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@@ -266,9 +266,14 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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if (btn_TurretMinus != null)
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btn_TurretMinus.onClick.AddListener(() => ChangeTurretMinusConsumeNum());
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// ⭐ 自动攻击开关:关闭时本地座位炮台切回 Idle(原 GameMainPanel 的 toggle_SkillAuto 监听逻辑)
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// ⭐ 自动攻击开关:先检测自身 GameObject 激活状态,没激活就激活(预制体/外部可能把它藏了,
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// 隐藏状态下点不到,自动攻击无法开关);再挂监听:关闭时本地座位炮台切回 Idle(原 GameMainPanel 的 toggle_SkillAuto 逻辑)
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if (toggle_AutoAttack != null)
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{
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if (!toggle_AutoAttack.gameObject.activeSelf)
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toggle_AutoAttack.gameObject.SetActive(true);
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toggle_AutoAttack.onValueChanged.AddListener(OnAutoAttackToggleChanged);
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}
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// ⭐ 炮倍选择面板:按钮开/关;Awake 记录面板原始高度(动画还原目标值,之后会被压到 0)
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if (btn_SelectPaoBei != null)
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