diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_14080_0_DaTing.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_14080_0_DaTing.prefab index b1235ab4c..70e19bc70 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_14080_0_DaTing.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_14080_0_DaTing.prefab @@ -1870,4 +1870,4 @@ MonoBehaviour: type: 3} selfOffsetJGStart: {x: 0, y: 0} buttomOffsetZSRotateInit: {x: 0, y: 0, z: 0} - topOffsetZSRotateInit: {x: -150, y: 0, z: 0} + topOffsetZSRotateInit: {x: -125, y: 0, z: 0} diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_4022.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_4022.prefab index 34e5211e8..aa5ac7191 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_4022.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_4022.prefab @@ -635,4 +635,4 @@ MonoBehaviour: type: 3} selfOffsetJGStart: {x: 0, y: 0} buttomOffsetZSRotateInit: {x: 0, y: 0, z: 0} - topOffsetZSRotateInit: {x: -150, y: 0, z: 0} + topOffsetZSRotateInit: {x: -125, y: 0, z: 0} diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab index a39ab1214..55481b5dc 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab @@ -1179,4 +1179,4 @@ MonoBehaviour: type: 3} selfOffsetJGStart: {x: 0, y: 0} buttomOffsetZSRotateInit: {x: 0, y: 0, z: 0} - topOffsetZSRotateInit: {x: -150, y: 0, z: 0} + topOffsetZSRotateInit: {x: -125, y: 0, z: 0} diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14901_0_dev.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14901_0_dev.prefab index f178e11c8..0e94d7b4a 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14901_0_dev.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14901_0_dev.prefab @@ -1554,7 +1554,7 @@ MonoBehaviour: type: 3} selfOffsetJGStart: {x: 0, y: 0} buttomOffsetZSRotateInit: {x: 0, y: 0, z: 0} - topOffsetZSRotateInit: {x: -150, y: 0, z: 0} + topOffsetZSRotateInit: {x: -125, y: 0, z: 0} --- !u!95 &8661363738911940257 stripped Animator: m_CorrespondingSourceObject: {fileID: 8284544360685858346, guid: ffe5b917cd8f21941adf54c437e9a701, diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14902_0_dev.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14902_0_dev.prefab index b73eee631..2d192fd73 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14902_0_dev.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14902_0_dev.prefab @@ -3789,7 +3789,7 @@ MonoBehaviour: type: 3} selfOffsetJGStart: {x: 0, y: 0} buttomOffsetZSRotateInit: {x: 0, y: 0, z: 0} - topOffsetZSRotateInit: {x: -150, y: 0, z: 0} + topOffsetZSRotateInit: {x: -125, y: 0, z: 0} --- !u!95 &3827418405087986554 stripped Animator: m_CorrespondingSourceObject: {fileID: 2725459927999047066, guid: 83f830ab856bfc642b235330651c6513, diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_in_14053_0_dev.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_in_14053_0_dev.prefab index b06587f98..228d059a2 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_in_14053_0_dev.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_in_14053_0_dev.prefab @@ -965,4 +965,4 @@ MonoBehaviour: type: 3} selfOffsetJGStart: {x: 0, y: 0} buttomOffsetZSRotateInit: {x: 0, y: 0, z: 0} - topOffsetZSRotateInit: {x: -150, y: 0, z: 0} + topOffsetZSRotateInit: {x: -125, y: 0, z: 0} diff --git a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ItemListPanels.cs b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ItemListPanels.cs index b2ec6b2ec..5d1f1facc 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ItemListPanels.cs +++ b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ItemListPanels.cs @@ -69,6 +69,8 @@ public class UIHome_BY_ItemListPanels : SubUIBase public TextMeshProUGUI tmp_ZHanShenName; public TextMeshProUGUI tmp_ZHanShenLabel; public Button btn_XuanZe; + [Tooltip("卸下战神按钮:只在战神 Tab 且当前有装备战神时显示")] + public Button btn_XieXia; [Header("面板")] public GameObject obj_TurretWingPanel; public GameObject obj_ZhanShenPanel; @@ -128,6 +130,9 @@ public class UIHome_BY_ItemListPanels : SubUIBase if (btn_XuanZe != null) btn_XuanZe.onClick.AddListener(OnClickXuanZe); + if (btn_XieXia != null) + btn_XieXia.onClick.AddListener(OnClickXieXia); + if (tMP_Type != null) tMP_Type.onValueChanged.AddListener(OnDropdownChanged); @@ -186,10 +191,17 @@ public class UIHome_BY_ItemListPanels : SubUIBase // 默认选中已装备的战神编号 var equipped = GetUserEquipped(); _selectedZhanShenNumber = (equipped != null && int.TryParse(equipped.number, out int n)) ? n : -1; + // ⭐ 卸下按钮:战神 Tab 且当前有装备战神才显示(显隐随选中详情 RefreshZhanShenDetail 刷新) + if (btn_XieXia != null) + btn_XieXia.gameObject.SetActive(equipped != null); RebuildZhanShenTypeList(); return; } + // ⭐ 非战神 Tab:卸下按钮一律隐藏 + if (btn_XieXia != null) + btn_XieXia.gameObject.SetActive(false); + // 切换到炮台/翅膀时,默认选中已装备的编号;无装备则清空,列表会自动选第一个 if (itemPanel == ItemPanelSelect.Turrect || itemPanel == ItemPanelSelect.Wing) { @@ -696,6 +708,10 @@ public class UIHome_BY_ItemListPanels : SubUIBase if (btn_XuanZe != null) btn_XuanZe.interactable = isOwned; + // ---- 卸下按钮:当前有装备战神才显示(与选中的是哪个无关)---- + if (btn_XieXia != null) + btn_XieXia.gameObject.SetActive(GetUserEquipped() != null); + // ---- 缩略图(和翅膀一样显示 RawImage)---- if (rawImg_DetailPreview != null) rawImg_DetailPreview.gameObject.SetActive(true); @@ -730,6 +746,51 @@ public class UIHome_BY_ItemListPanels : SubUIBase } } + // ==================== 战神卸下按钮 ==================== + + /// + /// 卸下按钮:卸下当前装备的战神(number="0",与帧同步 changeZhanShen 的 turretIndex<=0=卸下 同一约定)。 + /// 成功后刷新用户数据;游戏内打开时同步清本地座位战神并广播给其他客户端。 + /// + private void OnClickXieXia() + { + var equipped = GetUserEquipped(); + if (equipped == null) + { + Debug.Log("[UIHome_BY_ItemListPanels] 当前没有装备战神,无需卸下"); + return; + } + + APIRequestList.ChangeGodWar(new ChangeGodWarParam { number = "0" }, res => + { + Debug.Log("[UIHome_BY_ItemListPanels] 卸下战神成功"); + + var userId = GameManager.Instance?.user?.id; + if (string.IsNullOrEmpty(userId)) + { + if (btn_XieXia != null) btn_XieXia.gameObject.SetActive(false); + return; + } + + APIRequestList.GetUser(userId, userRes => + { + GameManager.Instance.UpdataUserData(userRes); + + // 选中编号清掉(已无装备,列表重新定位到第一个) + _selectedZhanShenNumber = -1; + + // 从游戏内打开:清本地座位战神 + 广播给其他客户端(turretIndex=0=卸下) + if (_isInGame) + { + SitPosData.localPlayerSit?.ClearZhanShen(); + CreateFishManager.Instance?.currGameType?.SyncChangeZhanShen(0); + } + + RebuildZhanShenTypeList(); + }); + }); + } + // ==================== GameManager 用户数据关联 ==================== /// 检查玩家是否拥有指定炮台/翅膀/战神。