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@@ -261,6 +261,7 @@ namespace Assets.MyGame.Scripts.Net
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case "GameEnd":
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{
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if (roomMainPanel != null) roomMainPanel.StopWaitCountdown(); // 游戏结束停走棋倒计时
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
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string winUserId = va["winUserId"]?.ToString();
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if (string.IsNullOrEmpty(winUserId))
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@@ -303,9 +304,8 @@ namespace Assets.MyGame.Scripts.Net
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case "SyncGameData":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
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string data = va["data"]?.ToString();
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Debug.Log("[Chess] 同步数据: " + data);
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// 象棋走棋帧同步数据:后端只透传,交给主面板解析处理
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if (roomMainPanel != null) roomMainPanel.OnChessNetData(msg);
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}
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break;
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