同步进度
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 鱼阵配置
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/// </summary>
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[Serializable]
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public class FishArrayConfig
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{
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/// <summary>
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/// 鱼阵编号
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/// </summary>
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public string fishArrayNumber;
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/// <summary>
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/// 名字
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/// </summary>
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public string name;
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/// <summary>
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/// Boss鱼编号
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/// </summary>
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public string bossFishNumber;
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/// <summary>
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/// Boss数量
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/// </summary>
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public int boosCount;
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/// <summary>
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/// 普通鱼编号
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/// </summary>
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public string fishNumber;
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/// <summary>
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/// 普通鱼数量
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/// </summary>
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public int fishCount;
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/// <summary>
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/// 阵型编号
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/// </summary>
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public string arrayNumber;
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/// <summary>
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/// 路径集合
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/// </summary>
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public List<int> pathList;
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/// <summary>
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/// 阈值集合
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/// </summary>
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public List<int> thresholdList;
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}
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}
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