象棋基础
This commit is contained in:
@@ -0,0 +1,40 @@
|
||||
using Assets.MyGame.Scripts.Net;
|
||||
using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
[Serializable]
|
||||
public partial class WebSocketSendList
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// SignalR 消息类型,客户端调用服务器永远是 1
|
||||
/// </summary>
|
||||
public int type = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 调用 ID(字符串也可以)
|
||||
/// 用来区分不同请求,可随便填
|
||||
/// </summary>
|
||||
public string invocationId;
|
||||
|
||||
/// <summary>
|
||||
/// 要调用的服务器方法名,例如:JoinRoom、KillFish、Fire
|
||||
/// </summary>
|
||||
public string target;
|
||||
|
||||
/// <summary>
|
||||
/// 参数数组(SignalR 要求必须是数组)
|
||||
/// </summary>
|
||||
public List<object> arguments;
|
||||
public WebSocketSendList(string target, params object[] param)
|
||||
{
|
||||
|
||||
invocationId = "1";
|
||||
this.target = target;
|
||||
arguments = param.ToList();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user