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@@ -4,6 +4,7 @@ using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using CameraShake;
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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@@ -326,17 +327,27 @@ public class GameManager : MonoSingleton<GameManager>
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// Start is called before the first frame update
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public Button btn_Skip;
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public VideoClip startVideoClip;
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IEnumerator yanchi(LoadingPanel loadingPanel)
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{
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yield return new WaitForSeconds(5);
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btn_Skip.gameObject.SetActive(true);
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yield return new WaitForSeconds(23f);
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loadingPanel.LoadBar(100);
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}
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void Start()
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{
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btn_Skip.gameObject.SetActive(false);
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var v = UIManager.Instance.ShowLoadPanel(startVideoClip);
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UIManager.Instance.ShowAsync(UIPanel.LoginPanel, null, (a) =>
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{
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v.LoadBar(100);
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}, 28);
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//UIManager.Instance.ShowAsync(UIPanel.LoginPanel, null, (a) =>
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//{
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// v.LoadBar(100);
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//}, 28);
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StartCoroutine(yanchi(v));
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btn_Skip.onClick.AddListener(() =>
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{
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UIManager.Instance.StopShowPanel();
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UIManager.Instance.ShowAsync(UIPanel.LoginPanel, null, null, 0);
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//UIManager.Instance.ShowAsync(UIPanel.LoginPanel, null, null, 0);
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v.LoadBar(100);
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});
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}
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