记录副本更新ui

This commit is contained in:
2026-02-09 10:44:38 +08:00
parent 3de1afe838
commit 5269bc7e6a
176 changed files with 615126 additions and 638503 deletions
@@ -3,8 +3,10 @@ using Assets.MyGame.Scripts.Net.API;
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
using Assets.MyGame.Scripts.Net.APIResponses.Enum;
using Assets.MyGame.Scripts.Net.WebResponses;
using cfg;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Threading;
@@ -57,7 +59,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
{
if (roomFishConfig != null)
return;
FishYZ.Init();
roomFishConfig = new Dictionary<GameTypeEnum, RoomFishConfig>();
createDic = new Dictionary<GameTypeEnum, Dictionary<string, RoomFishDetailConfig>>();
@@ -171,6 +173,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
}
// CreateSingleFish();
new FishResourcesData(); //这里用来测试加载鱼预制体
}
private void Update()
@@ -210,37 +213,63 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
return;
}
}
else if (cfg.type==2)
else if (cfg.type==2)
{
//cfg.fishNumber;3
var yz = GameManager.Instance.gameConfig.fishArrayConfigs.Find(a => a.arrayNumber == cfg.fishNumber);
FishTypeConfig fishType = M_GameConfig.fishTypeConfigs
.Find(f => f.fishNumber == yz.fishNumber);
var yz = GameManager.Instance.gameConfig.fishArrayConfigs.Find(a => a.fishArrayNumber == cfg.fishNumber);
foreach (var item in GameManager.Instance.gameConfig.fishArrayConfigs)
{
if (item.arrayNumber==cfg.fishNumber)
{
Debug.Log(item);
}
}
FishTypeConfig fishType = null;
foreach (var item in M_GameConfig.fishTypeConfigs)
{
if (item.fishNumber == yz.fishNumber)
{
fishType = item;
}
}
// 3. 出生点
Vector3 pos = new Vector3(
9999, 9999, 0
);
var prefab = FishResourcesData.GetFishPrefab(fishType.fishNumber);
switch (cfg.fishNumber)
int pathId = 0;
int count = 0;
List<int> list = new List<int>();
switch (yz.arrayNumber.Substring(0, 3))
{
case "30001":
for (int i = 0; i < yz.fishCount; i++)
case "700":
list = FishYZ.dicfishYZ[yz.arrayNumber];
StartCoroutine( IeShanXing(cfg, yz, pos, prefab, list));
break;
case "701":
list = FishYZ.dicfishYZ[yz.arrayNumber];
foreach (var item in list)
Quan(cfg, yz, pos, prefab, item, 10);
break;
case "702":
list = FishYZ.dicfishYZ[yz.arrayNumber];
foreach (var item in list)
{
// 4. 实例化
GameObject fish = Instantiate(prefab, pos, Quaternion.Euler(Vector3.forward* (yz.fishCount *10/2)+ Vector3.forward*i*10), fishRoot);
var v = fish.GetComponent<MonsterContral>();
v.monsterData.roomFishDetailConfig = cfg;
v.hashCode = v.gameObject.GetHashCode().ToString();
fishDatas_hashCodekey[v.hashCode] = v;
var list = FishDatas[cfg.fishNumber].pathList;
//int pathId = list[Random.Range(0, list.Count)];
int pathId = list[Random.Range(0, 5)];
v.Init(MonsterMoveLine.dic_BezierCurveDatas["鱼阵" + pathId+1], 10,true);
v.fishType = (FishTypeEnum)FishDatas[cfg.fishNumber].fishType;
StartCoroutine(YZ7007(cfg, yz, pos, prefab, item));
}
break;
case "7007":
list = FishYZ.dicfishYZ[yz.arrayNumber];
foreach (var item in list)
{
StartCoroutine(YZ7007(cfg, yz, pos, prefab, item));
}
break;
default:
@@ -254,6 +283,83 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
}
IEnumerator IeShanXing(RoomFishDetailConfig cfg, FishArrayConfig yz, Vector3 pos, GameObject prefab, List<int> list)
{
foreach (var item in list)
{
ShanXing(cfg, yz, pos, prefab, item, 10);
yield return new WaitForSeconds(0.8f);
}
}
private void ShanXing(RoomFishDetailConfig cfg, FishArrayConfig yz, Vector3 pos, GameObject prefab, int pathId,int count)
{
for (int i = 1; i <= 16; i++)
{
// 4. 实例化
GameObject fish = Instantiate(prefab, pos, Quaternion.Euler((i * 5 * (i % 2 == 0 ? -1 : 1)) * Vector3.forward), fishRoot);
var v = fish.GetComponent<MonsterContral>();
v.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
v.hashCode = v.gameObject.GetHashCode().ToString();
fishDatas_hashCodekey[v.hashCode] = v;
//int pathId = list[Random.Range(0, list.Count)];
v.Init(MonsterMoveLine.dic_BezierCurveDatas["鱼阵" + (pathId)],cfg.times, true, yz.arrayNumber);
}
}
private void Quan(RoomFishDetailConfig cfg, FishArrayConfig yz, Vector3 pos, GameObject prefab, int pathId,int count)
{
for (int i = 0; i < count; i++)
{
// 4. 实例化
GameObject fish = Instantiate(prefab, pos, Quaternion.Euler((360 / count) * i * Vector3.forward), fishRoot);
var v = fish.GetComponent<MonsterContral>();
v.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
v.hashCode = v.gameObject.GetHashCode().ToString();
fishDatas_hashCodekey[v.hashCode] = v;
//int pathId = list[Random.Range(0, list.Count)];
v.Init(MonsterMoveLine.dic_BezierCurveDatas["鱼阵" + (pathId)], cfg.times, true, yz.arrayNumber);
}
}
//顺序出
IEnumerator YZ7007(RoomFishDetailConfig cfg, FishArrayConfig yz, Vector3 pos, GameObject prefab, int pathId)
{
List<int> list = FishDatas[yz.fishNumber].pathList;
for (int i = 0; i < 8; i++)
{
yield return new WaitForSeconds(1f);
//// 4. 实例化
//GameObject fish = Instantiate(prefab, pos, Quaternion.Euler((360 / 20) * i * Vector3.forward), fishRoot);
//var v = fish.GetComponent<MonsterContral>();
//v.monsterData.roomFishDetailConfig = cfg;
//v.hashCode = v.gameObject.GetHashCode().ToString();
//fishDatas_hashCodekey[v.hashCode] = v;
////int pathId = list[Random.Range(0, list.Count)];
//v.Init(MonsterMoveLine.dic_BezierCurveDatas["鱼阵" + (pathId + 1)], 15, true, cfg.fishNumber);
//v.fishType = (FishTypeEnum)FishDatas[yz.fishNumber].fishType;
// 4. 实例化
GameObject fish = Instantiate(prefab, pos, Quaternion.identity, fishRoot);
var v = fish.GetComponent<MonsterContral>();
// 5. 初始化路径
if (v == null)
{
v = fish.AddComponent<MonsterContral>();
}
v.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
v.hashCode = v.gameObject.GetHashCode().ToString();
fishDatas_hashCodekey[v.hashCode] = v;
v.Init(MonsterMoveLine.dic_BezierCurveDatas["鱼阵" + pathId], 10);
}
}
private bool OnlyFish(RoomFishDetailConfig cfg)
{
// 1. 找到鱼的基础配置
@@ -283,13 +389,13 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
{
v = fish.AddComponent<MonsterContral>();
}
v.monsterData.roomFishDetailConfig = cfg;
v.monsterData.fishTypeConfig = FishDatas[cfg.fishNumber];
v.hashCode = v.gameObject.GetHashCode().ToString();
fishDatas_hashCodekey[v.hashCode] = v;
var list = FishDatas[cfg.fishNumber].pathList;
int pathId = list[Random.Range(0, list.Count)];
v.monsterData.moveLine.Init(MonsterMoveLine.dic_BezierCurveDatas["曲线" + pathId], 10);
v.fishType = (FishTypeEnum)FishDatas[cfg.fishNumber].fishType;
v.Init(MonsterMoveLine.dic_BezierCurveDatas["曲线" + pathId], 10);
//v.monsterData.moveLine.Init(MonsterMoveLine.dic_BezierCurveDatas["曲线" + Random.Range(1, 4).ToString()], 10);
////初始化
//GameObject obj = Instantiate(prefab, Vector3.one * 999, Quaternion.identity);
@@ -390,14 +496,27 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
public void DesFish(string msg)
{
var killFish = JsonConvert.DeserializeObject<WebSocketResponseBase<RoomKillNotice>>(msg).arguments[0];
Debug.Log("时间123:" + (DateTimeOffset.Now.ToUnixTimeSeconds() - killFish.timespan) + "秒");
if (fishDatas_hashCodekey.ContainsKey(killFish.fishId))
{
var monster = fishDatas_hashCodekey[killFish.fishId];
Instantiate(monster.effect_Die == null ? dieFXPrefab : monster.effect_Die, monster.transform.position, Quaternion.identity, transform.parent);
Destroy(monster.gameObject);
fishDatas_hashCodekey.Remove(killFish.fishId);
//GameManager.Instance.gameData.roomJoinNotice.gold += killFish.gold;
var list = UIManager.Instance.Get<GameMainPanel_XJMH>(UIPanel.MainGamePanelXJMH).list_Sits;
foreach (var item in list)
{
if (item.user!=null)
{
if (item.user.id==killFish.userId)
{
item.goldNum +=killFish.gold;
}
}
}
GameManager.Instance.gameData.roomJoinNotice.gold += killFish.gold;
}
}