西游降魔背景
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{
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Varyings output;
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|
|
||||||
|
// 2. 生成UV波动偏移(正弦+余弦组合,模拟自然水波)
|
||||||
|
// 横向波动:基于UV.x + 时间
|
||||||
|
float offsetX = sin(input.uv.x * _WaveFactor + time) * _WaveStrength;
|
||||||
|
// 纵向波动:基于UV.y + 时间 + 偏移,让波纹更自然无序
|
||||||
|
float offsetY = cos(input.uv.y * _WaveFactor + time) * _WaveStrength;
|
||||||
|
|
||||||
|
// 3. 用偏移后的UV采样纹理 = 最终扭曲效果
|
||||||
|
float2 distortedUV = input.uv + float2(offsetX, offsetY);
|
||||||
|
half4 col = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, distortedUV);
|
||||||
|
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FallBack "Hidden/Universal Render Pipeline/FallbackError"
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9d29b2a6470b9684ab8c12edd3460be7
|
||||||
|
timeCreated: 1766415515
|
||||||
|
licenseType: Free
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName: auto_2c14eb1b58dd57b1508446d2bdc96026
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user