冰冻+人机

This commit is contained in:
2026-06-16 19:12:37 +08:00
parent e1414d8afb
commit 2c99d87f09
33 changed files with 312 additions and 32 deletions
@@ -80,6 +80,13 @@ public class MonsterContral : MonoBehaviour
/// <summary>是否处于移动状态(false 时 Update 跳过移动计算)</summary>
public bool isMove = true;
/// <summary>设置冰冻特效激活状态</summary>
public void SetFreezeEffect(bool active)
{
if (bingDongEffect != null)
bingDongEffect.SetActive(active);
}
/// <summary>是否为 3D 鱼(影响朝向轴选取)</summary>
public bool is3D = false;
@@ -117,6 +124,8 @@ public class MonsterContral : MonoBehaviour
public List<Transform> colliderList;
/// <summary>锁定点(colliderList 为空时使用,null 则用自身坐标)</summary>
public Transform lockPoint;
/// <summary>冰冻特效(预制体内子物体,null 则跳过)</summary>
public GameObject bingDongEffect;
/// <summary>是否存活(活跃且未被回收)</summary>
public bool IsAlive => gameObject.activeInHierarchy;