1
This commit is contained in:
@@ -222,6 +222,17 @@ public class UIHome_BY_SelectRoomLevelPanel : SubUIBase
|
||||
}
|
||||
if (currGameType!= GameType.JQQD)
|
||||
{
|
||||
// ⭐ 预载该玩法的主游戏面板(纯 UI 资源、异步后台加载):选场页停留的几秒足够加载完,
|
||||
// 点场次进房时 ShowAsync 命中缓存直接秒开——"第一步只加载 UI,先把 UI 展示出来,
|
||||
// 显得加载快",其它资源(场景/鱼/音频)等 UI 出来后再加载
|
||||
switch (currGameType)
|
||||
{
|
||||
case GameType.FLZY: UIManager.Instance.PreloadPanel(UIPanel.MainGamePanelFLZY); break;
|
||||
case GameType.YYSC: UIManager.Instance.PreloadPanel(UIPanel.MainGamePanelYYSC); break;
|
||||
case GameType.XJMH: UIManager.Instance.PreloadPanel(UIPanel.MainGamePanelXJMH); break;
|
||||
case GameType.HHWK: UIManager.Instance.PreloadPanel(UIPanel.MainGamePanelHHWK); break;
|
||||
}
|
||||
|
||||
GameObject LV1 = SelectRoom1.transform.GetChild(((int)currGameType)).gameObject;
|
||||
LV1.SetActive(true);
|
||||
var Lv1Item = LV1.GetComponent<SeccionItem>();
|
||||
|
||||
Reference in New Issue
Block a user