This commit is contained in:
2026-10-09 16:45:46 +08:00
parent 4a8c66dcaf
commit 6769b7f31c
29 changed files with 563 additions and 58 deletions
@@ -0,0 +1,68 @@
apply plugin: 'com.android.application'
dependencies {
implementation project(':unityLibrary')
}
android {
namespace "**NAMESPACE**"
ndkPath "**NDKPATH**"
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'
compileOptions {
sourceCompatibility JavaVersion.VERSION_11
targetCompatibility JavaVersion.VERSION_11
}
defaultConfig {
minSdkVersion **MINSDKVERSION**
targetSdkVersion **TARGETSDKVERSION**
applicationId '**APPLICATIONID**'
ndk {
abiFilters **ABIFILTERS**
}
versionCode **VERSIONCODE**
versionName '**VERSIONNAME**'
}
aaptOptions {
noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
}**SIGN**
// ⭐ 修复 lintVitalAnalyzeRelease 构建失败:
// Release 构建时 AGP 会跑 lintVital 检查,其 ExtractAarTransform 在中文 Windows
// (系统编码 GBK) 下读取含中文的 manifest/资源时抛 MalformedInputException
// ("malformed input off : 75")。checkReleaseBuilds false 直接跳过 release 的
// lint 检查任务(Unity 游戏项目不需要 AGP 的 lint),abortOnError false 兜底。
lintOptions {
checkReleaseBuilds false
abortOnError false
}
buildTypes {
debug {
minifyEnabled **MINIFY_DEBUG**
proguardFiles getDefaultProguardFile('proguard-android.txt')**SIGNCONFIG**
jniDebuggable true
}
release {
minifyEnabled **MINIFY_RELEASE**
proguardFiles getDefaultProguardFile('proguard-android.txt')**SIGNCONFIG**
}
}**PACKAGING_OPTIONS****PLAY_ASSET_PACKS****SPLITS**
**BUILT_APK_LOCATION**
bundle {
language {
enableSplit = false
}
density {
enableSplit = false
}
abi {
enableSplit = true
}
}
}**SPLITS_VERSION_CODE****LAUNCHER_SOURCE_BUILD_SETUP**