同步进度
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 房间配置
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/// </summary>
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[Serializable]
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public class RoomConfig
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{
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/// <summary>
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/// 房间编号
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/// </summary>
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public string roomNumber;
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/// <summary>
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/// 房间名称
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/// </summary>
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public string roomName;
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/// <summary>
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/// 游戏类型
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/// </summary>
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public int gameType;
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/// <summary>
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/// 房间等级
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/// </summary>
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public int roomLevel;
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/// <summary>
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/// 房间分区数量
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/// </summary>
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public int roomPartitionNum;
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/// <summary>
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/// 房间数量
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/// </summary>
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public int roomCount;
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/// <summary>
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/// 进房金币限制
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/// </summary>
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public int roomGoldLimit;
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/// <summary>
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/// 炮倍列表
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/// </summary>
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public List<int> cannonMultipleList;
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}
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}
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