ZhuBaJie
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@@ -24,10 +24,11 @@ public class MonsterControl_BossBase : MonsterContral
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public int prizeCount;//奖励数量
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public Action JiaFen;
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public List<List<RedPacketRecord>> redPacketRecords = new List<List<RedPacketRecord>>();
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public Camera ZhuCam;
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public override void Awake()
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{
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base.Awake();
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ZhuCam = GameManager.Instance.ZhuCam;
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}
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public void BigPrize(int min = 2, int max = 4)
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{
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@@ -194,9 +195,10 @@ public class MonsterControl_BossBase : MonsterContral
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GameManager.Instance.StartCoroutine(yanchidie());
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}
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public float dieTime = 3f;
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IEnumerator yanchidie()
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{
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yield return new WaitForSeconds(3f);
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yield return new WaitForSeconds(dieTime);
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tMP_CurrBossScore.transform.parent.DOMove(CreateFishManager.Instance.currGameType.currSitData.tMP_GoldNum.transform.position, 0.5f).OnComplete(() =>
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{
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@@ -425,14 +425,14 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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{
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list.Add(item);
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}
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list[Random.Range(0, list.Count)].isCreate = 2;
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//foreach (var item in list)
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//{
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// if (item.fishNumber == 13028.ToString())
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// {
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// item.isCreate = 2;
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// }
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//}
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//list[Random.Range(0, list.Count)].isCreate = 2;
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foreach (var item in list)
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{
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if (item.fishNumber == 13035.ToString())
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{
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item.isCreate = 2;
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}
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}
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}
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boss = 25;
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}
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@@ -17,22 +17,24 @@ public class GameManager : MonoSingleton<GameManager>
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public GameData gameData = new GameData();
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public Scene scene;
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public CameraShaker cameraShake;
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// // 指定此方法在加载时立即调用,在显示启动动画前之前执行
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// [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
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// private static void BeforeSplashScreen()
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// {
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// //平台适配
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//#if UNITY_WEBGL
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// // 如果在 WebGL 平台上运行,立即停止启动动画
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// SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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//#else
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// // 如果不是在 WebGL 平台上,启动一个异步任务来停止启动动画
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// System.Threading.Tasks.Task.Run(() =>
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// {
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// SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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// });
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//#endif
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// }
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public Camera ZhuCam;
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// // 指定此方法在加载时立即调用,在显示启动动画前之前执行
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// [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
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// private static void BeforeSplashScreen()
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// {
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// //平台适配
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//#if UNITY_WEBGL
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// // 如果在 WebGL 平台上运行,立即停止启动动画
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// SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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//#else
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// // 如果不是在 WebGL 平台上,启动一个异步任务来停止启动动画
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// System.Threading.Tasks.Task.Run(() =>
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// {
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// SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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// });
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//#endif
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// }
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public void UpdataUserData(UserData user)
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{
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this.user = user;
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