This commit is contained in:
2026-10-08 05:01:13 +08:00
parent b8d546a374
commit 5062398e77
8 changed files with 239 additions and 124 deletions
@@ -61,6 +61,8 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
biaoQing=14,
/// <summary>钻头蟹/激光蟹释放:击杀者点击(或超时)发射钻头/激光,广播给房间所有客户端(含发送者回广播),各端统一时刻发射</summary>
zuanTouRelease=15,
/// <summary>加金币:某玩家通过刮刮卡等 HTTP 途径获得金币(服务端不加房间推送),发送端本地加好后广播,各客户端给对应座位加金币</summary>
addGold=16,
}
[Serializable]
public class FireCannonSendData
@@ -185,6 +187,19 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
public long score;
}
/// <summary>
/// 加金币帧数据(frameType=addGold)。
/// 刮刮卡等 HTTP 途径获得金币后,由获得者客户端广播,各客户端给对应座位(sync.sitPos)加金币并刷新显示。
/// </summary>
[Serializable]
public class FrameData_AddGold : FrameData
{
/// <summary>增加的金币数</summary>
public long gold;
/// <summary>来源描述(金币流水日志用,如 "GuaGuaKa")</summary>
public string source;
}
/// <summary>
/// 表情包类型:spine 动画表情 / 文字表情
/// </summary>
@@ -408,6 +408,10 @@ namespace Assets.MyGame.Scripts.Net
case FrameDataType.zuanTouRelease:
EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_ZuanTouRelease, syncGameData);
break;
// ⭐ 加金币:刮刮卡等 HTTP 途径获得金币后广播,各客户端给对应座位加金币并刷新显示
case FrameDataType.addGold:
EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_AddGold, syncGameData);
break;
default:
break;
}