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@@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Assets.MyGame.Scripts.Net.WebResponses
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{
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@@ -29,7 +30,7 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
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public int sitPos;
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public FrameDataType frameType;
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public long time;
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public Object frameData;
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public object frameData;
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}
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[Serializable]
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@@ -68,6 +69,9 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
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[Serializable]
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public class FrameData_RandomDieFish : FrameData
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{
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public float x;
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public float y;
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public float z;
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public List<string> guids=new List<string>();
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public List<RedPacketRecord> coinNum=new List<RedPacketRecord>();
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public int count;
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