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@@ -80,4 +80,16 @@ public partial class WebSocketSendList
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"CancelPlayerAfk\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\",\"" + userId + "\"]}");
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}
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/// <summary>房主踢人(4.5):开局前将目标玩家踢出房间,被踢者收到 KickedFromRoom</summary>
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public static void KickPlayerChineseChess(string gameId, string targetUserId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"KickPlayer\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\",\"" + targetUserId + "\"]}");
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}
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/// <summary>主动查询房间状态(4.3):服务端返回 RoomStateNotice(room) 完整快照,用于重连/断线超时后校准本地状态</summary>
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public static void GetRoomStateChineseChess(string gameId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"GetRoomState\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\"]}");
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}
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}
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