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@@ -172,6 +172,10 @@ public class SitPosData : MonoBehaviour
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/// </summary>
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public void LoadTurret(int turretNumber)
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{
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// ⭐ 换炮台时只清活跃子弹(清屏),保留池缓存(同 prefab 能复用)
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// 用 ClearActive 而非 ClearAll:ClearAll 会清池导致永远不复用
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BulletPool.Instance.ClearActive();
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if (currentTurret != null)
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{
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Destroy(currentTurret.gameObject);
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