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@@ -20,6 +20,9 @@ public class BullitMove : MonoBehaviour
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MonsterContral target;
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public Transform targetTra;
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public string bulletID;
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/// <summary>该发子弹的实际扣费炮倍(双倍炮=2倍炮倍)。击中结算时作为 KillFish 的 paoBei 上报,
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/// 后端按它算奖励 → 双倍炮奖励随之×2。0=未记录(回退发射者座位炮倍)</summary>
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public long fireGold = 0;
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// 转向参数
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public float maxTurnSpeed = 15f; // 最大转向速度(度/秒)
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@@ -319,8 +322,12 @@ public class BullitMove : MonoBehaviour
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if (userid == GameManager.Instance.user.id)
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{
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// 真人玩家击杀
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// ⭐ paoBei 用该发实际扣费炮倍(双倍炮=2倍),后端按它结算 → 奖励×2;
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// 未记录时回退当前座位炮倍(兼容旧逻辑)
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long paoBei = fireGold > 0 ? fireGold
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: CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
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var v2 = GameManager.Instance.gameData.currRoomData;
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WebSocketSendList.KillFish(v2.roomId, userid, monster.monsterData.fishTypeConfig.fishNumber, monster.guid, (int)CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum, bulletID, "63215f0afa3f5b25");
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WebSocketSendList.KillFish(v2.roomId, userid, monster.monsterData.fishTypeConfig.fishNumber, monster.guid, (int)paoBei, bulletID, "63215f0afa3f5b25");
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}
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else if (!string.IsNullOrEmpty(userid) && userid.StartsWith("bot_"))
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{
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@@ -61,6 +61,8 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
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biaoQing=14,
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/// <summary>钻头蟹/激光蟹释放:击杀者点击(或超时)发射钻头/激光,广播给房间所有客户端(含发送者回广播),各端统一时刻发射</summary>
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zuanTouRelease=15,
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/// <summary>加金币:某玩家通过刮刮卡等 HTTP 途径获得金币(服务端不加房间推送),发送端本地加好后广播,各客户端给对应座位加金币</summary>
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addGold=16,
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}
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[Serializable]
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public class FireCannonSendData
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@@ -185,6 +187,19 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
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public long score;
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}
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/// <summary>
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/// 加金币帧数据(frameType=addGold)。
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/// 刮刮卡等 HTTP 途径获得金币后,由获得者客户端广播,各客户端给对应座位(sync.sitPos)加金币并刷新显示。
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/// </summary>
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[Serializable]
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public class FrameData_AddGold : FrameData
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{
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/// <summary>增加的金币数</summary>
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public long gold;
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/// <summary>来源描述(金币流水日志用,如 "GuaGuaKa")</summary>
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public string source;
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}
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/// <summary>
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/// 表情包类型:spine 动画表情 / 文字表情
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/// </summary>
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@@ -408,6 +408,10 @@ namespace Assets.MyGame.Scripts.Net
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case FrameDataType.zuanTouRelease:
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_ZuanTouRelease, syncGameData);
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break;
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// ⭐ 加金币:刮刮卡等 HTTP 途径获得金币后广播,各客户端给对应座位加金币并刷新显示
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case FrameDataType.addGold:
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_AddGold, syncGameData);
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break;
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default:
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break;
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}
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