2026-07-16 20:16:05 +08:00
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using Assets.MyGame.Scripts.Net.WebResponses;
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2026-02-03 11:35:19 +08:00
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.WebResponses
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{
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/// <summary>
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/// 房间进入通知(RoomJoinNotice)
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/// </summary>
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[Serializable]
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public class RoomJoinNotice
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{
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/// <summary>
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/// 玩家唯一 ID
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/// </summary>
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public string userId;
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/// <summary>
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/// 玩家昵称
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/// </summary>
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public string userName;
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/// <summary>
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/// 玩家头像 URL
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/// </summary>
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public string avatar;
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/// <summary>
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/// 是否红名(可能用于标识特殊玩家)
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/// </summary>
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public bool isRedName;
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/// <summary>
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/// VIP 等级
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/// </summary>
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public int vipLevel;
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/// <summary>
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/// 玩家卡牌等级(可能用于展示)
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/// </summary>
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public int userCardLevel;
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/// <summary>
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/// 玩家唯一客户端 ID(可能用于房间定位)
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/// </summary>
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public string cId;
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/// <summary>
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/// 玩家金币
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/// </summary>
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2026-03-09 09:25:01 +08:00
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public long gold;
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2026-02-03 11:35:19 +08:00
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/// <summary>
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/// 玩家钻石
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/// </summary>
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public int diamond;
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/// <summary>
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/// 玩家在房间中的位置(1~4)
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/// </summary>
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public int position;
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/// <summary>
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/// 当前使用的炮台编号
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/// </summary>
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public string cannonId;
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/// <summary>
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/// 当前使用的翅膀编号
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/// </summary>
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public string wingsId;
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/// <summary>
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/// 当前使用的战神编号
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/// </summary>
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public string warGodId;
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/// <summary>
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/// 当前炮倍(例如 1000、2000)
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/// </summary>
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public int cannonMultiple;
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/// <summary>
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/// 进入房间时的金币(用于统计)
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/// </summary>
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2026-03-18 17:26:14 +08:00
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public long beginCoin;
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2026-02-03 11:35:19 +08:00
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/// <summary>
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/// 进入房间的时间戳(秒)
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/// </summary>
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public long beginTime;
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/// <summary>
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/// 玩家状态(0 正常,其他状态可扩展)
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/// </summary>
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public int state;
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2026-07-16 20:16:05 +08:00
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/// <summary>是否为机器人(后端下发)</summary>
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public bool isBot;
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2026-02-03 11:35:19 +08:00
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}
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}
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