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apply plugin: 'com.android.application'
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dependencies {
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implementation project(':unityLibrary')
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}
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android {
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namespace "**NAMESPACE**"
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ndkPath "**NDKPATH**"
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compileSdkVersion **APIVERSION**
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buildToolsVersion '**BUILDTOOLS**'
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_11
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targetCompatibility JavaVersion.VERSION_11
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}
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defaultConfig {
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minSdkVersion **MINSDKVERSION**
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targetSdkVersion **TARGETSDKVERSION**
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applicationId '**APPLICATIONID**'
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ndk {
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abiFilters **ABIFILTERS**
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}
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versionCode **VERSIONCODE**
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versionName '**VERSIONNAME**'
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}
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aaptOptions {
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noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ')
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ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
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}**SIGN**
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// ⭐ 修复 lintVitalAnalyzeRelease 构建失败:
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// Release 构建时 AGP 会跑 lintVital 检查,其 ExtractAarTransform 在中文 Windows
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// (系统编码 GBK) 下读取含中文的 manifest/资源时抛 MalformedInputException
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// ("malformed input off : 75")。checkReleaseBuilds false 直接跳过 release 的
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// lint 检查任务(Unity 游戏项目不需要 AGP 的 lint),abortOnError false 兜底。
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lintOptions {
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checkReleaseBuilds false
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abortOnError false
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}
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buildTypes {
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debug {
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minifyEnabled **MINIFY_DEBUG**
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proguardFiles getDefaultProguardFile('proguard-android.txt')**SIGNCONFIG**
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jniDebuggable true
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}
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release {
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minifyEnabled **MINIFY_RELEASE**
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proguardFiles getDefaultProguardFile('proguard-android.txt')**SIGNCONFIG**
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}
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}**PACKAGING_OPTIONS****PLAY_ASSET_PACKS****SPLITS**
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**BUILT_APK_LOCATION**
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bundle {
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language {
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enableSplit = false
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}
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density {
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enableSplit = false
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}
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abi {
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enableSplit = true
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}
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}
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}**SPLITS_VERSION_CODE****LAUNCHER_SOURCE_BUILD_SETUP**
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