白龙马

This commit is contained in:
2026-04-25 22:41:38 +08:00
parent de3df736b1
commit 68c79097f1
23 changed files with 2601181 additions and 89914 deletions
@@ -1,8 +1,34 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class Eff_longSkill2_AniEvent : MonoBehaviour
{
bool isFirst = true;
HHWK_BLM_Boss hHWK_BLM_Boss;
private void Awake()
{
hHWK_BLM_Boss = GetComponentInParent<HHWK_BLM_Boss>();
}
public void EffectSkill()
{
}
public IEnumerator jiafen()
{
Transform tra = hHWK_BLM_Boss.tMP_CurrBossScore.transform.parent;
GameObject obj = CreateFishManager.Instance.dieFXPrefabAwardTmp_AddScore;
List<RedPacketRecord> redPacketRecords = new List<RedPacketRecord>();
redPacketRecords = hHWK_BLM_Boss.redPacketRecords[0];
hHWK_BLM_Boss.redPacketRecords.RemoveAt(0);
foreach (var item in redPacketRecords)
{
yield return new WaitForSeconds(0.15f);
Instantiate(obj, tra.position, Quaternion.identity, tra).transform.GetChild(0).GetComponent<TextMeshProUGUI>().text=CoinScript.NumAdd(item.Amount.ToString());
}
}
public void End()
{
if (isFirst)
@@ -14,8 +40,9 @@ public class Eff_longSkill2_AniEvent : MonoBehaviour
{
transform.parent.GetComponent<HHWK_BLM_Boss>().ani_LongDieState2.SetActive(true);
}
////放特效
//transform.gameObject.SetActive(false);
////放特效
//transform.gameObject.SetActive(false);
//放特效
transform.gameObject.SetActive(false);