This commit is contained in:
2026-07-21 04:36:52 +08:00
parent a8b4691d1e
commit a5e9edcf6e
17 changed files with 704 additions and 29 deletions
@@ -449,6 +449,156 @@ namespace Assets.MyGame.Scripts.Net
UIManager.Instance.ShowBoardGongGao(data.text);
}
/// <summary>
/// LoginHub LevelChangedNEW — 后台修改玩家等级
/// 直接调用 GetUser 刷新用户数据,触发 OnUserDataChanged 同步 UI
/// </summary>
public static void LevelChanged(string msg)
{
var data = JsonConvert.DeserializeObject<WebSocketResponseBase<LevelChangedData>>(msg).arguments[0];
var userId = GameManager.Instance?.user?.id;
if (!string.IsNullOrEmpty(userId))
APIRequestList.GetUser(userId, a => GameManager.Instance.UpdataUserData(a));
}
// ---------------- FishGameHub 补充 ----------------
/// <summary>
/// FishGameHub BotLeaveRoomNoticeNEW — 机器人退出房间
/// 仅触发对应座位显示等待,不影响本地玩家(自己退出走 LeaveRoomResult)
/// </summary>
public static void BotLeaveRoom(string botUserId)
{
if (string.IsNullOrEmpty(botUserId)) return;
switch (GameManager.Instance.gameData.currGameType)
{
case GameType.FLZY:
ReleaseBotSit(UIPanel.MainGamePanelFLZY, botUserId);
break;
case GameType.YYSC:
ReleaseBotSit(UIPanel.MainGamePanelYYSC, botUserId);
break;
case GameType.XJMH:
ReleaseBotSit(UIPanel.MainGamePanelXJMH, botUserId);
break;
case GameType.HHWK:
ReleaseBotSit(UIPanel.MainGamePanelHHWK, botUserId);
break;
default:
break;
}
}
/// <summary>释放机器人座位(显示等待界面,标记为 bot)</summary>
private static void ReleaseBotSit(UIPanel panelName, string botUserId)
{
var panel = UIManager.Instance.Get<GameMainPanel_FishBase>(panelName);
if (panel == null) return;
foreach (var sit in panel.list_Sits)
{
if (sit.user == botUserId)
{
sit.isBot = true;
sit.ShowWaiting();
break;
}
}
}
/// <summary>
/// FishGameHub HostDisconnectNEW — 房主断线
/// 其他玩家可接受机器人控制权。本地房主引用若已断线则转移给本地首个非人机玩家。
/// </summary>
public static void HostDisconnect()
{
// 房主断线 → 触发房主转移(SitPosData 已封装好转移逻辑)
SitPosData.TransferRoomOwner();
}
/// <summary>
/// FishGameHub OnSeatChange — 座位变更
/// { type, userId, position, showWaiting? }
/// type 字段后端未明确定义,先按 showWaiting 决定显示状态
/// </summary>
public static void SeatChange(int seatType, string userId, int position, bool showWaiting)
{
if (string.IsNullOrEmpty(userId) || position < 0) return;
GameMainPanel_FishBase panel = null;
switch (GameManager.Instance.gameData.currGameType)
{
case GameType.FLZY:
panel = UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelFLZY);
break;
case GameType.YYSC:
panel = UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelYYSC);
break;
case GameType.XJMH:
panel = UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelXJMH);
break;
case GameType.HHWK:
panel = UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelHHWK);
break;
default:
break;
}
if (panel == null) return;
var targetSit = panel.list_Sits.Find(s => s.posID == position);
if (targetSit == null) return;
if (showWaiting)
{
// 显示等待界面(玩家离开该座位)
targetSit.ShowWaiting();
}
else
{
// 玩家进入该座位
targetSit.isBot = !string.IsNullOrEmpty(userId) && userId.StartsWith("bot_");
}
}
/// <summary>
/// FishRoomHub RoomChange — 房间变化通知
/// 房间列表界面收到时刷新显示。当前仅在房间列表 UI 开启时更新数据,
/// 具体刷新逻辑由 UIHome_BY_SelectRoomLevelPanel / 手动选座面板按需实现。
/// </summary>
public static void RoomChangeNotice(string msg)
{
try
{
var roomData = JsonConvert.DeserializeObject<WebSocketResponseBase<RoomChangeResponse>>(msg).arguments[0];
if (roomData == null) return;
// 通知手动选座面板刷新(若开启)
var homeMain = UIManager.Instance.Get<UIHomeMain>(UIPanel.HomeMainPanel);
if (homeMain == null) return;
var selectRoomPanel = homeMain.subUIManager.Get<UIHome_BY_SelectRoomLevelPanel>(UIPanel.SelectRoomLeavePenel);
if (selectRoomPanel != null && selectRoomPanel.isMySelectRoom)
{
selectRoomPanel.panel_UIHome_BY_MySelectRoomPenel?.OnRoomChange(roomData);
}
}
catch (Exception e)
{
Debug.LogWarning("[RoomChangeNotice] 解析失败: " + e.Message);
}
}
/// <summary>
/// LoginHub LevelChangedNEW 数据
/// </summary>
[Serializable]
public class LevelChangedData
{
public int newLevel;
public long newExp;
public long newGold;
public int newDiamond;
public string source;
public string remark;
}
// ---------------- Customer ----------------
/// <summary>