monster数据添加
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@@ -42,6 +42,7 @@ public class BullitMove : MonoBehaviour
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if (collision.tag == "Monster")
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{
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isTriggerFirst=false;
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//击中特效
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Instantiate(effectPrefab,transform.position,Quaternion.identity);
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//受激
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collision.transform.GetComponent<MonsterControl>().monsterData.charactersHealth.OnHurt(10, CharacterHurtType.none);
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