStatic 临时缓冲,零 GC 分配 + /// - 曲线求值:静态 Vector2[]/节点向量缓存 + ThreadStatic 临时缓冲,零 GC 分配 /// - 朝向:forwordXYZ 预解析为枚举,避免每帧 string switch /// - 子物体:OnEnable 缓存 _cachedChild,避免每帧 transform.GetChild(0) /// - 鱼阵 700/701:Init 预计算起点世界坐标 + 方向系数 @@ -738,7 +746,7 @@ public class MonsterContral : MonoBehaviour break; } - // 702 / 710:贝塞尔曲线路径 + // 702 / 710:B样曲线路径 case "702": case "7007": case "710": // 顺序阵:每条路径逐一延迟生成 @@ -757,7 +765,7 @@ public class MonsterContral : MonoBehaviour } } - /// 普通鱼移动:贝塞尔曲线路径 + 自动朝向。 + /// 普通鱼移动:B样曲线路径 + 自动朝向。 private void UpdateNormalMovement() { Vector2 next = monsterData.moveLine.GetBezierPointJob(moveTime); @@ -774,7 +782,7 @@ public class MonsterContral : MonoBehaviour /// /// 路线水平方向缓存:+1=左→右,-1=右→左,0=纯垂直。 - /// 由贝塞尔曲线起终点一次判定(终点在起点右边=左→右),路线终身不变。 + /// 由曲线起终点一次判定(终点在起点右边=左→右),路线终身不变。 /// ⭐ 侧倾符号判断统一用它,替代每帧 dirNorm 分量:曲线中段波动会让 dirNorm 分量 /// 频繁穿0,符号每帧翻转导致侧倾 ±rotationPY 来回闪(±90跳)。 /// @@ -1107,6 +1115,107 @@ public class MonsterContral : MonoBehaviour } } + // ================================================================ + // ⭐ 绘制路线(调试) + // 把 monsterData.moveLine 的移动曲线(B样条)按时间均分采样成世界坐标折线: + // - Scene 视图:OnDrawGizmos 画 Gizmos 折线(不选中也常显) + // - Game 视图 :Update 每帧画 Debug.DrawLine(需勾选 Game 视图 Gizmos 按钮) + // 折线只在首次绘制时采样一次并缓存(换路线/改段数自动重建),运行时零 GC。 + // ================================================================ + + [Header("绘制路线(调试)")] + [Tooltip("绘制当前鱼的移动路线:Scene视图Gizmos折线 + Game视图Debug线。路线在Init后才有数据,运行时勾选即时生效")] + public bool drawMoveLine = false; + + [Tooltip("路线采样段数,越大越平滑(运行时可调,改后自动重建折线)")] + [Range(8, 200)] + public int drawLineSegments = 60; + + [Tooltip("路线折线颜色(另固定画绿色起点/红色终点标记)")] + public Color drawLineColor = Color.yellow; + + /// 采样后的世界坐标折线缓存(BuildDrawLinePoints 生成,Gizmos 与 Debug.DrawLine 共用) + private Vector3[] _drawLinePoints; + /// 折线缓存对应的曲线引用(池复用换路线后引用变化→触发重建) + private MonsterMoveLine.BezierCurveData _drawLineCurve; + + /// + /// 采样当前路线为世界坐标折线。 + /// ⭐ 复用 monsterData.moveLine.GetBezierPointJob 按总时间均分采样, + /// 画出来的就是鱼实际游走的路径(含 Canvas→世界 坐标换算,和移动逻辑同一套取点)。 + /// + private void BuildDrawLinePoints(int segments) + { + var line = monsterData.moveLine; + _drawLineCurve = line.bezierCurveData; + + // 无路线 / 相机和UI根未缓存(如编辑态未 Init)时无法做 Canvas→世界 换算,跳过 + if (line.bezierCurveData == null || line.cachedCamera == null || line.cachedUirootRect == null) + { + _drawLinePoints = null; + return; + } + + _drawLinePoints = new Vector3[segments + 1]; + for (int i = 0; i <= segments; i++) + { + // t = moveTime * i / segments,GetBezierPointJob 内部归一化后取曲线点 + // ⭐ 不关心具体曲线算法(贝塞尔/B样):与鱼移动走同一方法,画啥鱼走啥 + Vector2 p = line.GetBezierPointJob(line.moveTime * i / segments); + _drawLinePoints[i] = new Vector3(p.x, p.y, 0f); + } + } + + /// + /// 确保折线缓存可用:换路线(池复用后 bezierCurveData 引用变化)或改采样段数时重建。 + /// + private bool EnsureDrawLinePoints() + { + int segments = Mathf.Max(2, drawLineSegments); + if (_drawLinePoints == null + || _drawLinePoints.Length != segments + 1 + || _drawLineCurve != monsterData.moveLine.bezierCurveData) + { + BuildDrawLinePoints(segments); + } + return _drawLinePoints != null; + } + + /// + /// Game 视图绘制当前路线(Debug.DrawLine 只保留一帧,由 Update 每帧调用)。 + /// + private void DrawMoveLine() + { + if (!drawMoveLine) return; + if (monsterData.moveLine.bezierCurveData == null) return; + if (!EnsureDrawLinePoints()) return; + + // depthTest=false:线不被鱼体遮挡,始终可见 + for (int i = 0; i < _drawLinePoints.Length - 1; i++) + Debug.DrawLine(_drawLinePoints[i], _drawLinePoints[i + 1], drawLineColor, 0f, false); + } + +#if UNITY_EDITOR + // ⭐ 用 OnDrawGizmos 常显(不用选中就能看,池化的运行时鱼在Hierarchy里难选中); + // drawMoveLine=false 时立即返回,平时零开销 + private void OnDrawGizmos() + { + if (!drawMoveLine) return; + if (monsterData.moveLine.bezierCurveData == null) return; + if (!EnsureDrawLinePoints()) return; + + Gizmos.color = drawLineColor; + for (int i = 0; i < _drawLinePoints.Length - 1; i++) + Gizmos.DrawLine(_drawLinePoints[i], _drawLinePoints[i + 1]); + + // 起点绿 / 终点红,游动方向一目了然 + Gizmos.color = Color.green; + Gizmos.DrawWireSphere(_drawLinePoints[0], 0.25f); + Gizmos.color = Color.red; + Gizmos.DrawWireSphere(_drawLinePoints[_drawLinePoints.Length - 1], 0.25f); + } +#endif + // ================================================================ // 动画 // ================================================================ diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs index b91092d4d..0f9db45d9 100644 --- a/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs +++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs @@ -192,8 +192,8 @@ public class MonsterControl_BossBase : MonsterContral } else { - transform.position = new Vector3(0, 0, 0); - + // x/y 归零;z 不带——用预制体自带的深度 + transform.position = new Vector3(0, 0, transform.position.z); } // ⭐ Boss 重写 Init 未调用 base.Init,需手动标记已初始化并切换到 move 状态, diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs index b6648bfe2..5d7cbb52a 100644 --- a/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs +++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs @@ -21,6 +21,10 @@ public class MonsterMoveLine // ---------------------------------------------------------------- private static readonly Dictionary _curvePointsArrays = new Dictionary(); + + /// ⭐ B样条节点向量缓存(曲线名 → 节点数组,与点数组同步构建/清理) + private static readonly Dictionary _curveKnotArrays + = new Dictionary(); [Serializable] public class BezierCurveData { @@ -89,6 +93,32 @@ public class MonsterMoveLine arr[total - 1] = curve.end; _curvePointsArrays[curve.name] = arr; + + // ⭐ 同步构建 B样条节点向量缓存 + _curveKnotArrays[curve.name] = BuildKnotVector(total); + } + + /// + /// ⭐ 构建钳位(clamped)均匀 B样条节点向量。 + /// 首尾各重复 p+1 个 0/1 → 曲线严格过首末控制点(start/end),鱼的出入屏位置与路线数据一致; + /// 内部节点在 (0,1) 均匀分布。度数 p = min(3, 控制点数-1),点不足时自动降阶。 + /// + private static float[] BuildKnotVector(int controlPointCount) + { + int p = Mathf.Min(3, controlPointCount - 1); + int knotCount = controlPointCount + p + 1; + float[] knots = new float[knotCount]; + + // 首尾钳位:前 p+1 个 0,后 p+1 个 1 + for (int i = 0; i <= p; i++) knots[i] = 0f; + for (int i = controlPointCount; i < knotCount; i++) knots[i] = 1f; + + // 内部节点:i = p+1 .. N-1,均匀分布在 (0,1) + float denom = controlPointCount - p; + for (int i = p + 1; i < controlPointCount; i++) + knots[i] = (i - p) / denom; + + return knots; } public static async Task LoadBezierTxtAsync(string path) @@ -200,6 +230,9 @@ public class MonsterMoveLine // ⭐ 同步清理点数组缓存 _curvePointsArrays.Remove(curveName); + // ⭐ 同步清理 B样条节点向量缓存 + _curveKnotArrays.Remove(curveName); + // 列表移除所有同名曲线 curves.RemoveAll(c => c.name == curveName); } @@ -234,13 +267,19 @@ public class MonsterMoveLine } /// - /// 主线程零分配计算贝塞尔曲线点(De Casteljau 算法)。 + /// 主线程零分配计算曲线点(⭐ B样条 de Boor 算法;原贝塞尔 De Casteljau 已注释保留备查,方法名保留兼容调用处)。 + /// ⭐ 钳位(clamped)均匀三次 B样条: + /// - 节点向量首尾各重复 p+1 个 0/1 → 曲线严格过首控制点(start)和末控制点(end), + /// 鱼的出入屏位置与路线数据一致 + /// - 中间控制点只被逼近不再穿过(与贝塞尔的本质区别) + /// - 控制点总数 ≤ 4 时钳位B样条数学上退化为同阶贝塞尔,短路线行为天然兼容 + /// - 度数 p = min(3, N-1):仅 start+end 两点时退化为直线段 /// ⭐ 优化说明(原 Job 方案的负优化问题): /// 1. 原 GetBezierPointJob 每次调用 new List + 2 个 NativeArray(TempJob) + ToArray, /// 每条鱼每帧产生 3 次堆分配,N 条鱼 = 3N 次 GC 分配/帧 /// 2. 原 Job.Schedule() 后立即 Complete(),Job 实际单线程执行, /// 调度开销 > 计算收益(4-7 个控制点的计算量极小) - /// 3. 现方案:曲线点数组静态缓存(共享),主线程直接 Lerp 计算,零 GC 分配 + /// 3. 现方案:曲线点数组+节点向量静态缓存(共享),主线程直接计算,零 GC 分配 /// 4. Camera/RectTransform 由调用方缓存,避免每帧每鱼重复获取 /// public Vector2 GetBezierPointJob(float t) @@ -261,21 +300,69 @@ public class MonsterMoveLine pts = _curvePointsArrays[bezierCurveData.name]; } + // ⭐ 取静态缓存的 B样条节点向量(加载时与点数组同步构建) + if (!_curveKnotArrays.TryGetValue(bezierCurveData.name, out var knots)) + { + // 兜底:缓存未命中时实时构建 + knots = BuildKnotVector(pts.Length); + _curveKnotArrays[bezierCurveData.name] = knots; + } + // ⭐ 复用线程静态缓冲区(主线程单线程执行,安全复用) if (_tempPoints == null || _tempPoints.Length < pts.Length) _tempPoints = new Vector2[pts.Length]; Array.Copy(pts, _tempPoints, pts.Length); - // De Casteljau 算法:逐层 Lerp 直到剩一个点 - int count = pts.Length; - while (count > 1) - { - for (int i = 0; i < count - 1; i++) - _tempPoints[i] = Vector2.Lerp(_tempPoints[i], _tempPoints[i + 1], t); - count--; - } + int count = pts.Length; // 控制点总数 N = start + 控制点 + end + int p = Mathf.Min(3, count - 1); // ⭐ B样条度数:默认三次,控制点不足时自动降阶 - Vector2 canvasPos = _tempPoints[0]; + Vector2 canvasPos; + + // ⭐ 钳位B样条端点:曲线严格过首末控制点;de Boor 在端点节点区间退化,直接取端点等价且更稳 + if (t <= 0f) + { + canvasPos = pts[0]; + } + else if (t >= 1f) + { + canvasPos = pts[count - 1]; + } + else + { + // ================= 贝塞尔(De Casteljau)已停用,注释保留备查 ================= + // int c = pts.Length; + // while (c > 1) + // { + // for (int i = 0; i < c - 1; i++) + // _tempPoints[i] = Vector2.Lerp(_tempPoints[i], _tempPoints[i + 1], t); + // c--; + // } + // canvasPos = _tempPoints[0]; + // ========================================================================== + + // ================= ⭐ B样条求值(de Boor 递推) ================= + // 找节点区间 k: knots[k] <= u < knots[k+1],k ∈ [p, N-1] + int k = p; + while (k < count - 1 && t >= knots[k + 1]) + k++; + + // d[j] = pts[j + k - p],j = 0..p(取当前区间涉及的 p+1 个控制点) + for (int j = 0; j <= p; j++) + _tempPoints[j] = pts[j + k - p]; + + // de Boor 逐层递推(结构同 De Casteljau,alpha 改由节点向量决定) + for (int r = 1; r <= p; r++) + { + for (int j = p; j >= r; j--) + { + // 分母区间 [j+k-p, j+1+k-r] ⊇ 当前节点区间 [k, k+1],恒非退化,无除零风险 + float alpha = (t - knots[j + k - p]) / (knots[j + 1 + k - r] - knots[j + k - p]); + _tempPoints[j] = Vector2.Lerp(_tempPoints[j - 1], _tempPoints[j], alpha); + } + } + canvasPos = _tempPoints[p]; + // ==================================================================== + } // ⭐ 用缓存的 Camera/RectTransform,避免每帧每鱼查询 var cam = cachedCamera != null ? cachedCamera : Camera.main; diff --git a/Assets/MyGame/Scripts/Manager/CreateFishManager.cs b/Assets/MyGame/Scripts/Manager/CreateFishManager.cs index 166a45ac8..0ac001577 100644 --- a/Assets/MyGame/Scripts/Manager/CreateFishManager.cs +++ b/Assets/MyGame/Scripts/Manager/CreateFishManager.cs @@ -29,6 +29,7 @@ using Unity.Collections; using Unity.Jobs; using UnityEditor; using UnityEngine; +using UnityEngine.Serialization; using Random = UnityEngine.Random; /// @@ -90,7 +91,7 @@ public class CreateFishManager : MonoSingleton public Transform poolRoot; /// - /// 非 UI 爆奖特效统一父节点。 + /// 非 UI 爆奖特效统一父节点(挂在场景根节点,不挂 UI 节点下)。 /// 仅装载那些"原本挂在 UIManager.uiRoot 下(不会随房间退出自动销毁)" /// 或"原本无父对象(世界空间特效)"的爆奖特效: /// - BJEndUI 系列(BJEventBase/GSL/FLXJ 的 EndBJ) @@ -100,9 +101,21 @@ public class CreateFishManager : MonoSingleton /// - Boss鱼/特殊Boss isToUI=false 分支的 currEffect_DieAward /// UI 爆奖(挂在 subPanelParent/subPanelParent.parent 下的金币飞、分数版等) /// 不挂这里,由 UIManager 卸载游戏主面板时自动清理。 - /// EnterRoom 时创建挂在 UIManager.uiRoot 下,ExitRoom 时整节点销毁。 + /// ⭐ 本节点不能删除:ExitRoom 只清空子物体; + /// 意外被删除/为 null 时取值会自动在场景根节点重建(不建到 UI 节点)。 /// - public Transform bjEffectRoot; + [FormerlySerializedAs("bjEffectRoot")] + [SerializeField] private Transform _bjEffectRoot; + + /// 爆奖特效统一父节点:为 null(意外删除)时自动在场景根节点重建 + public Transform bjEffectRoot + { + get + { + if (_bjEffectRoot == null) EnsureBJEffectRoot(); + return _bjEffectRoot; + } + } /// 当前房间可生成鱼列表(与 NativeArray 下标对齐) public List spawnList; @@ -420,20 +433,15 @@ public class CreateFishManager : MonoSingleton } /// - /// 创建爆奖特效统一父节点(挂在 UIManager.uiRoot 下)。 + /// 创建爆奖特效统一父节点(挂在场景根节点,不挂 UI 节点下)。 /// 已存在则不重复创建。所有爆奖相关 Instantiate 都应使用此节点作为父对象。 /// private void EnsureBJEffectRoot() { - if (bjEffectRoot != null) return; - var go = new GameObject("BJEffectRoot"); - go.transform.SetParent(UIManager.Instance.uiRoot, false); - var rect = go.AddComponent(); - rect.anchorMin = Vector2.zero; - rect.anchorMax = Vector2.one; - rect.offsetMin = Vector2.zero; - rect.offsetMax = Vector2.zero; - bjEffectRoot = go.transform; + if (_bjEffectRoot != null) return; + // ⭐ 挂场景根节点(不挂 UIManager.uiRoot):世界空间爆奖特效直接用世界坐标摆放 + var go = new GameObject("bjEffectRoot"); + _bjEffectRoot = go.transform; } /// 根据当前 GameType 绑定对应 UI 面板到 currGameType。 @@ -1357,15 +1365,15 @@ public class CreateFishManager : MonoSingleton Destroy(item.gameObject); } - // ⭐ 销毁爆奖特效父节点:所有挂在 bjEffectRoot 下的爆奖特效 - // (Boss 分数版/加分弹出/BJEndUI/特殊爆奖等) 会一并被销毁, + // ⭐ 不销毁 bjEffectRoot 本身:只清空其下的爆奖特效子物体 + // (Boss 分数版/加分弹出/BJEndUI/特殊爆奖等), // 防止退出房间时残留未结束的爆奖协程/动画造成的内存泄漏 - if (bjEffectRoot != null) + if (_bjEffectRoot != null) { - Destroy(bjEffectRoot.gameObject); - bjEffectRoot = null; + for (int i = _bjEffectRoot.childCount - 1; i >= 0; i--) + Destroy(_bjEffectRoot.GetChild(i).gameObject); } - // ⭐ 清理特效池:bjEffectRoot 销毁后池内对象失效,清空避免复用已销毁对象 + // ⭐ 清理特效池:bjEffectRoot 下的特效子物体销毁后池内对象失效,清空避免复用已销毁对象 EffectPool.Instance.ClearAll(); //for (int i = fishDatas_hashCodekey.childCount - 1; i >= 0; i--) // Destroy(fishRoot.GetChild(i).gameObject); @@ -1982,9 +1990,10 @@ public class CreateFishManager : MonoSingleton if (bossCtrl.isToUI) { // ⭐ 池化:UI 空间 Boss 爆奖,动画事件播完手动回池 + // ⭐ 不设置位置:位置/大小用爆奖预制体里配置好的(z 也用预制体自带的) bossCtrl.currEffect_DieAward = EffectPool.Instance.Get( monster.effect_DieAward != null ? monster.effect_DieAward : dieFXPrefabAwardTmp, - monster.transform.position, Quaternion.identity, currGameType.subPanelParent.parent, + currGameType.subPanelParent.parent, autoReturn: false); } else @@ -1992,7 +2001,7 @@ public class CreateFishManager : MonoSingleton // isToUI=false:世界空间特效,无 UI 父对象 → 挂 bjEffectRoot 统一管理(池化) bossCtrl.currEffect_DieAward = EffectPool.Instance.Get( monster.effect_DieAward != null ? monster.effect_DieAward : dieFXPrefabAwardTmp, - monster.transform.position, Quaternion.identity, bjEffectRoot, + bjEffectRoot, autoReturn: false); } bossCtrl.action_effect_DieAward?.Invoke(bossCtrl.currEffect_DieAward); @@ -2197,9 +2206,10 @@ public class CreateFishManager : MonoSingleton if (bossCtrl.isToUI) { // ⭐ 池化:UI 空间 Boss 爆奖,动画事件播完手动回池 + // ⭐ 不设置位置:位置/大小用爆奖预制体里配置好的(z 也用预制体自带的) bossCtrl.currEffect_DieAward = EffectPool.Instance.Get( monster.effect_DieAward != null ? monster.effect_DieAward : dieFXPrefabAwardTmp, - monster.transform.position, Quaternion.identity, currGameType.subPanelParent.parent, + currGameType.subPanelParent.parent, autoReturn: false); } else @@ -2207,7 +2217,7 @@ public class CreateFishManager : MonoSingleton // isToUI=false:世界空间特效,无 UI 父对象 → 挂 bjEffectRoot 统一管理(池化) bossCtrl.currEffect_DieAward = EffectPool.Instance.Get( monster.effect_DieAward != null ? monster.effect_DieAward : dieFXPrefabAwardTmp, - monster.transform.position, Quaternion.identity, bjEffectRoot, + bjEffectRoot, autoReturn: false); } bossCtrl.action_effect_DieAward?.Invoke(bossCtrl.currEffect_DieAward); diff --git a/Assets/MyGame/Scripts/Manager/GameManager.cs b/Assets/MyGame/Scripts/Manager/GameManager.cs index ec7f24cc0..3ec1d9879 100644 --- a/Assets/MyGame/Scripts/Manager/GameManager.cs +++ b/Assets/MyGame/Scripts/Manager/GameManager.cs @@ -17,6 +17,7 @@ using UnityEngine.Video; public class GameManager : MonoSingleton { + public Camera cam; [Header("人机")] public bool enableBot = true; // 人机总开关 public BotConfig botConfig; // 人机AI详细配置(Inspector可调,本地测试用) diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/BJEventBase.cs b/Assets/MyGame/aa/Game/FLZY/BOSS/BJEventBase.cs index 9dc4bba4c..8b207443d 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/BJEventBase.cs +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/BJEventBase.cs @@ -28,9 +28,6 @@ public class BJEventBase : MonoBehaviour public int bJbeishu; // 爆奖倍数 public int maxScore; // 最终总分 - [Header("位置")] - public Vector3 startOffset = new Vector3(0, 0, -100); // 爆奖对象初始位置偏移 - // ==================== 回调 / 归属 ==================== public Action JiaFen; // 加分完成回调(回加到玩家金币) public bool isSelf; // 是否是自己打出的爆奖(非自己只播特效不加分) @@ -65,7 +62,7 @@ public class BJEventBase : MonoBehaviour paoBei = (int)paobei; bJbeishu = beishu; - // 初始位置:画布中心 + 手调偏移(并缓存座位引用) + // 初始位置不手动设置:位置和大小完全用预制体里配置好的(缓存座位引用) ApplySeatOffset(); // 是否是本地玩家自己打的 @@ -92,37 +89,13 @@ public class BJEventBase : MonoBehaviour // ==================== 定位 ==================== /// - /// 设置爆奖初始位置:RectTransform → UI 画布中间;普通 Transform → 场景原点 (0,0,0) + /// ⭐ 爆奖初始位置不手动设置:位置和大小完全用预制体里配置好的,代码不去调整 + /// (z 也用预制体自带的,不再被 startOffset 推到 -100 那么深)。 + /// 只缓存座位引用(isSelf 判定与 GetSeatPosition/MoveToSit/结算定位依赖)。 /// protected virtual void ApplySeatOffset() { - var rect = GetComponent(); - if (rect != null) - { - var canvas = GetComponentInParent(); - if (canvas != null && canvas.renderMode != RenderMode.WorldSpace) - { - Vector2 screenCenter = new Vector2(Screen.width / 2f, Screen.height / 2f); - RectTransformUtility.ScreenPointToWorldPointInRectangle( - canvas.GetComponent(), screenCenter, canvas.worldCamera, out Vector3 worldPos); - transform.position = worldPos + startOffset; - } - else - { - transform.position = Vector3.zero + startOffset; - } - } - else - { - transform.SetParent(null); - transform.position = Vector3.zero + startOffset; - } - - // 缓存座位引用 - if (CreateFishManager.Instance == null || CreateFishManager.Instance.currGameType == null) return; - var sits = CreateFishManager.Instance.currGameType.list_Sits; - if (posID >= 0 && posID < sits.Count && sits[posID] != null) - _targetSit = sits[posID]; + GetSeatPosition(); } /// 获取座位坐标 diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/GSL/4022.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/GSL/4022.prefab index f1fb4a5a0..16d35f228 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/GSL/4022.prefab +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/GSL/4022.prefab @@ -134,8 +134,11 @@ MonoBehaviour: depthOffset: 0 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/LTZZ/4052.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/LTZZ/4052.prefab index 7867dd960..8b0df3558 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/LTZZ/4052.prefab +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/LTZZ/4052.prefab @@ -10654,8 +10654,11 @@ MonoBehaviour: depthOffset: 0 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/SSQL/7005.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/SSQL/7005.prefab index c9f06f414..cd4679fe9 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/SSQL/7005.prefab +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/SSQL/7005.prefab @@ -14598,7 +14598,7 @@ MonoBehaviour: cachedCamera: {fileID: 0} cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} - isSpine: 1 + isSpine: 0 fishTypeID: 11039 currState: 0 HP: 5 @@ -14632,8 +14632,11 @@ MonoBehaviour: depthOffset: 0 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/SSQL/7005_Timeline Variant.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/SSQL/7005_Timeline Variant.prefab index 451b00c6f..841d61123 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/SSQL/7005_Timeline Variant.prefab +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/SSQL/7005_Timeline Variant.prefab @@ -9097,12 +9097,12 @@ MonoBehaviour: fishScore: 0 bJbeishu: 0 maxScore: 0 - startOffset: {x: 0, y: 0, z: -100} isSelf: 0 isScoreEnd: 0 useScorePanel: 0 tMP_Score: {fileID: 0} - scorePanelPrefab: {fileID: 0} + scorePanelPrefab: {fileID: 8000219247718126128, guid: 35794a9408478e841a2b242fbb0db771, + type: 3} currScore: 0 scoreCount: 0 bigPrizeFishMode: 0 diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/TSK/171_1 Variant.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/TSK/171_1 Variant.prefab index d728d90eb..c9722aec1 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/TSK/171_1 Variant.prefab +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/TSK/171_1 Variant.prefab @@ -790,11 +790,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4899283280599034, guid: 9af7049c3ad41f243aa0a4bd10e52a76, type: 3} propertyPath: m_LocalPosition.y - value: 1000 + value: 0 objectReference: {fileID: 0} - target: {fileID: 4899283280599034, guid: 9af7049c3ad41f243aa0a4bd10e52a76, type: 3} propertyPath: m_LocalPosition.z - value: 0 + value: 1000 objectReference: {fileID: 0} - target: {fileID: 4899283280599034, guid: 9af7049c3ad41f243aa0a4bd10e52a76, type: 3} propertyPath: m_LocalRotation.w @@ -833,6 +833,11 @@ PrefabInstance: propertyPath: m_CameraType value: 1 objectReference: {fileID: 0} + - target: {fileID: 5641633343447502574, guid: 9af7049c3ad41f243aa0a4bd10e52a76, + type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: - {fileID: 1845000557373688, guid: 9af7049c3ad41f243aa0a4bd10e52a76, type: 3} @@ -895,7 +900,6 @@ MonoBehaviour: fishScore: 0 bJbeishu: 0 maxScore: 0 - startOffset: {x: 0, y: 0, z: -100} isSelf: 0 isScoreEnd: 0 useScorePanel: 1 @@ -1717,7 +1721,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4899283280599034, guid: 9af7049c3ad41f243aa0a4bd10e52a76, type: 3} propertyPath: m_LocalPosition.z - value: 200 + value: 1800 objectReference: {fileID: 0} - target: {fileID: 4899283280599034, guid: 9af7049c3ad41f243aa0a4bd10e52a76, type: 3} propertyPath: m_LocalRotation.w @@ -1756,6 +1760,11 @@ PrefabInstance: propertyPath: m_CameraType value: 1 objectReference: {fileID: 0} + - target: {fileID: 5641633343447502574, guid: 9af7049c3ad41f243aa0a4bd10e52a76, + type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/TSK/TSKDieEvent.cs b/Assets/MyGame/aa/Game/FLZY/BOSS/TSK/TSKDieEvent.cs index a872eb52e..8ce72690c 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/TSK/TSKDieEvent.cs +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/TSK/TSKDieEvent.cs @@ -14,10 +14,7 @@ public class TSKDieEvent : BJRedPacketEvent public override void Init(long goldCount, int posID, long paobei, long fishScore, int beishu, Action action, Action action1 = null) { base.Init(goldCount, posID, paobei, fishScore, beishu, action, action1); - // 基类 Init 里 ApplySeatOffset 会用 startOffset(z=-100) 覆盖位置,这里再改回 700 - Vector3 pos = transform.position; - pos.z = 3500; - transform.position = pos; + // 位置不再手动设置,用预制体自带的(基类已不会用 startOffset 覆盖位置) StartCoroutine(yan()); } public IEnumerator yan() diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/Game177_baigujing.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/Game177_baigujing.prefab index c5fea6a71..57d3e8241 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/Game177_baigujing.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/Game177_baigujing.prefab @@ -1531,6 +1531,8 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 0 isNot1: 0 @@ -1538,8 +1540,11 @@ MonoBehaviour: depthOffset: 0 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab index 9abcd425c..f86d8b4ec 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab @@ -126,6 +126,8 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 0 isNot1: 0 @@ -133,8 +135,11 @@ MonoBehaviour: depthOffset: 500 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: "\u5B9D\u8239\u5C45\u87F9" - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab index b574a209f..3a555a520 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab @@ -10012,6 +10012,8 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 0 isNot1: 0 @@ -10019,8 +10021,11 @@ MonoBehaviour: depthOffset: 450 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/QiTianDaSheng/6002_Timeline Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/QiTianDaSheng/6002_Timeline Variant.prefab index 051681ba0..2dd4eab63 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/QiTianDaSheng/6002_Timeline Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/QiTianDaSheng/6002_Timeline Variant.prefab @@ -3435,12 +3435,12 @@ PrefabInstance: - target: {fileID: 2482839380133992212, guid: 2210a380332683b4e8f0f7b1a922af06, type: 3} propertyPath: m_LocalPosition.y - value: 0 + value: 1000 objectReference: {fileID: 0} - target: {fileID: 2482839380133992212, guid: 2210a380332683b4e8f0f7b1a922af06, type: 3} propertyPath: m_LocalPosition.z - value: 0 + value: -100 objectReference: {fileID: 0} - target: {fileID: 2482839380133992212, guid: 2210a380332683b4e8f0f7b1a922af06, type: 3} @@ -13091,7 +13091,6 @@ MonoBehaviour: fishScore: 0 bJbeishu: 0 maxScore: 0 - startOffset: {x: 0, y: 0, z: -100} isSelf: 0 isScoreEnd: 0 useScorePanel: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab index c7df7c264..3030f6740 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab @@ -95,6 +95,8 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 0 isNot1: 0 @@ -102,8 +104,11 @@ MonoBehaviour: depthOffset: 400 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: "\u6C99\u50E7" - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab index 65b0def26..c75a39fc4 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab @@ -126,6 +126,8 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 0 isNot1: 0 @@ -133,8 +135,11 @@ MonoBehaviour: depthOffset: 350 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: "\u5B59\u609F\u7A7A" - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab index 02263fcb1..e00f64315 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab @@ -95,6 +95,8 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 0 isNot1: 0 @@ -102,8 +104,11 @@ MonoBehaviour: depthOffset: 300 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: "\u5510\u50E7" - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab index 7130d655f..788c2c625 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab @@ -126,6 +126,8 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 0 isNot1: 0 @@ -133,8 +135,11 @@ MonoBehaviour: depthOffset: 250 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: "\u94C1\u6247\u516C\u4E3B" - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab index 2a3f09b19..88fc3ad6d 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab @@ -6370,6 +6370,8 @@ MonoBehaviour: end: {x: 0, y: 0} moveTime: 0 moveSpeed: 0 + cachedCamera: {fileID: 0} + cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 fishTypeID: 13030 @@ -6415,17 +6417,26 @@ MonoBehaviour: - {fileID: 7949291036870204422} - {fileID: 7948326288892304304} lockPoint: {fileID: 5912107150996647921} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 1 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 ischild0: 0 depthOffset: 200 + is2DFish: 0 + sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YangJian/6001.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/YangJian/6001.prefab index e1cf31f01..acb55ffca 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/YangJian/6001.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/YangJian/6001.prefab @@ -6619,6 +6619,8 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 1 isNot1: 0 @@ -6626,8 +6628,11 @@ MonoBehaviour: depthOffset: 0 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: "\u6768\u622C" - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YangJian/6001_Timeline Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/YangJian/6001_Timeline Variant.prefab index 231fe1fc3..7a2823370 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/YangJian/6001_Timeline Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/YangJian/6001_Timeline Variant.prefab @@ -7791,7 +7791,7 @@ PrefabInstance: - target: {fileID: 7835675407896686648, guid: 0fb8f3919645bc946bca0af33bdeea70, type: 3} propertyPath: m_LocalPosition.y - value: 0 + value: 2000 objectReference: {fileID: 0} - target: {fileID: 7835675407896686648, guid: 0fb8f3919645bc946bca0af33bdeea70, type: 3} @@ -9185,7 +9185,6 @@ MonoBehaviour: fishScore: 0 bJbeishu: 0 maxScore: 0 - startOffset: {x: 0, y: 0, z: -100} isSelf: 0 isScoreEnd: 0 useScorePanel: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab index dbc8caf6f..bdd84e17a 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab @@ -104,7 +104,7 @@ MonoBehaviour: cachedUirootRect: {fileID: 0} skeleton: {fileID: 0} isSpine: 1 - fishTypeID: 0 + fishTypeID: 13027 currState: 0 HP: 5 effect_Die: {fileID: 0} @@ -126,6 +126,8 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 + useRouteFlipX: 1 baseMmove: 0 isRotate: 0 isNot1: 0 @@ -133,8 +135,11 @@ MonoBehaviour: depthOffset: 150 is2DFish: 0 sortOrder2D: 0 + drawMoveLine: 0 + drawLineSegments: 60 + drawLineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} bossName: "\u4E5D\u9F99\u7389\u73BA" - isToUI: 1 + isToUI: 0 tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 bossScoreValue: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab index 28041b997..e7d05cea6 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab @@ -95,6 +95,8 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 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