2026-07-10 23:26:42 +08:00
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using Newtonsoft.Json.Linq;
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2026-05-18 18:39:11 +08:00
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using System;
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2026-02-03 11:35:19 +08:00
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Assets.MyGame.Scripts.Net.WebResponses
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{
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[Serializable]
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public class RoomKillNotice
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{
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/// <summary>
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/// 鱼编号(配置里的 fishNumber)
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/// </summary>
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public string fishNumber;
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/// <summary>
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/// 玩家 ID
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/// </summary>
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public string userId;
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/// <summary>
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/// 获得金币
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/// </summary>
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public int gold;
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public int beishu;
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/// <summary>
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/// 鱼的唯一实例 ID
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/// </summary>
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public string fishId;
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public long timespan;
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public int killtime;
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public string msg;
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2026-06-09 15:59:11 +08:00
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public int skillsGold;
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public int fishScore;
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public object param;
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/// <summary>
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/// 掉落道具(击杀 Boss 鱼时可能掉落,与 gold 一样仅占位,掉落道具弹窗逻辑暂未实现)
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/// </summary>
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public RoomKillNoticeDrop drop;
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}
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/// <summary>
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/// 击杀掉落道具信息
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/// </summary>
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[Serializable]
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public class RoomKillNoticeDrop
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{
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/// <summary>掉落道具编号</summary>
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public string propNumber;
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/// <summary>掉落道具名称</summary>
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public string propName;
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/// <summary>掉落数量</summary>
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public int count;
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}
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}
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