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@@ -261,22 +261,22 @@ public partial class WebSocketSendList
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}
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/// <summary>
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/// 玩家挂机(对应服务端 SetPlayerAfkNEW)
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/// 玩家挂机(对应服务端 SetPlayerAfk)
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/// 服务端会向房间组广播 PlayerAfkNotice 事件
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/// </summary>
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public static void SetPlayerAfk(string roomId, string userId)
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{
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var sendObj = new WebSocketSendList("SetPlayerAfkNEW", roomId, userId);
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var sendObj = new WebSocketSendList("SetPlayerAfk", roomId, userId);
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WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
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}
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/// <summary>
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/// 取消挂机(对应服务端 CancelPlayerAfkNEW)
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/// 服务端会向房间组广播 PlayerCancelAfkNotice 事件,并通过 OnFishSpawn(type=sync) 同步当前鱼
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/// 取消挂机(对应服务端 CancelPlayerAfk)
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/// 服务端会向房间组广播 PlayerCancelAfkNotice 事件,并通过 RoomInfo(activeFishes) 同步当前鱼
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/// </summary>
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public static void CancelPlayerAfk(string roomId, string userId)
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{
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var sendObj = new WebSocketSendList("CancelPlayerAfkNEW", roomId, userId);
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var sendObj = new WebSocketSendList("CancelPlayerAfk", roomId, userId);
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WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
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}
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